index
:
yuzu-mainline
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator started by the creators of Citra.
yuzu-emu
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
video_core
/
rasterizer_interface.h
Age
Commit message (
Expand
)
Author
2024-01-31
video_core: simplify accelerated surface fetch and crop handling between APIs
Liam
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-12-19
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-12-17
Revert "video_core: use interval map for page count tracking"
liamwhite
2023-12-14
video_core: use interval map for page count tracking
Liam
2023-09-23
Query Cache: address issues
Fernando Sahmkow
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
2023-01-19
Merge pull request #9556 from vonchenplus/draw_texture
liamwhite
2023-01-05
BufferBase: Don't ignore GPU pages.
Fernando Sahmkow
2023-01-05
video_core: Cache GPU internal writes.
Fernando Sahmkow
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-01
Rasterizer: Setup skeleton for Host Conditional rendering
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
2023-01-01
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2022-11-22
general: fix compile for Apple Clang
Liam
2022-11-17
maxwell3d: full HLE for multi-layer clears
Liam
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-12
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-11-17
rasterizer_interface: Make use of [[nodiscard]] where applicable
Lioncash
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-09
yuzu/loading_screen: Remove unused shader progress mode
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-19
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
[next]