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author | Fernando Sahmkow <[email protected]> | 2023-05-04 03:16:57 +0200 |
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committer | Fernando Sahmkow <[email protected]> | 2023-05-07 23:46:12 +0200 |
commit | 6f90dff2938b5bd5e9311e924e8a29945f16ac18 (patch) | |
tree | 60d757ecc85615cf846b20a8d392261645a997ab /src/core/memory.cpp | |
parent | ab0c0a469c29900314847520f30d6edb914fa028 (diff) | |
download | yuzu-android-6f90dff2938b5bd5e9311e924e8a29945f16ac18.tar.gz yuzu-android-6f90dff2938b5bd5e9311e924e8a29945f16ac18.zip |
Address feedback, add CR notice, etc
Diffstat (limited to 'src/core/memory.cpp')
-rw-r--r-- | src/core/memory.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 549b64ac4..514ba0d66 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -20,7 +20,6 @@ #include "video_core/gpu.h" #include "video_core/rasterizer_download_area.h" - namespace Core::Memory { // Implementation class used to keep the specifics of the memory subsystem hidden @@ -465,7 +464,8 @@ struct Memory::Impl { } if (Settings::IsFastmemEnabled()) { - const bool is_read_enable = !Settings::values.use_reactive_flushing.GetValue() || !cached; + const bool is_read_enable = + !Settings::values.use_reactive_flushing.GetValue() || !cached; system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached); } @@ -654,9 +654,7 @@ struct Memory::Impl { LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:016X}", sizeof(T) * 8, GetInteger(vaddr)); }, - [&]() { - HandleRasterizerDownload(GetInteger(vaddr), sizeof(T)); - }); + [&]() { HandleRasterizerDownload(GetInteger(vaddr), sizeof(T)); }); if (ptr) { std::memcpy(&result, ptr, sizeof(T)); } @@ -721,7 +719,8 @@ struct Memory::Impl { const size_t core = system.GetCurrentHostThreadID(); auto& current_area = rasterizer_areas[core]; const VAddr end_address = address + size; - if (current_area.start_address <= address && end_address <= current_area.end_address) [[likely]] { + if (current_area.start_address <= address && end_address <= current_area.end_address) + [[likely]] { return; } current_area = system.GPU().OnCPURead(address, size); |