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authorlat9nq <[email protected]>2021-05-25 20:06:06 -0400
committerlat9nq <[email protected]>2021-05-25 20:10:41 -0400
commitcfb9bcbe422e02a5274b5edbefdbfc6c026f185a (patch)
treed16b8f9414ebe503cd757b3fe2f1f37683ca6bab /src/yuzu/game_list.h
parent065867e2c24e9856c360fc2d6b9a86c92aedc43e (diff)
downloadyuzu-android-cfb9bcbe422e02a5274b5edbefdbfc6c026f185a.tar.gz
yuzu-android-cfb9bcbe422e02a5274b5edbefdbfc6c026f185a.zip
yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
Diffstat (limited to 'src/yuzu/game_list.h')
-rw-r--r--src/yuzu/game_list.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 9c0a1a482..2867f6653 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -88,7 +88,8 @@ signals:
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
- void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
+ void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
+ std::string_view game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,