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-rw-r--r--src/network/network.cpp50
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diff --git a/src/network/network.cpp b/src/network/network.cpp
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+++ b/src/network/network.cpp
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "enet/enet.h"
+#include "network/network.h"
+
+namespace Network {
+
+static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
+static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
+// TODO(B3N30): Put these globals into a networking class
+
+bool Init() {
+ if (enet_initialize() != 0) {
+ LOG_ERROR(Network, "Error initalizing ENet");
+ return false;
+ }
+ g_room = std::make_shared<Room>();
+ g_room_member = std::make_shared<RoomMember>();
+ LOG_DEBUG(Network, "initialized OK");
+ return true;
+}
+
+std::weak_ptr<Room> GetRoom() {
+ return g_room;
+}
+
+std::weak_ptr<RoomMember> GetRoomMember() {
+ return g_room_member;
+}
+
+void Shutdown() {
+ if (g_room_member) {
+ if (g_room_member->IsConnected())
+ g_room_member->Leave();
+ g_room_member.reset();
+ }
+ if (g_room) {
+ if (g_room->GetState() == Room::State::Open)
+ g_room->Destroy();
+ g_room.reset();
+ }
+ enet_deinitialize();
+ LOG_DEBUG(Network, "shutdown OK");
+}
+
+} // namespace Network