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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
struct SwsContext;
namespace Tegra {
class GPU;
class Nvdec;
union VicConfig;
class Vic {
public:
enum class Method : u32 {
Execute = 0xc0,
SetControlParams = 0x1c1,
SetConfigStructOffset = 0x1c2,
SetOutputSurfaceLumaOffset = 0x1c8,
SetOutputSurfaceChromaOffset = 0x1c9,
SetOutputSurfaceChromaUnusedOffset = 0x1ca
};
explicit Vic(GPU& gpu, std::shared_ptr<Nvdec> nvdec_processor);
~Vic();
/// Write to the device state.
void ProcessMethod(Method method, u32 argument);
private:
void Execute();
void WriteRGBFrame(const AVFrame* frame, const VicConfig& config);
void WriteYUVFrame(const AVFrame* frame, const VicConfig& config);
GPU& gpu;
std::shared_ptr<Tegra::Nvdec> nvdec_processor;
/// Avoid reallocation of the following buffers every frame, as their
/// size does not change during a stream
using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
AVMallocPtr converted_frame_buffer;
std::vector<u8> luma_buffer;
std::vector<u8> chroma_buffer;
GPUVAddr config_struct_address{};
GPUVAddr output_surface_luma_address{};
GPUVAddr output_surface_chroma_address{};
SwsContext* scaler_ctx{};
s32 scaler_width{};
s32 scaler_height{};
};
} // namespace Tegra
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