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authorbunnei <[email protected]>2018-10-16 17:02:29 -0400
committerbunnei <[email protected]>2018-10-16 17:02:29 -0400
commitee7c2dbf5a9086a006e713fcc9eff43f18cafcc9 (patch)
tree1b6c1ee253d8111c2d74641201cec514613a3435 /src
parent91602de7f27e391c8e322a2670ef9d50a64f7517 (diff)
downloadyuzu-android-ee7c2dbf5a9086a006e713fcc9eff43f18cafcc9.tar.gz
yuzu-android-ee7c2dbf5a9086a006e713fcc9eff43f18cafcc9.zip
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
Diffstat (limited to 'src')
-rw-r--r--src/core/settings.h2
-rw-r--r--src/core/telemetry_session.cpp4
-rw-r--r--src/video_core/rasterizer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp4
-rw-r--r--src/yuzu/configuration/config.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics.ui4
-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h4
10 files changed, 20 insertions, 20 deletions
diff --git a/src/core/settings.h b/src/core/settings.h
index 83b9a04c8..8f2da01c8 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -136,7 +136,7 @@ struct Values {
float resolution_factor;
bool use_frame_limit;
u16 frame_limit;
- bool use_accurate_framebuffers;
+ bool use_accurate_gpu_emulation;
float bg_red;
float bg_green;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 7b04792b5..0de13edd3 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -163,8 +163,8 @@ TelemetrySession::TelemetrySession() {
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
- AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
- Settings::values.use_accurate_framebuffers);
+ AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
+ Settings::values.use_accurate_gpu_emulation);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
Settings::values.use_docked_mode);
}
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 3ec01b967..0a3b3951e 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -119,8 +119,8 @@ protected:
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
- // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
- if (Settings::values.use_accurate_framebuffers) {
+ // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
+ if (Settings::values.use_accurate_gpu_emulation) {
FlushObject(object);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6ce183c25..468253033 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -638,8 +638,8 @@ void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- if (Settings::values.use_accurate_framebuffers) {
- // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
+ if (Settings::values.use_accurate_gpu_emulation) {
+ // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
res_cache.FlushRegion(addr, size);
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f79b4f221..1fddc1c26 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// If the format is the same, just do a framebuffer blit. This is significantly faster than
// using PBOs. The is also likely less accurate, as textures will be converted rather than
- // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
+ // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
// code path uses OpenGL PBOs and is quite slow.
const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
- !Settings::values.use_accurate_framebuffers};
+ !Settings::values.use_accurate_gpu_emulation};
switch (new_params.target) {
case SurfaceParams::SurfaceTarget::Texture2D:
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 7fec15991..71c6ebb41 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -85,8 +85,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
- Settings::values.use_accurate_framebuffers =
- qt_config->value("use_accurate_framebuffers", false).toBool();
+ Settings::values.use_accurate_gpu_emulation =
+ qt_config->value("use_accurate_gpu_emulation", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@@ -233,7 +233,7 @@ void Config::SaveValues() {
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
- qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
+ qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index cd1549462..8290b4384 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
- ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
+ ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
ui->bg_button->setStyleSheet(
@@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
- Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
+ Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 8fc00af1b..91fcad994 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -50,9 +50,9 @@
</layout>
</item>
<item>
- <widget class="QCheckBox" name="use_accurate_framebuffers">
+ <widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
- <string>Use accurate framebuffers (slow)</string>
+ <string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2470f4640..5e42e48b2 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -99,8 +99,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
- Settings::values.use_accurate_framebuffers =
- sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
+ Settings::values.use_accurate_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 762396e3b..a97b75f7b 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,9 +110,9 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
-# Whether to use accurate framebuffers
+# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
-use_accurate_framebuffers =
+use_accurate_gpu_emulation =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.