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authorgerman77 <[email protected]>2024-01-07 09:05:12 -0600
committerNarr the Reg <[email protected]>2024-01-11 19:35:04 -0600
commitb5dac5f525e8d5884506ebd98a530e237b518480 (patch)
tree6ceee925ba897dc3450bdad209982f0be4bc3f7a /src/yuzu/main.cpp
parenta4d90a9a64cd1040efc64efc96700911407e7db9 (diff)
downloadyuzu-mainline-b5dac5f525e8d5884506ebd98a530e237b518480.tar.gz
yuzu-mainline-b5dac5f525e8d5884506ebd98a530e237b518480.zip
service: hid: Create abstracted pad structure
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4f4c75f5c..fd5342537 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -3988,7 +3988,7 @@ void GMainWindow::OnToggleDockedMode() {
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
- player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
player_1->Connect();
controller_dialog->refreshConfiguration();
}