aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/common/settings.h
blob: 1dbdcd8a6962f6ef672af06bbbace6ad01e25e86 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <algorithm>
#include <array>
#include <map>
#include <memory>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>

#include "common/common_types.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "common/settings_input.h"
#include "common/settings_setting.h"

namespace Settings {

const char* TranslateCategory(Settings::Category category);

struct ResolutionScalingInfo {
    u32 up_scale{1};
    u32 down_shift{0};
    f32 up_factor{1.0f};
    f32 down_factor{1.0f};
    bool active{};
    bool downscale{};

    s32 ScaleUp(s32 value) const {
        if (value == 0) {
            return 0;
        }
        return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
    }

    u32 ScaleUp(u32 value) const {
        if (value == 0U) {
            return 0U;
        }
        return std::max((value * up_scale) >> down_shift, 1U);
    }
};

#ifndef CANNOT_EXPLICITLY_INSTANTIATE
// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>

SETTING(AudioEngine, false);
SETTING(bool, false);
SETTING(int, false);
SETTING(s32, false);
SETTING(std::string, false);
SETTING(std::string, false);
SETTING(u16, false);
SWITCHABLE(AnisotropyMode, true);
SWITCHABLE(AntiAliasing, false);
SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
SWITCHABLE(int, false);
SWITCHABLE(int, true);
SWITCHABLE(s64, false);
SWITCHABLE(u16, true);
SWITCHABLE(u32, false);
SWITCHABLE(u8, false);
SWITCHABLE(u8, true);

// Used in UISettings
// TODO see if we can move this to uisettings.h
SWITCHABLE(ConfirmStop, true);

#undef SETTING
#undef SWITCHABLE
#endif

/**
 * The InputSetting class allows for getting a reference to either the global or custom members.
 * This is required as we cannot easily modify the values of user-defined types within containers
 * using the SetValue() member function found in the Setting class. The primary purpose of this
 * class is to store an array of 10 PlayerInput structs for both the global and custom setting and
 * allows for easily accessing and modifying both settings.
 */
template <typename Type>
class InputSetting final {
public:
    InputSetting() = default;
    explicit InputSetting(Type val) : Setting<Type>(val) {}
    ~InputSetting() = default;
    void SetGlobal(bool to_global) {
        use_global = to_global;
    }
    [[nodiscard]] bool UsingGlobal() const {
        return use_global;
    }
    [[nodiscard]] Type& GetValue(bool need_global = false) {
        if (use_global || need_global) {
            return global;
        }
        return custom;
    }

private:
    bool use_global{true}; ///< The setting's global state
    Type global{};         ///< The setting
    Type custom{};         ///< The custom setting value
};

struct TouchFromButtonMap {
    std::string name;
    std::vector<std::string> buttons;
};

struct Values {
    Linkage linkage{};

    // Applet
    Setting<AppletMode> cabinet_applet_mode{linkage, AppletMode::LLE, "cabinet_applet_mode",
                                            Category::LibraryApplet};
    Setting<AppletMode> controller_applet_mode{linkage, AppletMode::HLE, "controller_applet_mode",
                                               Category::LibraryApplet};
    Setting<AppletMode> data_erase_applet_mode{linkage, AppletMode::HLE, "data_erase_applet_mode",
                                               Category::LibraryApplet};
    Setting<AppletMode> error_applet_mode{linkage, AppletMode::LLE, "error_applet_mode",
                                          Category::LibraryApplet};
    Setting<AppletMode> net_connect_applet_mode{linkage, AppletMode::HLE, "net_connect_applet_mode",
                                                Category::LibraryApplet};
    Setting<AppletMode> player_select_applet_mode{
        linkage, AppletMode::HLE, "player_select_applet_mode", Category::LibraryApplet};
    Setting<AppletMode> swkbd_applet_mode{linkage, AppletMode::LLE, "swkbd_applet_mode",
                                          Category::LibraryApplet};
    Setting<AppletMode> mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
                                             Category::LibraryApplet};
    Setting<AppletMode> web_applet_mode{linkage, AppletMode::HLE, "web_applet_mode",
                                        Category::LibraryApplet};
    Setting<AppletMode> shop_applet_mode{linkage, AppletMode::HLE, "shop_applet_mode",
                                         Category::LibraryApplet};
    Setting<AppletMode> photo_viewer_applet_mode{
        linkage, AppletMode::LLE, "photo_viewer_applet_mode", Category::LibraryApplet};
    Setting<AppletMode> offline_web_applet_mode{linkage, AppletMode::LLE, "offline_web_applet_mode",
                                                Category::LibraryApplet};
    Setting<AppletMode> login_share_applet_mode{linkage, AppletMode::HLE, "login_share_applet_mode",
                                                Category::LibraryApplet};
    Setting<AppletMode> wifi_web_auth_applet_mode{
        linkage, AppletMode::HLE, "wifi_web_auth_applet_mode", Category::LibraryApplet};
    Setting<AppletMode> my_page_applet_mode{linkage, AppletMode::LLE, "my_page_applet_mode",
                                            Category::LibraryApplet};

