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//go:build stm32f4 || stm32l4 || stm32wlx
package machine
import (
"device/stm32"
"bytes"
"unsafe"
)
// compile-time check for ensuring we fulfill BlockDevice interface
var _ BlockDevice = flashBlockDevice{}
var Flash flashBlockDevice
type flashBlockDevice struct {
}
// ReadAt reads the given number of bytes from the block device.
func (f flashBlockDevice) ReadAt(p []byte, off int64) (n int, err error) {
if FlashDataStart()+uintptr(off)+uintptr(len(p)) > FlashDataEnd() {
return 0, errFlashCannotReadPastEOF
}
data := unsafe.Slice((*byte)(unsafe.Pointer(FlashDataStart()+uintptr(off))), len(p))
copy(p, data)
return len(p), nil
}
// WriteAt writes the given number of bytes to the block device.
// Only double-word (64 bits) length data can be programmed. See rm0461 page 78.
// If the length of p is not long enough it will be padded with 0xFF bytes.
// This method assumes that the destination is already erased.
func (f flashBlockDevice) WriteAt(p []byte, off int64) (n int, err error) {
if FlashDataStart()+uintptr(off)+uintptr(len(p)) > FlashDataEnd() {
return 0, errFlashCannotWritePastEOF
}
unlockFlash()
defer lockFlash()
return writeFlashData(FlashDataStart()+uintptr(off), f.pad(p))
}
// Size returns the number of bytes in this block device.
func (f flashBlockDevice) Size() int64 {
return int64(FlashDataEnd() - FlashDataStart())
}
// WriteBlockSize returns the block size in which data can be written to
// memory. It can be used by a client to optimize writes, non-aligned writes
// should always work correctly.
func (f flashBlockDevice) WriteBlockSize() int64 {
return writeBlockSize
}
func eraseBlockSize() int64 {
return eraseBlockSizeValue
}
// EraseBlockSize returns the smallest erasable area on this particular chip
// in bytes. This is used for the block size in EraseBlocks.
// It must be a power of two, and may be as small as 1. A typical size is 4096.
// TODO: correctly handle processors that have differently sized blocks
// in different areas of memory like the STM32F40x and STM32F1x.
func (f flashBlockDevice) EraseBlockSize() int64 {
return eraseBlockSize()
}
// EraseBlocks erases the given number of blocks. An implementation may
// transparently coalesce ranges of blocks into larger bundles if the chip
// supports this. The start and len parameters are in block numbers, use
// EraseBlockSize to map addresses to blocks.
// Note that block 0 should map to the address of FlashDataStart().
func (f flashBlockDevice) EraseBlocks(start, len int64) error {
var address uintptr = uintptr(start*f.EraseBlockSize()) + FlashDataStart()
blk := int64(address-uintptr(memoryStart)) / f.EraseBlockSize()
unlockFlash()
defer lockFlash()
for i := blk; i < blk+len; i++ {
if err := eraseBlock(uint32(i)); err != nil {
return err
}
}
return nil
}
// pad data if needed so it is long enough for correct byte alignment on writes.
func (f flashBlockDevice) pad(p []byte) []byte {
overflow := int64(len(p)) % f.WriteBlockSize()
if overflow == 0 {
return p
}
padding := bytes.Repeat([]byte{0xff}, int(f.WriteBlockSize()-overflow))
return append(p, padding...)
}
const memoryStart = 0x08000000
func unlockFlash() {
// keys as described rm0461 page 76
var fkey1 uint32 = 0x45670123
var fkey2 uint32 = 0xCDEF89AB
// Wait for the flash memory not to be busy
for stm32.FLASH.GetSR_BSY() != 0 {
}
// Check if the controller is unlocked already
if stm32.FLASH.GetCR_LOCK() != 0 {
// Write the first key
stm32.FLASH.SetKEYR(fkey1)
// Write the second key
stm32.FLASH.SetKEYR(fkey2)
}
}
func lockFlash() {
stm32.FLASH.SetCR_LOCK(1)
}
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