Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-15 | Fix more typos | Viktor Szépe | |
2023-09-03 | msvc: set warning level to /W4 globally | Danila Malyutin | |
And fix a bunch of warnings | |||
2023-03-12 | general: fix spelling mistakes | Liam | |
2023-02-28 | cmake: use correct boost imported targets | Alexandre Bouvier | |
2022-12-04 | cmake: prefer system libraries | Alexandre Bouvier | |
2022-11-30 | CMake: Consolidate common PCH headers | ameerj | |
2022-11-29 | CMake: Use precompiled headers | ameerj | |
2022-10-01 | Merge pull request #8876 from FearlessTobi/multiplayer-part3 | bunnei | |
ldn: Implement "local wireless" networked multiplayer | |||
2022-09-23 | chore: fix some typos | Andrea Pappacoda | |
Fix some typos reported by Lintian | |||
2022-09-20 | Address some review comments | FearlessTobi | |
2022-09-09 | ldn: Initial implementation | FearlessTobi | |
2022-08-27 | yuzu: Display current game version in multiplayer room | FearlessTobi | |
Makes it easier for users to recognize connection errors caused by different game versions. | |||
2022-08-27 | network: Use lower timeout for enet_host_service | FearlessTobi | |
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time. | |||
2022-08-27 | yuzu_room: Remove dependency on core | FearlessTobi | |
2022-08-15 | core, network: Add ability to proxy socket packets | FearlessTobi | |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
2022-07-25 | network: Address review comments | FearlessTobi | |
2022-07-25 | network, yuzu: Make copyright headers SPDX-compliant | FearlessTobi | |
2022-07-25 | network, yuzu: Improve variable naming and style consistency | FearlessTobi | |
2022-07-25 | yuzu_cmd: Fix compilation | FearlessTobi | |
2022-07-25 | network: Move global state into a seperate class | FearlessTobi | |
Co-Authored-By: Narr the Reg <[email protected]> | |||
2022-07-25 | common: multiplayer: Use GameInfo type | german77 | |
2022-07-25 | Address second part of review comments | FearlessTobi | |
2022-07-25 | Address first part of review comments | FearlessTobi | |
2022-07-25 | Fix compilation on linux gcc | FearlessTobi | |
2022-07-25 | yuzu: Add ui files for multiplayer rooms | FearlessTobi | |
2022-07-25 | network: Add initial files and enet dependency | FearlessTobi | |
2018-01-12 | Massive removal of unused modules | James Rowe | |
2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | |
2017-08-19 | Added missing parts in libnetwork (#2838) | B3n30 | |
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services. | |||
2017-07-26 | Network: Moved NintendoOUI initalization to RoomMember constructor | B3n30 | |
2017-07-16 | Network: Changed timeout for receiving packets to 100ms | B3n30 | |
2017-07-16 | Network: Propagate Room closing to connected members | B3n30 | |
2017-07-16 | Network: Made send async in RoomMember | B3n30 | |
2017-07-16 | Network: Send the game title | B3n30 | |
2017-07-16 | Network: Enable sending and receiving chat messages | B3n30 | |
2017-07-16 | Network: Handle the disconnect of a client | B3n30 | |
2017-07-16 | Network: Enable to send WifiPackets | B3n30 | |
2017-07-16 | Network: Send JoinRequest and handle the answer in RoomMember | B3n30 | |
2017-07-16 | Network: Handle join request in Room | B3n30 | |
2017-07-16 | Network: Added Packet class for serialization | B3n30 | |
2017-07-16 | Network: Threads for Room and RoomMember | B3n30 | |
2017-07-07 | Implement basic virtual Room support based on enet (#2803) | B3n30 | |
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes |