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authorMarkus Wick <[email protected]>2021-04-07 08:42:54 +0200
committerMarkus Wick <[email protected]>2021-04-07 22:38:52 +0200
commit5145133a604f626c05f832465ac22019b003c32a (patch)
tree81aa729ab6897cadeb1251f6adcafaeab1010f0d /src/video_core/gpu.h
parent4aec060f6de410698d5b0a5bffd42d4327b258e4 (diff)
downloadyuzu-mainline-5145133a604f626c05f832465ac22019b003c32a.tar.gz
yuzu-mainline-5145133a604f626c05f832465ac22019b003c32a.zip
video_core/gpu_thread: Implement a ShutDown method.
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone. This should fix a race condition while removing the other subsystems while the GPU is still active.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index b2ee45496..ecab35d3b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -219,8 +219,8 @@ public:
return *shader_notify;
}
- // Waits for the GPU to finish working
- void WaitIdle() const;
+ // Stops the GPU execution and waits for the GPU to finish working
+ void ShutDown();
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);