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yuzu is the world's most popular, open-source, Nintendo Switch emulator started by the creators of Citra.
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video_core
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gpu.cpp
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2024-03-04
Merge yuzu-emu#12461
yuzubot
2024-02-26
video_core: make gpu context aware of rendering program
Liam
2024-02-09
nvnflinger/gpu: implement applet capture
Liam
2024-01-31
nvnflinger/gpu: implement layer stack composition
Liam
2024-01-18
GPU-SMMU: Estimate game leak and preallocate device region.
Fernando Sahmkow
2024-01-18
GPU SMMU: Expand to 34 bits
Fernando Sahmkow
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-18
NVDRV: Implement sessions and initial implementation of SMMU
Fernando Sahmkow
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-06-28
MemoryTracking: Initial setup of atomic writes.
Fernando Sahmkow
2023-06-07
(wall, native)_clock: Add GetGPUTick
Morph
2023-06-07
core_timing: Use CNTPCT as the guest CPU tick
Morph
2023-06-03
core: frontend: Refactor GraphicsContext to its own module.
bunnei
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
2023-03-05
core_timing: Use higher precision sleeps on Windows
Morph
2023-02-07
Remove OnCommandListEndCommand
Behunin
2022-12-13
renderer_opengl: refactor context acquire
Liam
2022-10-06
General: address feedback
Fernando Sahmkow
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
NVDRV: Further refactors and eliminate old code.
Fernando Sahmkow
2022-10-06
NVDRV: Refactor Host1x
Fernando Sahmkow
2022-10-06
VideoCore: Refactor syncing.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
NVHOST_CTRl: Implement missing method and fix some stuffs.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
GPU: Improve syncing.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2022-01-04
Merge pull request #7636 from vonchenplus/buffer_queue_query
bunnei
2022-01-03
gpu: Add shut down method to synchronize threads before destruction
ameerj
2022-01-03
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
ameerj
2022-01-03
gpu: Use std::stop_token in WaitFence for VSync thread
ameerj
2021-12-28
Remove invalid header include
Feng Chen
2021-12-05
Address feedback
Feng Chen
2021-12-02
Support multiple videos playing
Feng Chen
2021-10-03
nvhost_ctrl: Refactor usage of gpu.LockSync()
ameerj
2021-10-03
gpu: Migrate implementation to the cpp file
ameerj
2021-09-15
gpu: Use std::jthread for async gpu thread
ameerj
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-05-29
video_core: gpu: WaitFence: Do not block threads during shutdown.
bunnei
2021-05-15
perf_stats: Rework FPS counter to be more accurate
ameerj
2021-04-24
nvhost_vic: Fix device closure
ameerj
2021-04-16
Merge pull request #6125 from ogniK5377/nvdec-close-dev
bunnei
2021-04-16
Address issues
Chloe Marcec
2021-04-14
common: Move settings to common from core.
bunnei
2021-04-07
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
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