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author | liamwhite <[email protected]> | 2023-11-29 12:32:52 -0500 |
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committer | GitHub <[email protected]> | 2023-11-29 12:32:52 -0500 |
commit | 992ca8c358a5c25840d822ca19baa6c64c689088 (patch) | |
tree | 8c5f25a2e715dd12c13be45e882f04e223c00e94 | |
parent | c7649a0cdb04d09978c599f9f42e410ed40af8ad (diff) | |
parent | 1d11fe00a3000efbf6a0a4bb690e0d544a1b7b4a (diff) | |
download | yuzu-mainline-992ca8c358a5c25840d822ca19baa6c64c689088.tar.gz yuzu-mainline-992ca8c358a5c25840d822ca19baa6c64c689088.zip |
Merge pull request #11902 from ameerj/ssbo-align
shader_recompiler: Align SSBO offsets to meet host requirements
14 files changed, 56 insertions, 16 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index 2705ab140..9319ea007 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -5,6 +5,7 @@ #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { @@ -35,7 +36,9 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std continue; } const auto& ssbo{ctx.info.storage_buffers_descriptors[index]}; - ctx.Add("LDC.U64 DC.x,c{}[{}];" // ssbo_addr + const u64 ssbo_align_mask{~(ctx.profile.min_ssbo_alignment - 1U)}; + ctx.Add("LDC.U64 DC.x,c{}[{}];" // unaligned_ssbo_addr + "AND.U64 DC.x,DC.x,{};" // ssbo_addr = unaligned_ssbo_addr & ssbo_align_mask "LDC.U32 RC.x,c{}[{}];" // ssbo_size_u32 "CVT.U64.U32 DC.y,RC.x;" // ssbo_size = ssbo_size_u32 "ADD.U64 DC.y,DC.y,DC.x;" // ssbo_end = ssbo_addr + ssbo_size @@ -44,8 +47,8 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std "AND.U.CC RC.x,RC.x,RC.y;" // cond = a && b "IF NE.x;" // if cond "SUB.U64 DC.x,{}.x,DC.x;", // offset = input_addr - ssbo_addr - ssbo.cbuf_index, ssbo.cbuf_offset, ssbo.cbuf_index, ssbo.cbuf_offset + 8, address, - address, address); + ssbo.cbuf_index, ssbo.cbuf_offset, ssbo_align_mask, ssbo.cbuf_index, + ssbo.cbuf_offset + 8, address, address, address); if (pointer_based) { ctx.Add("PK64.U DC.y,c[{}];" // host_ssbo = cbuf "ADD.U64 DC.x,DC.x,DC.y;" // host_addr = host_ssbo + offset diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 9ff4028c2..fd9a99449 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -601,7 +601,10 @@ std::string EmitContext::DefineGlobalMemoryFunctions() { addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc)); size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc)); } - const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])}; + const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)}; + const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)}; + const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])}; + const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)}; const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)}; func += addr_statment; diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 57df6fc34..3350f1f85 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -891,7 +891,9 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) { const Id ssbo_size_pointer{OpAccessChain(uniform_types.U32, cbufs[ssbo.cbuf_index].U32, zero, ssbo_size_cbuf_offset)}; - const Id ssbo_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))}; + const u64 ssbo_align_mask{~(profile.min_ssbo_alignment - 1U)}; + const Id unaligned_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))}; + const Id ssbo_addr{OpBitwiseAnd(U64, unaligned_addr, Constant(U64, ssbo_align_mask))}; const Id ssbo_size{OpUConvert(U64, OpLoad(U32[1], ssbo_size_pointer))}; const Id ssbo_end{OpIAdd(U64, ssbo_addr, ssbo_size)}; const Id cond{OpLogicalAnd(U1, OpUGreaterThanEqual(U1, addr, ssbo_addr), diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index 8fac6bad3..321ea625b 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -298,7 +298,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo Optimization::PositionPass(env, program); - Optimization::GlobalMemoryToStorageBufferPass(program); + Optimization::GlobalMemoryToStorageBufferPass(program, host_info); Optimization::TexturePass(env, program, host_info); if (Settings::values.resolution_info.active) { diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 7d2ded907..1b53404fc 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -16,6 +16,7 @@ struct HostTranslateInfo { bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS + u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp index d1e59f22e..0cea79945 100644 --- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp +++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp @@ -11,6 +11,7 @@ #include "shader_recompiler/frontend/ir/breadth_first_search.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { @@ -408,7 +409,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info) } /// Returns the offset in indices (not bytes) for an equivalent storage instruction -IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) { +IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; IR::U32 offset; if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) { @@ -421,7 +422,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer } // Subtract the least significant 32 bits from the guest offset. The result is the storage // buffer offset in bytes. - const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; + IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; + + // Align the offset base to match the host alignment requirements + low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U))); return ir.ISub(offset, low_cbuf); } @@ -516,7 +520,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index, } } // Anonymous namespace -void