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authorReinUsesLisp <[email protected]>2021-07-27 19:15:32 -0300
committerReinUsesLisp <[email protected]>2021-07-27 21:29:24 -0300
commit3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch)
treee8704a3796e766a764e2643a2621451a8fe4ea49 /src/yuzu/configuration/configure_debug.cpp
parentab206d637895fba279449bf8ae038c5ad654d21e (diff)
downloadyuzu-android-3b006f4fe28006d320c60fd2b4393fd3f27eacd7.tar.gz
yuzu-android-3b006f4fe28006d320c60fd2b4393fd3f27eacd7.zip
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
Diffstat (limited to 'src/yuzu/configuration/configure_debug.cpp')
-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index f7e29dbd7..c0b240c1e 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -43,6 +43,8 @@ void ConfigureDebug::SetConfiguration() {
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
+ ui->enable_shader_feedback->setEnabled(runtime_lock);
+ ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
ui->enable_cpu_debugging->setEnabled(runtime_lock);
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
@@ -65,6 +67,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
+ Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
Settings::values.disable_shader_loop_safety_checks =