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author | bunnei <[email protected]> | 2021-05-18 19:56:29 -0700 |
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committer | GitHub <[email protected]> | 2021-05-18 19:56:29 -0700 |
commit | 7d86a6ff02e0778aa69ec52ef5c0eb0d26200818 (patch) | |
tree | ec9657e464e62c444ee2062cb0110b7e710d9788 /src/core/perf_stats.h | |
parent | 61f293e5c98f4dc93f366c85caa2628da8d63205 (diff) | |
parent | 5bef54618a2850e42f7bab45120dab9166468a25 (diff) | |
download | yuzu-mainline-7d86a6ff02e0778aa69ec52ef5c0eb0d26200818.tar.gz yuzu-mainline-7d86a6ff02e0778aa69ec52ef5c0eb0d26200818.zip |
Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
Diffstat (limited to 'src/core/perf_stats.h')
-rw-r--r-- | src/core/perf_stats.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index ae4698696..e5d603717 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <atomic> #include <chrono> #include <cstddef> #include <mutex> @@ -15,8 +16,8 @@ namespace Core { struct PerfStatsResults { /// System FPS (LCD VBlanks) in Hz double system_fps; - /// Game FPS (GSP frame submissions) in Hz - double game_fps; + /// Average game FPS (GPU frame renders) in Hz + double average_game_fps; /// Walltime per system frame, in seconds, excluding any waits double frametime; /// Ratio of walltime / emulated time elapsed @@ -72,7 +73,7 @@ private: /// Cumulative number of system frames (LCD VBlanks) presented since last reset u32 system_frames = 0; /// Cumulative number of game frames (GSP frame submissions) since last reset - u32 game_frames = 0; + std::atomic<u32> game_frames = 0; /// Point when the previous system frame ended Clock::time_point previous_frame_end = reset_point; @@ -80,6 +81,8 @@ private: Clock::time_point frame_begin = reset_point; /// Total visible duration (including frame-limiting, etc.) of the previous system frame Clock::duration previous_frame_length = Clock::duration::zero(); + /// Previously computed fps + double previous_fps = 0; }; class FrameLimiter { |