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authorMorph <[email protected]>2023-03-19 14:24:18 -0400
committerMorph <[email protected]>2023-03-21 19:20:21 -0400
commit407dc917f170cc9d08f3f1f9bdeb9e44ddebc653 (patch)
tree6275a084c767fd96e4d9ccbedc117d3fb43b7e68 /src/video_core/gpu_thread.cpp
parent15d573194c95b95ccf4a5480d8e40a7765a00929 (diff)
downloadyuzu-android-407dc917f170cc9d08f3f1f9bdeb9e44ddebc653.tar.gz
yuzu-android-407dc917f170cc9d08f3f1f9bdeb9e44ddebc653.zip
bounded_threadsafe_queue: Deduplicate and add PushModes
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full. If the queue is full: - Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue. - Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 469a59cf9..3c5317777 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -118,7 +118,7 @@ u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
std::unique_lock lk(state.write_lock);
const u64 fence{++state.last_fence};
- state.queue.Push(std::move(command_data), fence, block);
+ state.queue.EmplaceWait(std::move(command_data), fence, block);
if (block) {
Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] {