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authorgerman77 <[email protected]>2022-02-06 20:27:38 -0600
committergerman77 <[email protected]>2022-02-06 20:46:58 -0600
commit49eb78497b76af27b0403e7d2174aa368b07ddf1 (patch)
treece60d206ed046c26a5ef3cc22e481f4cf397247a
parentb720009dc0641a0899d9be347c892472a6916ef5 (diff)
downloadyuzu-mainline-49eb78497b76af27b0403e7d2174aa368b07ddf1.tar.gz
yuzu-mainline-49eb78497b76af27b0403e7d2174aa368b07ddf1.zip
yuzu: Add docked, GPU accuracy and adapting filter hotkeys
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/config.h2
-rw-r--r--src/yuzu/main.cpp117
-rw-r--r--src/yuzu/main.h3
4 files changed, 68 insertions, 58 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 2c8c10c50..68facbce4 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -65,12 +65,14 @@ const std::array<int, 2> Config::default_stick_mod = {
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
-const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{
+const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
+ {QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
+ {QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 60b20a62f..ae3e36a11 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -46,7 +46,7 @@ public:
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
- static const std::array<UISettings::Shortcut, 20> default_hotkeys;
+ static const std::array<UISettings::Shortcut, 22> default_hotkeys;
static constexpr UISettings::Theme default_theme{
#ifdef _WIN32
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index c788db12d..68cd9f6ea 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() {
filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus);
- connect(filter_status_button, &QPushButton::clicked, [&] {
- auto filter = Settings::values.scaling_filter.GetValue();
- if (filter == Settings::ScalingFilter::LastFilter) {
- filter = Settings::ScalingFilter::NearestNeighbor;
- } else {
- filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
- }
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
- filter == Settings::ScalingFilter::Fsr) {
- filter = Settings::ScalingFilter::NearestNeighbor;
- }
- Settings::values.scaling_filter.SetValue(filter);
- filter_status_button->setChecked(true);
- UpdateFilterText();
- });
+ connect(filter_status_button, &QPushButton::clicked, this,
+ &GMainWindow::OnToggleAdaptingFilter);
auto filter = Settings::values.scaling_filter.GetValue();
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
@@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() {
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
- connect(dock_status_button, &QPushButton::clicked, [&] {
- const bool is_docked = Settings::values.use_docked_mode.GetValue();
- auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
-
- if (!is_docked && handheld->IsConnected()) {
- QMessageBox::warning(this, tr("Invalid config detected"),
- tr("Handheld controller can't be used on docked mode. Pro "
- "controller will be selected."));
- handheld->Disconnect();
- player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
- player_1->Connect();
- controller_dialog->refreshConfiguration();
- }
-
- Settings::values.use_docked_mode.SetValue(!is_docked);
- dock_status_button->setChecked(!is_docked);
- OnDockedModeChanged(is_docked, !is_docked, *system);
- });
+ connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
@@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() {
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
- connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
- switch (Settings::values.gpu_accuracy.GetValue()) {
- case Settings::GPUAccuracy::High: {
- Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
- break;
- }
- case Settings::GPUAccuracy::Normal:
- case Settings::GPUAccuracy::Extreme:
- default: {
- Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
- }
- }
-
- system->ApplySettings();
- UpdateGPUAccuracyButton();
- });
+ connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
@@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen();
}
});
- connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
- Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
- OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
- Settings::values.use_docked_mode.GetValue(), *system);
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
- });
+ connect_shortcut(QStringLiteral("Change Adapting Filter"),
+ &GMainWindow::OnToggleAdaptingFilter);
+ connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
+ connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
@@ -2868,6 +2820,59 @@ void GMainWindow::OnTasReset() {
input_subsystem->GetTas()->Reset();
}
+void GMainWindow::OnToggleDockedMode() {
+ const bool is_docked = Settings::values.use_docked_mode.GetValue();
+ auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+
+ if (!is_docked && handheld->IsConnected()) {
+ QMessageBox::warning(this, tr("Invalid config detected"),
+ tr("Handheld controller can't be used on docked mode. Pro "
+ "controller will be selected."));
+ handheld->Disconnect();
+ player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ player_1->Connect();
+ controller_dialog->refreshConfiguration();
+ }
+
+ Settings::values.use_docked_mode.SetValue(!is_docked);
+ dock_status_button->setChecked(!is_docked);
+ OnDockedModeChanged(is_docked, !is_docked, *system);
+}
+
+void GMainWindow::OnToggleGpuAccuracy() {
+ switch (Settings::values.gpu_accuracy.GetValue()) {
+ case Settings::GPUAccuracy::High: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
+ break;
+ }
+ case Settings::GPUAccuracy::Normal:
+ case Settings::GPUAccuracy::Extreme:
+ default: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
+ }
+ }
+
+ system->ApplySettings();
+ UpdateGPUAccuracyButton();
+}
+
+void GMainWindow::OnToggleAdaptingFilter() {
+ auto filter = Settings::values.scaling_filter.GetValue();
+ if (filter == Settings::ScalingFilter::LastFilter) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ } else {
+ filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
+ }
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
+ filter == Settings::ScalingFilter::Fsr) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ }
+ Settings::values.scaling_filter.SetValue(filter);
+ filter_status_button->setChecked(true);
+ UpdateFilterText();
+}
+
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index ca4ab9af5..eb939bb29 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -284,6 +284,9 @@ private slots:
void OnTasStartStop();
void OnTasRecord();
void OnTasReset();
+ void OnToggleDockedMode();
+ void OnToggleGpuAccuracy();
+ void OnToggleAdaptingFilter();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();