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author | lat9nq <[email protected]> | 2021-05-25 20:06:06 -0400 |
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committer | lat9nq <[email protected]> | 2021-05-25 20:10:41 -0400 |
commit | cfb9bcbe422e02a5274b5edbefdbfc6c026f185a (patch) | |
tree | d16b8f9414ebe503cd757b3fe2f1f37683ca6bab /src/yuzu/game_list.h | |
parent | 065867e2c24e9856c360fc2d6b9a86c92aedc43e (diff) | |
download | yuzu-android-cfb9bcbe422e02a5274b5edbefdbfc6c026f185a.tar.gz yuzu-android-cfb9bcbe422e02a5274b5edbefdbfc6c026f185a.zip |
yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
Diffstat (limited to 'src/yuzu/game_list.h')
-rw-r--r-- | src/yuzu/game_list.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 9c0a1a482..2867f6653 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -88,7 +88,8 @@ signals: const std::string& game_path); void OpenTransferableShaderCacheRequested(u64 program_id); void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type); - void RemoveFileRequested(u64 program_id, GameListRemoveTarget target); + void RemoveFileRequested(u64 program_id, GameListRemoveTarget target, + std::string_view game_path); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, |