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author | liamwhite <[email protected]> | 2024-02-27 09:40:33 -0500 |
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committer | GitHub <[email protected]> | 2024-02-27 15:40:33 +0100 |
commit | b2e129eaa5c97f216dcf02e2d853ca809ce392b7 (patch) | |
tree | 00008f3292759b20e529514b067bc798ae19b21d /src/video_core | |
parent | 1de37306a521a3ee22f1f6703fa9c2f8169dcacb (diff) | |
download | yuzu-android-b2e129eaa5c97f216dcf02e2d853ca809ce392b7.tar.gz yuzu-android-b2e129eaa5c97f216dcf02e2d853ca809ce392b7.zip |
vk_rasterizer: flip scissor y on lower left origin mode (#13122)
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/draw_manager.cpp | 11 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 29 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 56 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.h | 5 |
5 files changed, 72 insertions, 36 deletions
diff --git a/src/video_core/engines/draw_manager.cpp b/src/video_core/engines/draw_manager.cpp index d77ff455b..971025cb5 100644 --- a/src/video_core/engines/draw_manager.cpp +++ b/src/video_core/engines/draw_manager.cpp @@ -216,14 +216,11 @@ void DrawManager::DrawTexture() { const bool lower_left{regs.window_origin.mode != Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft}; if (lower_left) { - draw_texture_state.dst_y0 -= dst_height; + draw_texture_state.dst_y0 = + static_cast<f32>(regs.surface_clip.height) - draw_texture_state.dst_y0; } - draw_texture_state.dst_x1 = - draw_texture_state.dst_x0 + - static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width))); - draw_texture_state.dst_y1 = - draw_texture_state.dst_y0 + - static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height))); + draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width; + draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height; draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f; draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f; draw_texture_state.src_x1 = diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 16af8e6bd..d376d86d8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -370,27 +370,32 @@ void RasterizerOpenGL::DrawTexture() { const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); + const auto Scale = [&](auto dim) -> s32 { + return Settings::values.resolution_info.ScaleUp(static_cast<s32>(dim)); + }; + + Region2D dst_region = { + Offset2D{.x = Scale(draw_texture_state.dst_x0), .y = Scale(draw_texture_state.dst_y0)}, + Offset2D{.x = Scale(draw_texture_state.dst_x1), .y = Scale(draw_texture_state.dst_y1)}}; + Region2D src_region = { + Offset2D{.x = Scale(draw_texture_state.src_x0), .y = Scale(draw_texture_state.src_y0)}, + Offset2D{.x = Scale(draw_texture_state.src_x1), .y = Scale(draw_texture_state.src_y1)}}; + Extent3D src_size = {static_cast<u32>(Scale(texture.size.width)), + static_cast<u32>(Scale(texture.size.height)), texture.size.depth}; + if (device.HasDrawTexture()) { state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); - glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0, - draw_texture_state.dst_y0, draw_texture_state.dst_x1, - draw_texture_state.dst_y1, 0, + glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), + static_cast<f32>(dst_region.start.x), static_cast<f32>(dst_region.start.y), + static_cast<f32>(dst_region.end.x), static_cast<f32>(dst_region.end.y), 0, draw_texture_state.src_x0 / static_cast<float>(texture.size.width), draw_texture_state.src_y0 / static_cast<float>(texture.size.height), draw_texture_state.src_x1 / static_cast<float>(texture.size.width), draw_texture_state.src_y1 / static_cast<float>(texture.size.height)); } else { - Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), - .y = static_cast<s32>(draw_texture_state.dst_y0)}, - Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), - .y = static_cast<s32>(draw_texture_state.dst_y1)}}; - Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), - .y = static_cast<s32>(draw_texture_state.src_y0)}, - Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), - .y = static_cast<s32>(draw_texture_state.src_y1)}}; blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(), - sampler->Handle(), dst_region, src_region, texture.size); + sampler->Handle(), dst_region, src_region, src_size); state_tracker.InvalidateState(); } diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 84955bdc8..8ba50a834 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3 return value < 0 ? std::min<s32>(converted_value - acumm, -1) : std::max<s32>(converted_value + acumm, 1); }; + + const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft; + const s32 clip_height = regs.surface_clip.height; + + // Flip coordinates if lower left + s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value(); + s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value(); + + // Bound to render area + min_y = std::max(min_y, 0); + max_y = std::max(max_y, 0); + if (src.enable) { - scissor.offset.x = scale_up(static_cast<s32>(src.min_x)); - scissor.offset.y = scale_up(static_cast<s32>(src.min_y)); + scissor.offset.x = scale_up(src.min_x); + scissor.offset.y = scale_up(min_y); scissor.extent.width = scale_up(src.max_x - src.min_x); - scissor.extent.height = scale_up(src.max_y - src.min_y); + scissor.extent.height = scale_up(max_y - min_y); } else { scissor.offset.x = 0; scissor.offset.y = 0; @@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() { const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); - Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), - .y = static_cast<s32>(draw_texture_state.dst_y0)}, - Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), - .y = static_cast<s32>(draw_texture_state.dst_y1)}}; - Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), - .y = static_cast<s32>(draw_texture_state.src_y0)}, - Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), - .y = static_cast<s32>(draw_texture_state.src_y1)}}; - blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), - texture.ImageHandle(), sampler->Handle(), dst_region, src_region, - texture.size); + const auto* framebuffer = texture_cache.GetFramebuffer(); + + const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled(); + const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled(); + + const auto ScaleSrc = [&](auto dim_f) -> s32 { + auto dim = static_cast<s32>(dim_f); + return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim; + }; + + const auto ScaleDst = [&](auto dim_f) -> s32 { + auto dim = static_cast<s32>(dim_f); + return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim; + }; + + Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0), + .y = ScaleDst(draw_texture_state.dst_y0)}, + Offset2D{.x = ScaleDst(draw_texture_state.dst_x1), + .y = ScaleDst(draw_texture_state.dst_y1)}}; + Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0), + .y = ScaleSrc(draw_texture_state.src_y0)}, + Offset2D{.x = ScaleSrc(draw_texture_state.src_x1), + .y = ScaleSrc(draw_texture_state.src_y1)}}; + Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)), + static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth}; + blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(), + sampler->Handle(), dst_region, src_region, src_size); } void RasterizerVulkan::Clear(u32 layer_count) { diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 832b5e2b1..6d4deb0eb 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1962,21 +1962,22 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM } Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer, - ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled) + ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled_) : render_area{extent} { std::array<ImageView*, NUM_RT> color_buffers{color_buffer}; - CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled); + CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled_); } Framebuffer::~Framebuffer() = default; void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers, - ImageView* depth_buffer, bool is_rescaled) { + ImageView* depth_buffer, bool is_rescaled_) { boost::container::small_vector<VkImageView, NUM_RT + 1> attachments; RenderPassKey renderpass_key{}; s32 num_layers = 1; + is_rescaled = is_rescaled_; const auto& resolution = runtime.resolution; u32 width = std::numeric_limits<u32>::max(); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index aaeb5ef93..8501ec384 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -361,6 +361,10 @@ public: return has_stencil; } + [[nodiscard]] bool IsRescaled() const noexcept { + return is_rescaled; + } + private: vk::Framebuffer framebuffer; VkRenderPass renderpass{}; @@ -373,6 +377,7 @@ private: std::array<size_t, NUM_RT> rt_map{}; bool has_depth{}; bool has_stencil{}; + bool is_rescaled{}; }; struct TextureCacheParams { |