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author | ReinUsesLisp <[email protected]> | 2020-06-03 18:07:35 -0300 |
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committer | ReinUsesLisp <[email protected]> | 2020-06-11 22:12:07 -0300 |
commit | a63a0daa5e773574019ec521c0a07096efbdcd36 (patch) | |
tree | bbf61edb6185f0d5cd7c2bc79d91e39fa47cb45b /CMakeModules | |
parent | d89888389db97c25bd3df4ee5ae538312d594404 (diff) | |
download | yuzu-android-a63a0daa5e773574019ec521c0a07096efbdcd36.tar.gz yuzu-android-a63a0daa5e773574019ec521c0a07096efbdcd36.zip |
gl_arb_decompiler: Implement an assembly shader decompiler
Emit code compatible with NV_gpu_program5.
This should emit code compatible with Fermi, but it wasn't tested on
that architecture. Pascal has some issues not present on Turing GPUs.
Diffstat (limited to 'CMakeModules')
-rw-r--r-- | CMakeModules/GenerateSCMRev.cmake | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index 83e4e9df2..311ba1c2e 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -51,6 +51,8 @@ endif() # The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) set(VIDEO_CORE "${SRC_DIR}/src/video_core") set(HASH_FILES + "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" |