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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <optional>
#include "hid_core/frontend/emulated_controller.h"
namespace Core {
namespace HID {
class EmulatedController;
}
class System;
} // namespace Core
namespace Service::AM {
class WindowSystem;
class ButtonPoller {
public:
explicit ButtonPoller(Core::System& system, WindowSystem& window_system);
~ButtonPoller();
private:
void OnButtonStateChanged();
private:
WindowSystem& m_window_system;
Core::HID::EmulatedController* m_handheld{};
int m_handheld_key{};
Core::HID::EmulatedController* m_player1{};
int m_player1_key{};
std::optional<std::chrono::steady_clock::time_point> m_home_button_press_start{};
std::optional<std::chrono::steady_clock::time_point> m_capture_button_press_start{};
std::optional<std::chrono::steady_clock::time_point> m_power_button_press_start{};
};
} // namespace Service::AM
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