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authort895 <[email protected]>2024-01-02 21:51:28 -0500
committert895 <[email protected]>2024-01-04 00:56:40 -0500
commit53d4dbacf0e10cfcc5e43f0db3e811f326ba281d (patch)
tree4920223ae1f9741226f391a696a8e852408b1d63 /src/core/file_sys
parent148ad0cf0b08a0c41db6450f38ccb6ecf95b938a (diff)
downloadyuzu-mainline-53d4dbacf0e10cfcc5e43f0db3e811f326ba281d.tar.gz
yuzu-mainline-53d4dbacf0e10cfcc5e43f0db3e811f326ba281d.zip
android: Re-add global save manager
Reworked to correctly collect and import/export saves that could exist in either /nand/user/save/000...000/<user id> or /nand/user/save/account/<user id raw string>
Diffstat (limited to 'src/core/file_sys')
-rw-r--r--src/core/file_sys/savedata_factory.cpp9
-rw-r--r--src/core/file_sys/savedata_factory.h1
2 files changed, 10 insertions, 0 deletions
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp
index 8d5d593e8..12b3bd797 100644
--- a/src/core/file_sys/savedata_factory.cpp
+++ b/src/core/file_sys/savedata_factory.cpp
@@ -189,6 +189,15 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, VirtualDir dir,
}
}
+std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future) {
+ if (future) {
+ Common::UUID uuid;
+ std::memcpy(uuid.uuid.data(), user_id.data(), sizeof(Common::UUID));
+ return fmt::format("/user/save/account/{}", uuid.RawString());
+ }
+ return fmt::format("/user/save/{:016X}/{:016X}{:016X}", 0, user_id[1], user_id[0]);
+}
+
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path =
diff --git a/src/core/file_sys/savedata_factory.h b/src/core/file_sys/savedata_factory.h
index e3a0f8cef..fd4887e99 100644
--- a/src/core/file_sys/savedata_factory.h
+++ b/src/core/file_sys/savedata_factory.h
@@ -101,6 +101,7 @@ public:
static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
static std::string GetFullPath(Core::System& system, VirtualDir dir, SaveDataSpaceId space,
SaveDataType type, u64 title_id, u128 user_id, u64 save_id);
+ static std::string GetUserGameSaveDataRoot(u128 user_id, bool future);
SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,