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yuzu-mainline
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yuzu is the world's most popular, open-source, Nintendo Switch emulator started by the creators of Citra.
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core
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core_timing.cpp
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Commit message (
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Author
2024-01-24
Rework time service to fix time passing offline.
Kelebek1
2023-12-23
core_timing: block advance thread while clearing and signal after
Liam
2023-12-23
core_timing: handle concurrent unscheduling of looping events
Liam
2023-12-23
core_timing: use static typing for no-wait unschedule
Liam
2023-12-23
core_timing: remove user data value
Liam
2023-11-14
core_timing: lock event queue access
Liam
2023-09-16
core_timing: Attempt to reduce heap sifting
Merry
2023-09-16
core_timing: Use a fibonacci heap
Merry
2023-07-02
Use spans over guest memory where possible instead of copying data.
Kelebek1
2023-07-02
core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
Morph
2023-06-07
core_timing: Fix SingleCore cycle timer
Morph
2023-06-07
(wall, native)_clock: Add GetGPUTick
Morph
2023-06-07
core_timing: Use CNTPCT as the guest CPU tick
Morph
2023-03-27
core_timing: Make use of MicroSleep for x64 CPUs
Morph
2023-03-07
core: Promote CPU/GPU threads to time critical
Morph
2023-03-05
core_timing: Use higher precision sleeps on Windows
Morph
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change cons...
arades79
2023-02-14
add static lifetime to constexpr values to force compile time evaluation wher...
arades79
2023-01-14
timing: wait for completion on unregister
Liam
2022-10-18
core: core_timing: Re-initialize if single/multicore state changes.
bunnei
2022-10-18
core: Partially persist emulation state across game boots.
bunnei
2022-10-08
core_timing: use high-precision sleeps on non-Windows targets
Liam
2022-10-03
common: remove "yuzu:" prefix from thread names
Liam
2022-09-17
Merge pull request #8650 from Kelebek1/vsync
bunnei
2022-09-13
Remove pause callbacks from coretiming
Kelebek1
2022-08-02
core_timing: Sleep in discrete intervals, yield during spin
Morph
2022-08-02
Add missing looping event schedule signal
Kelebek1
2022-08-02
Make coretiming waiting more accurate
Kelebek1
2022-07-27
Revert Coretiming PRs 8531 and 7454 (#8591)
Maide
2022-07-10
Rework CoreTiming
Kelebek1
2022-07-02
Core timing: use only one thread.
Fernando Sahmkow
2022-06-30
Adress Feedback.
Fernando Sahmkow
2022-06-28
Address feedback.
Fernando Sahmkow
2022-06-28
Core: Protect each event from race conditions within it.
Fernando Sahmkow
2022-06-28
Core/Common: Corrections to core timing and add critical priority.
Fernando Sahmkow
2022-06-28
Core: Reimplement Core Timing.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2021-05-03
core: Resolve misc cases of variable shadowing
Lioncash
2021-01-11
core: hle: Add missing calls to MicroProfileOnThreadExit.
bunnei
2020-10-20
Revert "core: Fix clang build"
bunnei
2020-10-17
core: Fix clang build
Lioncash
2020-08-22
core_timing: Remove unused header
Lioncash
2020-08-22
core_timing: Move clock initializer into constructor initializer list
Lioncash
2020-08-22
core_timing: Resolve sign conversion warning
Lioncash
2020-07-27
core_timing: Make use of uintptr_t to represent user_data
Lioncash
2020-07-15
core_timing: Make TimedCallback take std::chrono::nanoseconds
Lioncash
2020-07-15
core_timing: Make use of std::chrono with ScheduleEvent
Lioncash
2020-06-28
core_timing,scheduler: Use std::scoped_lock when possible
ReinUsesLisp
2020-06-27
Core/Common: Address Feedback.
Fernando Sahmkow
2020-06-27
CoreTiming: Correct rebase bugs and other miscellaneous things.
Fernando Sahmkow
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