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package sync
// This file implements just enough of sync.Map to get packages to compile. It
// is no more efficient than a map with a lock.
type Map struct {
lock Mutex
m map[interface{}]interface{}
}
func (m *Map) Delete(key interface{}) {
m.lock.Lock()
defer m.lock.Unlock()
delete(m.m, key)
}
func (m *Map) Load(key interface{}) (value interface{}, ok bool) {
m.lock.Lock()
defer m.lock.Unlock()
value, ok = m.m[key]
return
}
func (m *Map) LoadOrStore(key, value interface{}) (actual interface{}, loaded bool) {
m.lock.Lock()
defer m.lock.Unlock()
if m.m == nil {
m.m = make(map[interface{}]interface{})
}
if existing, ok := m.m[key]; ok {
return existing, true
}
m.m[key] = value
return value, false
}
func (m *Map) LoadAndDelete(key interface{}) (value interface{}, loaded bool) {
m.lock.Lock()
defer m.lock.Unlock()
value, ok := m.m[key]
if !ok {
return nil, false
}
delete(m.m, key)
return value, true
}
func (m *Map) Store(key, value interface{}) {
m.lock.Lock()
defer m.lock.Unlock()
if m.m == nil {
m.m = make(map[interface{}]interface{})
}
m.m[key] = value
}
func (m *Map) Range(f func(key, value interface{}) bool) {
m.lock.Lock()
defer m.lock.Unlock()
if m.m == nil {
return
}
for k, v := range m.m {
if !f(k, v) {
break
}
}
}
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