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path: root/src/video_core/rasterizer_interface.h
AgeCommit message (Expand)Author
2024-01-31video_core: simplify accelerated surface fetch and crop handling between APIsLiam
2024-01-18SMMU: Initial adaptation to video_core.Fernando Sahmkow
2023-12-19gl_rasterizer: Implement DrawTransformFeedback macroAmeer J
2023-12-17Revert "video_core: use interval map for page count tracking"liamwhite
2023-12-14video_core: use interval map for page count trackingLiam
2023-09-23Query Cache: address issuesFernando Sahmkow
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow
2023-06-28Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow
2023-05-07GPU: Add Reactive flushingFernando Sahmkow
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
2023-01-05BufferBase: Don't ignore GPU pages.Fernando Sahmkow
2023-01-05video_core: Cache GPU internal writes.Fernando Sahmkow
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-01Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow
2023-01-01MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow
2023-01-01MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow
2022-11-22general: fix compile for Apple ClangLiam
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-07-12accelerateDMA: Fixes and feedback.Fernando Sahmkow
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow
2021-07-04Texture Cache: Address feedback.Fernando Sahmkow
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp
2021-06-01buffer_cache: Simplify uniform disabling logicameerj
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-11-17rasterizer_interface: Make use of [[nodiscard]] where applicableLioncash
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-03-09yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp
2020-02-28video_core: Reintroduce dirty flags infrastructureReinUsesLisp
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei