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author | ReinUsesLisp <[email protected]> | 2020-06-08 05:02:22 -0300 |
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committer | ReinUsesLisp <[email protected]> | 2020-06-08 05:02:22 -0300 |
commit | bd43c0547085fcfb585ac3a90521eeb8414fd538 (patch) | |
tree | d7a898505ad43a8974b19aebc7b067ee2f46adde /src | |
parent | c99f5d405b6a24603ff8174aeb2952facc4a92d9 (diff) | |
download | yuzu-mainline-bd43c0547085fcfb585ac3a90521eeb8414fd538.tar.gz yuzu-mainline-bd43c0547085fcfb585ac3a90521eeb8414fd538.zip |
texture_cache: Port original code management for 2D vs 3D textures
Handle blits to images as 2D, even when they have block depth.
- Fixes rendering issues on Luigi's Mansion 3
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/texture_cache/surface_params.cpp | 2 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 49 |
2 files changed, 35 insertions, 16 deletions
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index 6fe7c85ac..0b2b2b8c4 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -247,7 +247,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface( params.height = config.height; params.pitch = config.pitch; // TODO(Rodrigo): Try to guess texture arrays from parameters - params.target = params.block_depth > 0 ? SurfaceTarget::Texture3D : SurfaceTarget::Texture2D; + params.target = SurfaceTarget::Texture2D; params.depth = 1; params.num_levels = 1; params.emulated_levels = 1; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index b19eeed66..b543fc8c0 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -724,10 +724,35 @@ private: * @param params The parameters on the new surface. * @param gpu_addr The starting address of the new surface. * @param cpu_addr The starting address of the new surface on physical memory. + * @param preserve_contents Indicates that the new surface should be loaded from memory or + * left blank. */ std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps, const SurfaceParams& params, - GPUVAddr gpu_addr, VAddr cpu_addr) { + GPUVAddr gpu_addr, VAddr cpu_addr, + bool preserve_contents) { + if (params.target != SurfaceTarget::Texture3D) { + for (const auto& surface : overlaps) { + if (!surface->MatchTarget(params.target)) { + if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) { + if (Settings::IsGPULevelExtreme()) { + return std::nullopt; + } + Unregister(surface); + return InitializeSurface(gpu_addr, params, preserve_contents); + } + return std::nullopt; + } + if (surface->GetCpuAddr() != cpu_addr) { + continue; + } + if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) { + return std::make_pair(surface, surface->GetMainView()); + } + } + return InitializeSurface(gpu_addr, params, preserve_contents); + } + if (params.num_levels > 1) { // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach return std::nullopt; @@ -748,25 +773,18 @@ private: } } - if (params.depth == 1) { - return std::nullopt; - } - TSurface new_surface = GetUncachedSurface(gpu_addr, params); - LoadSurface(new_surface); - bool modified = false; + for (auto& surface : overlaps) { const SurfaceParams& src_params = surface->GetSurfaceParams(); - if (src_params.height != params.height || + if (src_params.target != SurfaceTarget::Texture2D || + src_params.height != params.height || src_params.block_depth != params.block_depth || src_params.block_height != params.block_height) { return std::nullopt; } - if (!surface->IsModified()) { - continue; - } - modified = true; + modified |= surface->IsModified(); const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr); const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset)); @@ -781,7 +799,7 @@ private: new_surface->MarkAsModified(modified, Tick()); Register(new_surface); - auto view = new_surface->GetMainView(); + TView view = new_surface->GetMainView(); return std::make_pair(std::move(new_surface), std::move(view)); } @@ -861,8 +879,9 @@ private: } // Manage 3D textures - if (params.target == SurfaceTarget::Texture3D) { - auto surface = Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr); + if (params.block_depth > 0) { + auto surface = + Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents); if (surface) { return *surface; } |