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author | ReinUsesLisp <[email protected]> | 2020-02-26 16:13:47 -0300 |
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committer | ReinUsesLisp <[email protected]> | 2020-03-09 18:40:06 -0300 |
commit | bd8b9bbcee93549f323352f227ff44d0e79e0ad4 (patch) | |
tree | 5c68e7ab171db3f3d31bf27cd573c54a918f0708 /CMakeModules | |
parent | 22e825a3bc0d9bfb5f8c29a50724c2887014dc02 (diff) | |
download | yuzu-mainline-bd8b9bbcee93549f323352f227ff44d0e79e0ad4.tar.gz yuzu-mainline-bd8b9bbcee93549f323352f227ff44d0e79e0ad4.zip |
gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
Diffstat (limited to 'CMakeModules')
-rw-r--r-- | CMakeModules/GenerateSCMRev.cmake | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index fa7ae835f..6c2f201eb 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -57,8 +57,6 @@ set(HASH_FILES "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" - "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" - "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" "${VIDEO_CORE}/shader/decode/arithmetic.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" |