aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/yuzu/uisettings.cpp
diff options
context:
space:
mode:
authort895 <[email protected]>2023-11-12 02:03:01 -0500
committert895 <[email protected]>2023-11-21 01:58:13 -0500
commitda14c7b8e47fcd5456d88a033a1fb154a0dcfa39 (patch)
tree4f9da84775b2b25aaa7eb519bccb1d5e620608a0 /src/yuzu/uisettings.cpp
parent8da5bd27e9d4fe5e850700039d79f77e52ba6aea (diff)
downloadyuzu-android-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar.gz
yuzu-android-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.zip
config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
Diffstat (limited to 'src/yuzu/uisettings.cpp')
-rw-r--r--src/yuzu/uisettings.cpp65
1 files changed, 61 insertions, 4 deletions
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp
index 1c833767b..7bb7e95af 100644
--- a/src/yuzu/uisettings.cpp
+++ b/src/yuzu/uisettings.cpp
@@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <QSettings>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "yuzu/uisettings.h"
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
@@ -15,6 +18,8 @@ template class Setting<unsigned long long>;
} // namespace Settings
#endif
+namespace FS = Common::FS;
+
namespace UISettings {
const Themes themes{{
@@ -28,10 +33,8 @@ const Themes themes{{
bool IsDarkTheme() {
const auto& theme = UISettings::values.theme;
- return theme == QStringLiteral("qdarkstyle") ||
- theme == QStringLiteral("qdarkstyle_midnight_blue") ||
- theme == QStringLiteral("colorful_dark") ||
- theme == QStringLiteral("colorful_midnight_blue");
+ return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
+ theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
}
Values values = {};
@@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
return height * 16 / 9;
}
+void SaveWindowState() {
+ const auto window_state_config_loc =
+ FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
+
+ void(FS::CreateParentDir(window_state_config_loc));
+ QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
+
+ config.setValue(QStringLiteral("geometry"), values.geometry);
+ config.setValue(QStringLiteral("state"), values.state);
+ config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
+ config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
+ config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
+
+ config.sync();
+}
+
+void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
+ const auto window_state_config_loc =
+ FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
+
+ // Migrate window state from old location
+ if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
+ const auto config_loc =
+ FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
+ QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
+
+ config.beginGroup(QStringLiteral("UI"));
+ config.beginGroup(QStringLiteral("UILayout"));
+ values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
+ values.state = config.value(QStringLiteral("state")).toByteArray();
+ values.renderwindow_geometry =
+ config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
+ values.gamelist_header_state =
+ config.value(QStringLiteral("gameListHeaderState")).toByteArray();
+ values.microprofile_geometry =
+ config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
+ config.endGroup();
+ config.endGroup();
+ return;
+ }
+
+ void(FS::CreateParentDir(window_state_config_loc));
+ const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
+
+ values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
+ values.state = config.value(QStringLiteral("state")).toByteArray();
+ values.renderwindow_geometry =
+ config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
+ values.gamelist_header_state =
+ config.value(QStringLiteral("gameListHeaderState")).toByteArray();
+ values.microprofile_geometry =
+ config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
+}
+
} // namespace UISettings