diff options
Diffstat (limited to 'src/video_core/host1x/nvdec.cpp')
-rw-r--r-- | src/video_core/host1x/nvdec.cpp | 62 |
1 files changed, 50 insertions, 12 deletions
diff --git a/src/video_core/host1x/nvdec.cpp b/src/video_core/host1x/nvdec.cpp index b8f5866d3..741a7d5c1 100644 --- a/src/video_core/host1x/nvdec.cpp +++ b/src/video_core/host1x/nvdec.cpp @@ -2,6 +2,12 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" + +#include "common/polyfill_thread.h" +#include "common/settings.h" +#include "video_core/host1x/codecs/h264.h" +#include "video_core/host1x/codecs/vp8.h" +#include "video_core/host1x/codecs/vp9.h" #include "video_core/host1x/host1x.h" #include "video_core/host1x/nvdec.h" @@ -10,37 +16,69 @@ namespace Tegra::Host1x { #define NVDEC_REG_INDEX(field_name) \ (offsetof(NvdecCommon::NvdecRegisters, field_name) / sizeof(u64)) -Nvdec::Nvdec(Host1x& host1x_) - : host1x(host1x_), state{}, codec(std::make_unique<Codec>(host1x, state)) {} +Nvdec::Nvdec(Host1x& host1x_, s32 id_, u32 syncpt, FrameQueue& frame_queue_) + : CDmaPusher{host1x_, id_}, id{id_}, syncpoint{syncpt}, frame_queue{frame_queue_} { + LOG_INFO(HW_GPU, "Created nvdec {}", id); + frame_queue.Open(id); +} -Nvdec::~Nvdec() = default; +Nvdec::~Nvdec() { + LOG_INFO(HW_GPU, "Destroying nvdec {}", id); +} void Nvdec::ProcessMethod(u32 method, u32 argument) { - state.reg_array[method] = static_cast<u64>(argument) << 8; + regs.reg_array[method] = argument; switch (method) { case NVDEC_REG_INDEX(set_codec_id): - codec->SetTargetCodec(static_cast<NvdecCommon::VideoCodec>(argument)); + CreateDecoder(static_cast<NvdecCommon::VideoCodec>(argument)); break; - case NVDEC_REG_INDEX(execute): + case NVDEC_REG_INDEX(execute): { + if (wait_needed) { + std::this_thread::sleep_for(std::chrono::milliseconds(32)); + wait_needed = false; + } Execute(); - break; + } break; } } -std::unique_ptr<FFmpeg::Frame> Nvdec::GetFrame() { - return codec->GetCurrentFrame(); +void Nvdec::CreateDecoder(NvdecCommon::VideoCodec codec) { + if (decoder.get()) { + return; + } + switch (codec) { + case NvdecCommon::VideoCodec::H264: + decoder = std::make_unique<Decoders::H264>(host1x, regs, id, frame_queue); + break; + case NvdecCommon::VideoCodec::VP8: + decoder = std::make_unique<Decoders::VP8>(host1x, regs, id, frame_queue); + break; + case NvdecCommon::VideoCodec::VP9: + decoder = std::make_unique<Decoders::VP9>(host1x, regs, id, frame_queue); + break; + default: + UNIMPLEMENTED_MSG("Codec {}", decoder->GetCurrentCodecName()); + break; + } + LOG_INFO(HW_GPU, "Created decoder {} for id {}", decoder->GetCurrentCodecName(), id); } void Nvdec::Execute() { - switch (codec->GetCurrentCodec()) { + if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Off) [[unlikely]] { + // Signalling syncpts too fast can cause games to get stuck as they don't expect a <1ms + // execution time. Sleep for half of a 60 fps frame just in case. + std::this_thread::sleep_for(std::chrono::milliseconds(8)); + return; + } + switch (decoder->GetCurrentCodec()) { case NvdecCommon::VideoCodec::H264: case NvdecCommon::VideoCodec::VP8: case NvdecCommon::VideoCodec::VP9: - codec->Decode(); + decoder->Decode(); break; default: - UNIMPLEMENTED_MSG("Codec {}", codec->GetCurrentCodecName()); + UNIMPLEMENTED_MSG("Codec {}", decoder->GetCurrentCodecName()); break; } } |