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author | t895 <[email protected]> | 2024-01-02 21:51:28 -0500 |
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committer | t895 <[email protected]> | 2024-01-04 00:56:40 -0500 |
commit | 53d4dbacf0e10cfcc5e43f0db3e811f326ba281d (patch) | |
tree | 4920223ae1f9741226f391a696a8e852408b1d63 /src/core/file_sys | |
parent | 148ad0cf0b08a0c41db6450f38ccb6ecf95b938a (diff) | |
download | yuzu-mainline-53d4dbacf0e10cfcc5e43f0db3e811f326ba281d.tar.gz yuzu-mainline-53d4dbacf0e10cfcc5e43f0db3e811f326ba281d.zip |
android: Re-add global save manager
Reworked to correctly collect and import/export saves that could exist in either /nand/user/save/000...000/<user id> or /nand/user/save/account/<user id raw string>
Diffstat (limited to 'src/core/file_sys')
-rw-r--r-- | src/core/file_sys/savedata_factory.cpp | 9 | ||||
-rw-r--r-- | src/core/file_sys/savedata_factory.h | 1 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp index 8d5d593e8..12b3bd797 100644 --- a/src/core/file_sys/savedata_factory.cpp +++ b/src/core/file_sys/savedata_factory.cpp @@ -189,6 +189,15 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, VirtualDir dir, } } +std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future) { + if (future) { + Common::UUID uuid; + std::memcpy(uuid.uuid.data(), user_id.data(), sizeof(Common::UUID)); + return fmt::format("/user/save/account/{}", uuid.RawString()); + } + return fmt::format("/user/save/{:016X}/{:016X}{:016X}", 0, user_id[1], user_id[0]); +} + SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const { const auto path = diff --git a/src/core/file_sys/savedata_factory.h b/src/core/file_sys/savedata_factory.h index e3a0f8cef..fd4887e99 100644 --- a/src/core/file_sys/savedata_factory.h +++ b/src/core/file_sys/savedata_factory.h @@ -101,6 +101,7 @@ public: static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space); static std::string GetFullPath(Core::System& system, VirtualDir dir, SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id); + static std::string GetUserGameSaveDataRoot(u128 user_id, bool future); SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const; void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id, |