    // Audio
    SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
                                           Category::Audio, Specialization::RuntimeList};
    SwitchableSetting<std::string> audio_output_device_id{
        linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
    SwitchableSetting<std::string> audio_input_device_id{
        linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
    SwitchableSetting<AudioMode, true> sound_index{
        linkage,       AudioMode::Stereo,     AudioMode::Mono,         AudioMode::Surround,
        "sound_index", Category::SystemAudio, Specialization::Default, true,
        true};
    SwitchableSetting<u8, true> volume{linkage,
                                       100,
                                       0,
                                       200,
                                       "volume",
                                       Category::Audio,
                                       Specialization::Scalar | Specialization::Percentage,
                                       true,
                                       true};
    Setting<bool, false> audio_muted{
        linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
    Setting<bool, false> dump_audio_commands{
        linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};

    // Core
    SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
    SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
                                                             MemoryLayout::Memory_4Gb,
                                                             MemoryLayout::Memory_4Gb,
                                                             MemoryLayout::Memory_8Gb,
                                                             "memory_layout_mode",
                                                             Category::Core};
    SwitchableSetting<bool> use_speed_limit{
        linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
    SwitchableSetting<u16, true> speed_limit{linkage,
                                             100,
                                             0,
                                             9999,
                                             "speed_limit",
                                             Category::Core,
                                             Specialization::Countable | Specialization::Percentage,
                                             true,
                                             true,
                                             &use_speed_limit};

    // Cpu
    SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
#ifdef HAS_NCE
                                                    CpuBackend::Nce,
#else
                                                    CpuBackend::Dynarmic,
#endif
                                                    CpuBackend::Dynarmic,
#ifdef HAS_NCE
                                                    CpuBackend::Nce,
#else
                                                    CpuBackend::Dynarmic,
#endif
                                                    "cpu_backend",
                                                    Category::Cpu};
    SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto,
                                                      CpuAccuracy::Auto, CpuAccuracy::Paranoid,
                                                      "cpu_accuracy",    Category::Cpu};
    SwitchableSetting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};

    Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
    Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
    Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
                                             Category::CpuDebug};
    Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
                                         Category::CpuDebug};
    Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
                                             Category::CpuDebug};
    Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
    Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
    Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
                                                Category::CpuDebug};
    SwitchableSetting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
    SwitchableSetting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
                                                      Category::CpuDebug};
    Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
                                              Category::CpuDebug};
    Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
                                              Category::CpuDebug};

    SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
                                                     Category::CpuUnsafe};
    SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
        linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
    SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
        linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
    SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
        linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
    SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
        linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
    SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
        linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};

    // Renderer
    SwitchableSetting<RendererBackend, true> renderer_backend{
        linkage,   RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
        "backend", Category::Renderer};
    SwitchableSetting<ShaderBackend, true> shader_backend{
        linkage,          ShaderBackend::Glsl, ShaderBackend::Glsl,        ShaderBackend::SpirV,
        "shader_backend", Category::Renderer,  Specialization::RuntimeList};
    SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
                                         Specialization::RuntimeList};

    SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
                                                  Category::Renderer};
    SwitchableSetting<bool> use_asynchronous_gpu_emulation{
        linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
    SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
                                                            AstcDecodeMode::Cpu,
#else
                                                            AstcDecodeMode::Gpu,
#endif
                                                            AstcDecodeMode::Cpu,
                                                            AstcDecodeMode::CpuAsynchronous,
                                                            "accelerate_astc",
                                                            Category::Renderer};
    SwitchableSetting<VSyncMode, true> vsync_mode{
        linkage,     VSyncMode::Fifo,    VSyncMode::Immediate,        VSyncMode::FifoRelaxed,
        "use_vsync", Category::Renderer, Specialization::RuntimeList, true,
        true};
    SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
                                                      "nvdec_emulation", Category::Renderer};
    // *nix platforms may have issues with the borderless windowed fullscreen mode.
    // Default to exclusive fullscreen on these platforms for now.
    SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
#ifdef _WIN32
                                                            FullscreenMode::Borderless,
#else
                                                            FullscreenMode::Exclusive,
#endif
                                                            FullscreenMode::Borderless,
                                                            FullscreenMode::Exclusive,
                                                            "fullscreen_mode",
                                                            Category::Renderer,
                                                            Specialization::Default,
                                                            true,
                                                            true};
    SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
                                                      AspectRatio::R16_9,
                                                      AspectRatio::R16_9,
                                                      AspectRatio::Stretch,
                                                      "aspect_ratio",
                                                      Category::Renderer,
                                                      Specialization::Default,
                                                      true,
                                                      true};

    ResolutionScalingInfo resolution_info{};
    SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
                                                        "resolution_setup", Category::Renderer};
    SwitchableSetting<ScalingFilter> scaling_filter{linkage,
                                                    ScalingFilter::Bilinear,
                                                    "scaling_filter",
                                                    Category::Renderer,
                                                    Specialization::Default,
                                                    true,
                                                    true};
    SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
                                                  AntiAliasing::None,
                                                  "anti_aliasing",
                                                  Category::Renderer,
                                                  Specialization::Default,
                                                  true,
                                                  true};
    SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
                                                       25,
                                                       0,
                                                       200,
                                                       "fsr_sharpening_slider",
                                                       Category::Renderer,
                                                       Specialization::Scalar |
                                                           Specialization::Percentage,
                                                       true,
                                                       true};

    SwitchableSetting<u8, false> bg_red{
        linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
    SwitchableSetting<u8, false> bg_green{
        linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
    SwitchableSetting<u8, false> bg_blue{
        linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};

    SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
                                                      GpuAccuracy::Normal,
#else
                                                      GpuAccuracy::High,
#endif
                                                      GpuAccuracy::Normal,
                                                      GpuAccuracy::Extreme,
                                                      "gpu_accuracy",
                                                      Category::RendererAdvanced,
                                                      Specialization::Default,
                                                      true,
                                                      true};
    GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
    SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
#ifdef ANDROID
                                                           AnisotropyMode::Default,
#else
                                                           AnisotropyMode::Automatic,
#endif
                                                           AnisotropyMode::Automatic,
                                                           AnisotropyMode::X16,
                                                           "max_anisotropy",
                                                           Category::RendererAdvanced};
    SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
                                                                  AstcRecompression::Uncompressed,
                                                                  AstcRecompression::Uncompressed,
                                                                  AstcRecompression::Bc3,
                                                                  "astc_recompression",
                                                                  Category::RendererAdvanced};
    SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
                                                           VramUsageMode::Conservative,
                                                           VramUsageMode::Conservative,
                                                           VramUsageMode::Aggressive,
                                                           "vram_usage_mode",
                                                           Category::RendererAdvanced};
    SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
                                               true,
#else
                                               false,
#endif
                                               "async_presentation", Category::RendererAdvanced};
    SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
                                                     Category::RendererAdvanced};
    SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
                                                  false,
#else
                                                  true,
#endif
                                                  "use_reactive_flushing",
                                                  Category::RendererAdvanced};
    SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
                                                     Category::RendererAdvanced};
    SwitchableSetting<bool> use_fast_gpu_time{
        linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
        true,    true};
    SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
                                                             true,
                                                             "use_vulkan_driver_pipeline_cache",
                                                             Category::RendererAdvanced,
                                                             Specialization::Default,
                                                             true,
                                                             true};
    SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
                                                     Category::RendererAdvanced};
    SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
                                                Category::RendererAdvanced};
    SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
                                                   Category::RendererAdvanced};

    Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
    Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
                                           Category::RendererDebug};
    Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
                                          Category::RendererDebug};
    Setting<bool> disable_shader_loop_safety_checks{
        linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
    Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
                                          Category::RendererDebug};
    // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
    bool renderer_amdvlk_depth_bias_workaround{};
    Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
                                         Category::RendererDebug};

    // System
    SwitchableSetting<Language, true> language_index{linkage,
                                                     Language::EnglishAmerican,
                                                     Language::Japanese,
                                                     Language::PortugueseBrazilian,
                                                     "language_index",
                                                     Category::System};
    SwitchableSetting<Region, true> region_index{linkage,        Region::Usa,    Region::Japan,
                                                 Region::Taiwan, "region_index", Category::System};
    SwitchableSetting<TimeZone, true> time_zone_index{linkage,           TimeZone::Auto,
                                                      TimeZone::Auto,    TimeZone::Zulu,
                                                      "time_zone_index", Category::System};
    // Measured in seconds since epoch
    SwitchableSetting<bool> custom_rtc_enabled{
        linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
    SwitchableSetting<s64> custom_rtc{
        linkage, 0,    "custom_rtc",       Category::System, Specialization::Time,
        false,   true, &custom_rtc_enabled};
    SwitchableSetting<s64, true> custom_rtc_offset{linkage,
                                                   0,
                                                   std::numeric_limits<int>::min(),
                                                   std::numeric_limits<int>::max(),
                                                   "custom_rtc_offset",
                                                   Category::System,
                                                   Specialization::Countable,
                                                   true,
                                                   true};
    SwitchableSetting<bool> rng_seed_enabled{
        linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
    SwitchableSetting<u32> rng_seed{
        linkage, 0,    "rng_seed",       Category::System, Specialization::Hex,
        true,    true, &rng_seed_enabled};
    Setting<std::string> device_name{
        linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};

    Setting<s32> current_user{linkage, 0, "current_user", Category::System};

    SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
#ifdef ANDROID
                                                   ConsoleMode::Handheld,
#else
                                                   ConsoleMode::Docked,
#endif
                                                   "use_docked_mode",
                                                   Category::System,
                                                   Specialization::Radio,
                                                   true,
                                                   true};

    // Linux
    SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};

    // Controls
    InputSetting<std::array<PlayerInput, 10>> players;

    Setting<bool> enable_raw_input{
        linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
// Only read/write enable_raw_input on Windows platforms
#ifdef _WIN32
        true
#else
        false
#endif
    };
    Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
    Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
    Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};

    SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
                                              Category::Controls};
    SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
                                                       Category::Controls};

    SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
    Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
                                           Category::Controls};
    Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
                                        Category::Controls};

    Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
    Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
    Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};

    Setting<bool> mouse_panning{
        linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
    Setting<u8, true> mouse_panning_sensitivity{
        linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
    Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};

    Setting<u8, true> mouse_panning_x_sensitivity{
        linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
    Setting<u8, true> mouse_panning_y_sensitivity{
        linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
    Setting<u8, true> mouse_panning_deadzone_counterweight{
        linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
    Setting<u8, true> mouse_panning_decay_strength{
        linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
    Setting<u8, true> mouse_panning_min_decay{
        linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};

    Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
                                          Category::Controls};
    Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};

    Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
    ButtonsRaw debug_pad_buttons;
    AnalogsRaw debug_pad_analogs;

    TouchscreenInput touchscreen;

    Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
                                      "touch_device", Category::Controls};
    Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
                                             Category::Controls};
    std::vector<TouchFromButtonMap> touch_from_button_maps;

    Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
                                         Category::Controls};
    RingconRaw ringcon_analogs;

    Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
    Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};

    Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};

    // Data Storage
    Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
    Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
    Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
                                        Category::DataStorage};
    Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
                                       Category::DataStorage};

    // Debugging
    bool record_frame_times;
    Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
    Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
    Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
    Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
    Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
    Setting<bool> dump_shaders{
        linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
        false};
    Setting<bool> dump_macros{
        linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
    Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
    Setting<bool> reporting_services{
        linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
    Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
    Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
                                    Category::DebuggingGraphics};
    Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
                                    Category::DebuggingGraphics};
    Setting<bool> extended_logging{
        linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
    Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
    Setting<bool> use_auto_stub{
        linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
    Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
                                         Category::Debugging};
    Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};

    // Miscellaneous
    Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
    Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};

    // Network
    Setting<std::string> network_interface{linkage, std::string(), "network_interface",
                                           Category::Network};

    // WebService
    Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
    Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
                                     Category::WebService};
    Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
                                       Category::WebService};
    Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};

    // Add-Ons
    std::map<u64, std::vector<std::string>> disabled_addons;
};

extern Values values;

void UpdateGPUAccuracy();
bool IsGPULevelExtreme();
bool IsGPULevelHigh();

bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();

bool IsDockedMode();

float Volume();

std::string GetTimeZoneString(TimeZone time_zone);

void LogSettings();

void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
void UpdateRescalingInfo();

// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);

bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);

} // namespace Settings