diff options
author | german77 <[email protected]> | 2022-02-06 20:27:38 -0600 |
---|---|---|
committer | german77 <[email protected]> | 2022-02-06 20:46:58 -0600 |
commit | 49eb78497b76af27b0403e7d2174aa368b07ddf1 (patch) | |
tree | ce60d206ed046c26a5ef3cc22e481f4cf397247a | |
parent | b720009dc0641a0899d9be347c892472a6916ef5 (diff) | |
download | yuzu-mainline-49eb78497b76af27b0403e7d2174aa368b07ddf1.tar.gz yuzu-mainline-49eb78497b76af27b0403e7d2174aa368b07ddf1.zip |
yuzu: Add docked, GPU accuracy and adapting filter hotkeys
-rw-r--r-- | src/yuzu/configuration/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/config.h | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 117 | ||||
-rw-r--r-- | src/yuzu/main.h | 3 |
4 files changed, 68 insertions, 58 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 2c8c10c50..68facbce4 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -65,12 +65,14 @@ const std::array<int, 2> Config::default_stick_mod = { // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off -const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{ +const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{ {QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}}, {QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}}, + {QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}}, + {QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}}, {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}}, diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 60b20a62f..ae3e36a11 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -46,7 +46,7 @@ public: default_mouse_buttons; static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys; static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods; - static const std::array<UISettings::Shortcut, 20> default_hotkeys; + static const std::array<UISettings::Shortcut, 22> default_hotkeys; static constexpr UISettings::Theme default_theme{ #ifdef _WIN32 diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index c788db12d..68cd9f6ea 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() { filter_status_button = new QPushButton(); filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); filter_status_button->setFocusPolicy(Qt::NoFocus); - connect(filter_status_button, &QPushButton::clicked, [&] { - auto filter = Settings::values.scaling_filter.GetValue(); - if (filter == Settings::ScalingFilter::LastFilter) { - filter = Settings::ScalingFilter::NearestNeighbor; - } else { - filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); - } - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && - filter == Settings::ScalingFilter::Fsr) { - filter = Settings::ScalingFilter::NearestNeighbor; - } - Settings::values.scaling_filter.SetValue(filter); - filter_status_button->setChecked(true); - UpdateFilterText(); - }); + connect(filter_status_button, &QPushButton::clicked, this, + &GMainWindow::OnToggleAdaptingFilter); auto filter = Settings::values.scaling_filter.GetValue(); if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && filter == Settings::ScalingFilter::Fsr) { @@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() { dock_status_button = new QPushButton(); dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); - connect(dock_status_button, &QPushButton::clicked, [&] { - const bool is_docked = Settings::values.use_docked_mode.GetValue(); - auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); - - if (!is_docked && handheld->IsConnected()) { - QMessageBox::warning(this, tr("Invalid config detected"), - tr("Handheld controller can't be used on docked mode. Pro " - "controller will be selected.")); - handheld->Disconnect(); - player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); - player_1->Connect(); - controller_dialog->refreshConfiguration(); - } - - Settings::values.use_docked_mode.SetValue(!is_docked); - dock_status_button->setChecked(!is_docked); - OnDockedModeChanged(is_docked, !is_docked, *system); - }); + connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); @@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() { gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); gpu_accuracy_button->setCheckable(true); gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); - connect(gpu_accuracy_button, &QPushButton::clicked, [this] { - switch (Settings::values.gpu_accuracy.GetValue()) { - case Settings::GPUAccuracy::High: { - Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); - break; - } - case Settings::GPUAccuracy::Normal: - case Settings::GPUAccuracy::Extreme: - default: { - Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); - } - } - - system->ApplySettings(); - UpdateGPUAccuracyButton(); - }); + connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy); UpdateGPUAccuracyButton(); statusBar()->insertPermanentWidget(0, gpu_accuracy_button); @@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() { ToggleFullscreen(); } }); - connect_shortcut(QStringLiteral("Change Docked Mode"), [&] { - Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); - OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), - Settings::values.use_docked_mode.GetValue(), *system); - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); - }); + connect_shortcut(QStringLiteral("Change Adapting Filter"), + &GMainWindow::OnToggleAdaptingFilter); + connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); + connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); connect_shortcut(QStringLiteral("Audio Mute/Unmute"), [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); connect_shortcut(QStringLiteral("Audio Volume Down"), [] { @@ -2868,6 +2820,59 @@ void GMainWindow::OnTasReset() { input_subsystem->GetTas()->Reset(); } +void GMainWindow::OnToggleDockedMode() { + const bool is_docked = Settings::values.use_docked_mode.GetValue(); + auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + + if (!is_docked && handheld->IsConnected()) { + QMessageBox::warning(this, tr("Invalid config detected"), + tr("Handheld controller can't be used on docked mode. Pro " + "controller will be selected.")); + handheld->Disconnect(); + player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); + player_1->Connect(); + controller_dialog->refreshConfiguration(); + } + + Settings::values.use_docked_mode.SetValue(!is_docked); + dock_status_button->setChecked(!is_docked); + OnDockedModeChanged(is_docked, !is_docked, *system); +} + +void GMainWindow::OnToggleGpuAccuracy() { + switch (Settings::values.gpu_accuracy.GetValue()) { + case Settings::GPUAccuracy::High: { + Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); + break; + } + case Settings::GPUAccuracy::Normal: + case Settings::GPUAccuracy::Extreme: + default: { + Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); + } + } + + system->ApplySettings(); + UpdateGPUAccuracyButton(); +} + +void GMainWindow::OnToggleAdaptingFilter() { + auto filter = Settings::values.scaling_filter.GetValue(); + if (filter == Settings::ScalingFilter::LastFilter) { + filter = Settings::ScalingFilter::NearestNeighbor; + } else { + filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); + } + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && + filter == Settings::ScalingFilter::Fsr) { + filter = Settings::ScalingFilter::NearestNeighbor; + } + Settings::values.scaling_filter.SetValue(filter); + filter_status_button->setChecked(true); + UpdateFilterText(); +} + void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); OpenPerGameConfiguration(title_id, game_path.toStdString()); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index ca4ab9af5..eb939bb29 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -284,6 +284,9 @@ private slots: void OnTasStartStop(); void OnTasRecord(); void OnTasReset(); + void OnToggleDockedMode(); + void OnToggleGpuAccuracy(); + void OnToggleAdaptingFilter(); void OnConfigurePerGame(); void OnLoadAmiibo(); void OnOpenYuzuFolder(); |