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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <stdint.h>
namespace Tegra::Texture::BCN {
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output);
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output);
} // namespace Tegra::Texture::BCN
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