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authorLee Salzman <[email protected]>2013-12-28 16:30:15 +0200
committerLee Salzman <[email protected]>2013-12-28 16:30:15 +0200
commit272d4432f80ed8dd72612bad96cd129f1a42b007 (patch)
treef675573dfd0f83590bfd895b0c514ed36bb273fe /docs
parent6fcfba5141785a877a8d06cd11e203feae8376e5 (diff)
downloadenet-272d4432f80ed8dd72612bad96cd129f1a42b007.tar.gz
enet-272d4432f80ed8dd72612bad96cd129f1a42b007.zip
typo fixes
Diffstat (limited to 'docs')
-rw-r--r--docs/FAQ.dox4
-rw-r--r--docs/design.dox2
-rw-r--r--docs/tutorial.dox4
3 files changed, 5 insertions, 5 deletions
diff --git a/docs/FAQ.dox b/docs/FAQ.dox
index 484b818..c3f45fb 100644
--- a/docs/FAQ.dox
+++ b/docs/FAQ.dox
@@ -1,12 +1,12 @@
/**
@page FAQ Frequently Answered Questions
-@section Q1 Is ENet thread safe?
+@section Q1 Is ENet thread-safe?
ENet does not use any significant global variables, the vast majority
of state is encapsulated in the ENetHost structure. As such, as long
as the application guards access to this structure, then ENet should
-operate fine in a multithreaded environment.
+operate fine in a multi-threaded environment.
@section Q2 Isn't ENet just re-inventing TCP?! What's the point?
diff --git a/docs/design.dox b/docs/design.dox
index daed221..28d9f3a 100644
--- a/docs/design.dox
+++ b/docs/design.dox
@@ -3,7 +3,7 @@
ENet evolved specifically as a UDP networking layer for the
multiplayer first person shooter Cube. Cube necessitated low latency
-communcation with data sent out very frequently, so TCP was an
+communication with data sent out very frequently, so TCP was an
unsuitable choice due to its high latency and stream orientation. UDP,
however, lacks many sometimes necessary features from TCP such as
reliability, sequencing, unrestricted packet sizes, and connection
diff --git a/docs/tutorial.dox b/docs/tutorial.dox
index dd911d3..5dbd0c2 100644
--- a/docs/tutorial.dox
+++ b/docs/tutorial.dox
@@ -182,7 +182,7 @@ disconnect event and must be explicitly reset.
break;
case ENET_EVENT_TYPE_DISCONNECT:
- printf ("%s disconected.\n", event.peer -> data);
+ printf ("%s disconnected.\n", event.peer -> data);
/* Reset the peer's client information. */
@@ -204,7 +204,7 @@ Certain flags may also be supplied to enet_packet_create() to control
various packet features:
ENET_PACKET_FLAG_RELIABLE specifies that the packet must use reliable
-delivery. A reliable packet is guarenteed to be delivered, and a
+delivery. A reliable packet is guaranteed to be delivered, and a
number of retry attempts will be made until an acknowledgement is
received from the foreign host the packet is sent to. If a certain
number of retry attempts is reached without any acknowledgement, ENet