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authorLioncash <[email protected]>2021-04-12 05:17:18 -0400
committerLioncash <[email protected]>2021-04-12 05:21:53 -0400
commitfddb278aa317272fe6b0d5c38317b73475a37e5d (patch)
tree2654d19b47e5e0282ecd5e06e094a04cc1f2652c /src
parent26d60014d04a2d2134076435d213c9585e802038 (diff)
downloadyuzu-mainline-fddb278aa317272fe6b0d5c38317b73475a37e5d.tar.gz
yuzu-mainline-fddb278aa317272fe6b0d5c38317b73475a37e5d.zip
texure_cache/util: Resolve implicit sign conversions with std::reduce
Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/texture_cache/util.cpp21
-rw-r--r--src/video_core/texture_cache/util.h5
2 files changed, 15 insertions, 11 deletions
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index c22dd0148..0ab297413 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -268,16 +268,19 @@ template <u32 GOB_EXTENT>
return num_tiles << shift;
}
-[[nodiscard]] constexpr std::array<u32, MAX_MIP_LEVELS> CalculateLevelSizes(const LevelInfo& info,
- u32 num_levels) {
+[[nodiscard]] constexpr LevelArray CalculateLevelSizes(const LevelInfo& info, u32 num_levels) {
ASSERT(num_levels <= MAX_MIP_LEVELS);
- std::array<u32, MAX_MIP_LEVELS> sizes{};
+ LevelArray sizes{};
for (u32 level = 0; level < num_levels; ++level) {
sizes[level] = CalculateLevelSize(info, level);
}
return sizes;
}
+[[nodiscard]] u32 CalculateLevelBytes(const LevelArray& sizes, u32 num_levels) {
+ return std::reduce(sizes.begin(), sizes.begin() + num_levels, 0U);
+}
+
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
u32 num_samples, u32 tile_width_spacing) {
const auto [samples_x, samples_y] = Samples(num_samples);
@@ -566,10 +569,10 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
const u32 num_levels = info.resources.levels;
const std::array sizes = CalculateLevelSizes(level_info, num_levels);
- size_t guest_offset = std::reduce(sizes.begin(), sizes.begin() + level, 0);
+ size_t guest_offset = CalculateLevelBytes(sizes, level);
const size_t layer_stride =
- AlignLayerSize(std::reduce(sizes.begin(), sizes.begin() + num_levels, 0), size,
- level_info.block, tile_size.height, info.tile_width_spacing);
+ AlignLayerSize(CalculateLevelBytes(sizes, num_levels), size, level_info.block,
+ tile_size.height, info.tile_width_spacing);
const size_t subresource_size = sizes[level];
const auto dst_data = std::make_unique<u8[]>(subresource_size);
@@ -643,10 +646,10 @@ u32 CalculateLayerSize(const ImageInfo& info) noexcept {
info.tile_width_spacing, info.resources.levels);
}
-std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
+LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
const LevelInfo level_info = MakeLevelInfo(info);
- std::array<u32, MAX_MIP_LEVELS> offsets{};
+ LevelArray offsets{};
u32 offset = 0;
for (s32 level = 0; level < info.resources.levels; ++level) {
offsets[level] = offset;
@@ -812,7 +815,7 @@ std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GP
const Extent2D tile_size = DefaultBlockSize(info.format);
const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
- const u32 layer_size = std::reduce(level_sizes.begin(), level_sizes.begin() + num_levels, 0);
+ const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
info.tile_width_spacing);
size_t guest_offset = 0;
diff --git a/src/video_core/texture_cache/util.h b/src/video_core/texture_cache/util.h
index 4d0072867..cdc5cbc75 100644
--- a/src/video_core/texture_cache/util.h
+++ b/src/video_core/texture_cache/util.h
@@ -20,6 +20,8 @@ namespace VideoCommon {
using Tegra::Texture::TICEntry;
+using LevelArray = std::array<u32, MAX_MIP_LEVELS>;
+
struct OverlapResult {
GPUVAddr gpu_addr;
VAddr cpu_addr;
@@ -36,8 +38,7 @@ struct OverlapResult {
[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
-[[nodiscard]] std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(
- const ImageInfo& info) noexcept;
+[[nodiscard]] LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept;
[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);