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2024-01-15Fix more typosViktor Szépe
2023-09-03msvc: set warning level to /W4 globallyDanila Malyutin
And fix a bunch of warnings
2023-03-12general: fix spelling mistakesLiam
2023-02-28cmake: use correct boost imported targetsAlexandre Bouvier
2022-12-04cmake: prefer system librariesAlexandre Bouvier
2022-11-30CMake: Consolidate common PCH headersameerj
2022-11-29CMake: Use precompiled headersameerj
2022-10-01Merge pull request #8876 from FearlessTobi/multiplayer-part3bunnei
ldn: Implement "local wireless" networked multiplayer
2022-09-23chore: fix some typosAndrea Pappacoda
Fix some typos reported by Lintian
2022-09-20Address some review commentsFearlessTobi
2022-09-09ldn: Initial implementationFearlessTobi
2022-08-27yuzu: Display current game version in multiplayer roomFearlessTobi
Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27network: Use lower timeout for enet_host_serviceFearlessTobi
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
2022-08-27yuzu_room: Remove dependency on coreFearlessTobi
2022-08-15core, network: Add ability to proxy socket packetsFearlessTobi
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-25network: Address review commentsFearlessTobi
2022-07-25network, yuzu: Make copyright headers SPDX-compliantFearlessTobi
2022-07-25network, yuzu: Improve variable naming and style consistencyFearlessTobi
2022-07-25yuzu_cmd: Fix compilationFearlessTobi
2022-07-25network: Move global state into a seperate classFearlessTobi
Co-Authored-By: Narr the Reg <[email protected]>
2022-07-25common: multiplayer: Use GameInfo typegerman77
2022-07-25Address second part of review commentsFearlessTobi
2022-07-25Address first part of review commentsFearlessTobi
2022-07-25Fix compilation on linux gccFearlessTobi
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi
2022-07-25network: Add initial files and enet dependencyFearlessTobi
2018-01-12Massive removal of unused modulesJames Rowe
2017-09-30Fixed type conversion ambiguityHuw Pascoe
2017-08-19Added missing parts in libnetwork (#2838)B3n30
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-07-26Network: Moved NintendoOUI initalization to RoomMember constructorB3n30
2017-07-16Network: Changed timeout for receiving packets to 100msB3n30
2017-07-16Network: Propagate Room closing to connected membersB3n30
2017-07-16Network: Made send async in RoomMemberB3n30
2017-07-16Network: Send the game titleB3n30
2017-07-16Network: Enable sending and receiving chat messagesB3n30
2017-07-16Network: Handle the disconnect of a clientB3n30
2017-07-16Network: Enable to send WifiPacketsB3n30
2017-07-16Network: Send JoinRequest and handle the answer in RoomMemberB3n30
2017-07-16Network: Handle join request in RoomB3n30
2017-07-16Network: Added Packet class for serializationB3n30
2017-07-16Network: Threads for Room and RoomMemberB3n30
2017-07-07Implement basic virtual Room support based on enet (#2803)B3n30
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes