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authorReinUsesLisp <[email protected]>2019-07-14 22:25:13 -0300
committerReinUsesLisp <[email protected]>2019-07-15 17:38:25 -0300
commit725ba6cf6336fb0f1be4e5250c15767d60e28259 (patch)
treeed9c302a2b7735f64b09434469f4e9714122e789 /src/video_core/rasterizer_interface.h
parent1bdb59fc6e52ac9d2c2432511fe7524994cc4f55 (diff)
downloadyuzu-mainline-725ba6cf6336fb0f1be4e5250c15767d60e28259.tar.gz
yuzu-mainline-725ba6cf6336fb0f1be4e5250c15767d60e28259.zip
gl_rasterizer: Implement compute shaders
Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r--src/video_core/rasterizer_interface.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 2b7367568..9881df0d5 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -34,6 +34,9 @@ public:
/// Clear the current framebuffer
virtual void Clear() = 0;
+ /// Dispatches a compute shader invocation
+ virtual void DispatchCompute(GPUVAddr code_addr) = 0;
+
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;