GlobalMemoryToStorageBufferPass(IR::Program& program) { +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) { StorageInfo info; for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { @@ -540,7 +544,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) { const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}}; IR::Block* const block{storage_inst.block}; IR::Inst* const inst{storage_inst.inst}; - const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)}; + const IR::U32 offset{ + StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)}; Replace(*block, *inst, index, offset); } } diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index d4d5285e5..1e637cb23 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -16,7 +16,7 @@ void CollectShaderInfoPass(Environment& env, IR::Program& program); void ConditionalBarrierPass(IR::Program& program); void ConstantPropagationPass(Environment& env, IR::Program& program); void DeadCodeEliminationPass(IR::Program& program); -void GlobalMemoryToStorageBufferPass(IR::Program& program); +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info); void IdentityRemovalPass(IR::Program& program); void LowerFp64ToFp32(IR::Program& program); void LowerFp16ToFp32(IR::Program& program); diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index a9de9f4a9..66901a965 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -85,6 +85,8 @@ struct Profile { /// Maxwell and earlier nVidia architectures have broken robust support bool has_broken_robust{}; + + u64 min_ssbo_alignment{}; }; } // namespace Shader diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 90dbd352f..6d1fc3887 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -1753,15 +1753,25 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index, const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr)); return std::min(memory_layout_size, static_cast<u32>(8_MiB)); }(); - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); - if (!cpu_addr || size == 0) { + // Alignment only applies to the offset of the buffer + const u32 alignment = runtime.GetStorageBufferAlignment(); + const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment); + const u32 aligned_size = static_cast<u32>(gpu_addr - aligned_gpu_addr) + size; + + const std::optional<VAddr> aligned_cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr); + if (!aligned_cpu_addr || size == 0) { LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index); return NULL_BINDING; } - const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}", + cbuf_index); + // The end address used for size calculation does not need to be aligned + const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE); + const Binding binding{ - .cpu_addr = *cpu_addr, - .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr), + .cpu_addr = *aligned_cpu_addr, + .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *aligned_cpu_addr), .buffer_id = BufferId{}, }; return binding; diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index feccf06f9..000f29a82 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -191,6 +191,10 @@ public: return device.CanReportMemoryUsage(); } + u32 GetStorageBufferAlignment() const { + return static_cast<u32>(device.GetShaderStorageBufferAlignment()); + } + private: static constexpr std::array PABO_LUT{ GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 2888e0238..26f2d0ea7 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .has_gl_bool_ref_bug = device.HasBoolRefBug(), .ignore_nan_fp_comparisons = true, .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), + .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(), }, host_info{ .support_float64 = true, @@ -240,6 +241,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .needs_demote_reorder = device.IsAmd(), .support_snorm_render_buffer = false, .support_viewport_index_layer = device.HasVertexViewportLayer(), + .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()), .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), .support_conditional_barrier = device.SupportsConditionalBarriers(), } { diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp index 7691cc2ba..5958f52f7 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -355,6 +355,10 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const { return device.CanReportMemoryUsage(); } +u32 BufferCacheRuntime::GetStorageBufferAlignment() const { + return static_cast<u32>(device.GetStorageBufferAlignment()); +} + void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept { for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) { it->ResetUsageTracking(); diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index 4416a902f..0b3fbd6d0 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -91,6 +91,8 @@ public: bool CanReportMemoryUsage() const; + u32 GetStorageBufferAlignment() const; + [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size); [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false); diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 89b455bff..2a13b2a72 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -373,6 +373,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY, .has_broken_robust = device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal, + .min_ssbo_alignment = device.GetStorageBufferAlignment(), }; host_info = Shader::HostTranslateInfo{ @@ -383,6 +384,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE, .support_snorm_render_buffer = true, .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(), + .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()), .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), .support_conditional_barrier = device.SupportsConditionalBarriers(), }; |