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authorLioncash <[email protected]>2018-08-05 22:07:28 -0400
committerLioncash <[email protected]>2018-08-05 22:07:30 -0400
commita0c3a46aa9d2186e833bdc1872f9eb877230b429 (patch)
treea8715386f729ac3b10f0862de5e8b08537495673 /src/core/perf_stats.cpp
parentc8e5c740924896810897b3f9090858f307fd313a (diff)
downloadyuzu-mainline-a0c3a46aa9d2186e833bdc1872f9eb877230b429.tar.gz
yuzu-mainline-a0c3a46aa9d2186e833bdc1872f9eb877230b429.zip
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r--src/core/perf_stats.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 5f53b16d3..22be6d712 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() {
game_frames += 1;
}
-PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
+PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard<std::mutex> lock(object_mutex);
- auto now = Clock::now();
+ const auto now = Clock::now();
// Walltime elapsed since stats were reset
- auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
+ const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
- auto system_us_per_second =
- static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
+ const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
Results results{};
results.system_fps = static_cast<double>(system_frames) / interval;
results.game_fps = static_cast<double>(game_frames) / interval;
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames);
- results.emulation_speed = system_us_per_second / 1'000'000.0;
+ results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
// Reset counters
reset_point = now;
@@ -74,7 +73,7 @@ double PerfStats::GetLastFrameTimeScale() {
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}
-void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
+void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increase the time needed to recover and limit framerate again after spikes.
constexpr microseconds MAX_LAG_TIME_US = 25ms;