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author | Markus Wick <[email protected]> | 2021-04-07 08:42:54 +0200 |
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committer | Markus Wick <[email protected]> | 2021-04-07 22:38:52 +0200 |
commit | 5145133a604f626c05f832465ac22019b003c32a (patch) | |
tree | 81aa729ab6897cadeb1251f6adcafaeab1010f0d /src/video_core/gpu.h | |
parent | 4aec060f6de410698d5b0a5bffd42d4327b258e4 (diff) | |
download | yuzu-mainline-5145133a604f626c05f832465ac22019b003c32a.tar.gz yuzu-mainline-5145133a604f626c05f832465ac22019b003c32a.zip |
video_core/gpu_thread: Implement a ShutDown method.
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.
This should fix a race condition while removing the other subsystems while the GPU is still active.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index b2ee45496..ecab35d3b 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -219,8 +219,8 @@ public: return *shader_notify; } - // Waits for the GPU to finish working - void WaitIdle() const; + // Stops the GPU execution and waits for the GPU to finish working + void ShutDown(); /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. void WaitFence(u32 syncpoint_id, u32 value); |