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authorliamwhite <[email protected]>2024-02-27 09:38:14 -0500
committerGitHub <[email protected]>2024-02-27 15:38:14 +0100
commit9bc85dda5fce187e90cbca4644ebea17cc058d7f (patch)
treec1dcd64156fc8753988066f1bf06ab40c24bf32a
parent1bec420695ebf2636b575148080bf1dae2e78a65 (diff)
downloadyuzu-android-9bc85dda5fce187e90cbca4644ebea17cc058d7f.tar.gz
yuzu-android-9bc85dda5fce187e90cbca4644ebea17cc058d7f.zip
texture_cache: use two-pass collection for costly load resources (#13096)
-rw-r--r--src/video_core/texture_cache/texture_cache.h30
1 files changed, 23 insertions, 7 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 53b4876f2..67487b463 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -72,12 +72,19 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
template <class P>
void TextureCache<P>::RunGarbageCollector() {
- bool high_priority_mode = total_used_memory >= expected_memory;
- bool aggressive_mode = total_used_memory >= critical_memory;
- const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
- size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
- const auto clean_up = [this, &num_iterations, &high_priority_mode,
- &aggressive_mode](ImageId image_id) {
+ bool high_priority_mode = false;
+ bool aggressive_mode = false;
+ u64 ticks_to_destroy = 0;
+ size_t num_iterations = 0;
+
+ const auto Configure = [&](bool allow_aggressive) {
+ high_priority_mode = total_used_memory >= expected_memory;
+ aggressive_mode = allow_aggressive && total_used_memory >= critical_memory;
+ ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
+ num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
+ };
+ const auto Cleanup = [this, &num_iterations, &high_priority_mode,
+ &aggressive_mode](ImageId image_id) {
if (num_iterations == 0) {
return true;
}
@@ -123,7 +130,16 @@ void TextureCache<P>::RunGarbageCollector() {
}
return false;
};
- lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
+
+ // Try to remove anything old enough and not high priority.
+ Configure(false);
+ lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
+
+ // If pressure is still too high, prune aggressively.
+ if (total_used_memory >= critical_memory) {
+ Configure(true);
+ lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
+ }
}
template <class P>