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authorReinUsesLisp <[email protected]>2020-06-03 18:07:35 -0300
committerReinUsesLisp <[email protected]>2020-06-11 22:12:07 -0300
commita63a0daa5e773574019ec521c0a07096efbdcd36 (patch)
treebbf61edb6185f0d5cd7c2bc79d91e39fa47cb45b /CMakeModules
parentd89888389db97c25bd3df4ee5ae538312d594404 (diff)
downloadyuzu-android-a63a0daa5e773574019ec521c0a07096efbdcd36.tar.gz
yuzu-android-a63a0daa5e773574019ec521c0a07096efbdcd36.zip
gl_arb_decompiler: Implement an assembly shader decompiler
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
Diffstat (limited to 'CMakeModules')
-rw-r--r--CMakeModules/GenerateSCMRev.cmake2
1 files changed, 2 insertions, 0 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index 83e4e9df2..311ba1c2e 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -51,6 +51,8 @@ endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
+ "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
+ "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"