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authorLioncash <[email protected]>2018-08-05 22:07:28 -0400
committerLioncash <[email protected]>2018-08-05 22:07:30 -0400
commita0c3a46aa9d2186e833bdc1872f9eb877230b429 (patch)
treea8715386f729ac3b10f0862de5e8b08537495673 /src/core/perf_stats.h
parentc8e5c740924896810897b3f9090858f307fd313a (diff)
downloadyuzu-mainline-a0c3a46aa9d2186e833bdc1872f9eb877230b429.tar.gz
yuzu-mainline-a0c3a46aa9d2186e833bdc1872f9eb877230b429.zip
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
Diffstat (limited to 'src/core/perf_stats.h')
-rw-r--r--src/core/perf_stats.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 362b205c8..6e4619701 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -33,7 +33,7 @@ public:
void EndSystemFrame();
void EndGameFrame();
- Results GetAndResetStats(u64 current_system_time_us);
+ Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
/**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
@@ -47,7 +47,7 @@ private:
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
/// System time when the cumulative counters were reset
- u64 reset_point_system_us = 0;
+ std::chrono::microseconds reset_point_system_us{0};
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
Clock::duration accumulated_frametime = Clock::duration::zero();
@@ -68,11 +68,11 @@ class FrameLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
- void DoFrameLimiting(u64 current_system_time_us);
+ void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
- u64 previous_system_time_us = 0;
+ std::chrono::microseconds previous_system_time_us{0};
/// Walltime at the last limiter invocation
Clock::time_point previous_walltime = Clock::now();