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path: root/targets/gameboy-advance.s
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.section    .init
.global     _start
.align
.arm

_start:
    b       start_vector

    // ROM header
    .byte 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21,0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad
    .byte 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21,0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20
    .byte 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec,0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf
    .byte 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1,0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc
    .byte 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61,0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76
    .byte 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56,0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd
    .byte 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1,0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25
    .byte 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2,0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44
    .byte 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94,0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf
    .byte 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72,0x21,0xd4,0xf8,0x07

    // Game title
    .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00

    // Game code
    .byte 0x00,0x00,0x00,0x00

    // Maker code
    .byte 0x00,0x00

    // Fixed value
    .byte 0x96

    // Main unit code
    .byte 0x00

    // Device type (0x00 retail, 0x80 debug)
    .byte 0x00

    // Reserved
    .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00

    // Software version
    .byte 0x00

    // Complement check
    .byte 0x51

    // Reserved area
    .space 98

start_vector:
    // Configure stacks
    mov     r0, #0x12                      // Switch to IRQ Mode
    msr     cpsr, r0
    ldr     sp, =_stack_top_irq            // Set IRQ stack
    mov     r0, #0x1f                      // Switch to System Mode
    msr     cpsr, r0
    ldr     sp, =_stack_top                // Set user stack

    // Configure interrupt handler
    mov     r0, #0x4000000                 // REG_BASE
    ldr     r1, =handleInterruptARM
    str     r1, [r0, #-4]                  // actually storing to 0x03007FFC due to mirroring

    // Enable interrupts
    mov     r1, #1
    str     r1, [r0, #0x208]               // 0x04000208 Interrupt Master Enable

    // Jump to user code (switching to Thumb mode)
    ldr     r3, =main
    bx      r3

// Small interrupt handler that immediately jumps to a function defined in the
// program (in Thumb) for further processing.
handleInterruptARM:
    ldr     r0, =handleInterrupt
    bx      r0