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package machine
import (
"runtime/volatile"
)
// RingBuffer is ring buffer implementation inspired by post at
// https://www.embeddedrelated.com/showthread/comp.arch.embedded/77084-1.php
type RingBuffer struct {
rxbuffer [bufferSize]volatile.Register8
head volatile.Register8
tail volatile.Register8
}
// NewRingBuffer returns a new ring buffer.
func NewRingBuffer() *RingBuffer {
return &RingBuffer{}
}
// Used returns how many bytes in buffer have been used.
func (rb *RingBuffer) Used() uint8 {
return uint8(rb.head.Get() - rb.tail.Get())
}
// Put stores a byte in the buffer. If the buffer is already
// full, the method will return false.
func (rb *RingBuffer) Put(val byte) bool {
if rb.Used() != bufferSize {
rb.head.Set(rb.head.Get() + 1)
rb.rxbuffer[rb.head.Get()%bufferSize].Set(val)
return true
}
return false
}
// Get returns a byte from the buffer. If the buffer is empty,
// the method will return a false as the second value.
func (rb *RingBuffer) Get() (byte, bool) {
if rb.Used() != 0 {
rb.tail.Set(rb.tail.Get() + 1)
return rb.rxbuffer[rb.tail.Get()%bufferSize].Get(), true
}
return 0, false
}
// Clear resets the head and tail pointer to zero.
func (rb *RingBuffer) Clear() {
rb.head.Set(0)
rb.tail.Set(0)
}
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