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authorReinUsesLisp <[email protected]>2020-02-26 16:13:47 -0300
committerReinUsesLisp <[email protected]>2020-03-09 18:40:06 -0300
commitbd8b9bbcee93549f323352f227ff44d0e79e0ad4 (patch)
tree5c68e7ab171db3f3d31bf27cd573c54a918f0708 /CMakeModules
parent22e825a3bc0d9bfb5f8c29a50724c2887014dc02 (diff)
downloadyuzu-mainline-bd8b9bbcee93549f323352f227ff44d0e79e0ad4.tar.gz
yuzu-mainline-bd8b9bbcee93549f323352f227ff44d0e79e0ad4.zip
gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
Diffstat (limited to 'CMakeModules')
-rw-r--r--CMakeModules/GenerateSCMRev.cmake2
1 files changed, 0 insertions, 2 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index fa7ae835f..6c2f201eb 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -57,8 +57,6 @@ set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
- "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
- "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"