aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/yuzu/main.cpp
blob: 379c925e508e932a5ffd2486d4f33b42b6937551 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif

// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/qt_controller.h"
#include "applets/qt_error.h"
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "yuzu/util/controller_navigation.h"

// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
    const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
    return vfs->CreateDirectory(path, mode);
}

static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
                                                          const std::string& path) {
    return dir->CreateFile(path);
}

#include <fmt/ostream.h>
#include <glad/glad.h>

#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
#include <QPushButton>
#include <QShortcut>
#include <QStatusBar>
#include <QString>
#include <QSysInfo>
#include <QUrl>
#include <QtConcurrent/QtConcurrent>

#ifdef HAVE_SDL2
#include <SDL.h> // For SDL ScreenSaver functions
#endif

#include <fmt/format.h>
#include "common/detached_tasks.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/literals.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "common/settings.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/uisettings.h"

using namespace Common::Literals;

#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
#endif

#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif

#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif

constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;

/**
 * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
 * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
 * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
 */
enum class CalloutFlag : uint32_t {
    Telemetry = 0x1,
    DRDDeprecation = 0x2,
};

void GMainWindow::ShowTelemetryCallout() {
    if (UISettings::values.callout_flags.GetValue() &
        static_cast<uint32_t>(CalloutFlag::Telemetry)) {
        return;
    }

    UISettings::values.callout_flags =
        UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
    const QString telemetry_message =
        tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
           "data is collected</a> to help improve yuzu. "
           "<br/><br/>Would you like to share your usage data with us?");
    if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
        Settings::values.enable_telemetry = false;
        system->ApplySettings();
    }
}

const int GMainWindow::max_recent_files_item;

static void RemoveCachedContents() {
    const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
    const auto offline_fonts = cache_dir / "fonts";
    const auto offline_manual = cache_dir / "offline_web_applet_manual";
    const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
    const auto offline_system_data = cache_dir / "offline_web_applet_system_data";

    Common::FS::RemoveDirRecursively(offline_fonts);
    Common::FS::RemoveDirRecursively(offline_manual);
    Common::FS::RemoveDirRecursively(offline_legal_information);
    Common::FS::RemoveDirRecursively(offline_system_data);
}

static QString PrettyProductName() {
#ifdef _WIN32
    // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
    // With that notation change they changed the registry key used to denote the current version
    QSettings windows_registry(
        QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
        QSettings::NativeFormat);
    const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
    if (release_id == QStringLiteral("2009")) {
        const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
        const QString display_version =
            windows_registry.value(QStringLiteral("DisplayVersion")).toString();
        const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
        u32 version = 10;
        if (current_build >= 22000) {
            version = 11;
        }
        return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
            .arg(QString::number(version), display_version, QString::number(current_build),
                 QString::number(ubr));
    }
#endif
    return QSysInfo::prettyProductName();
}

GMainWindow::GMainWindow()
    : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
      input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
      config{std::make_unique<Config>(*system)},
      vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
      provider{std::make_unique<FileSys::ManualContentProvider>()} {
    Common::Log::Initialize();
    LoadTranslation();

    setAcceptDrops(true);
    ui->setupUi(this);
    statusBar()->hide();

    default_theme_paths = QIcon::themeSearchPaths();
    UpdateUITheme();

    SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
    discord_rpc->Update();

    RegisterMetaTypes();

    InitializeWidgets();
    InitializeDebugWidgets();
    InitializeRecentFileMenuActions();
    InitializeHotkeys();

    SetDefaultUIGeometry();
    RestoreUIState();

    ConnectMenuEvents();
    ConnectWidgetEvents();

    system->HIDCore().ReloadInputDevices();
    controller_dialog->refreshConfiguration();

    const auto branch_name = std::string(Common::g_scm_branch);
    const auto description = std::string(Common::g_scm_desc);
    const auto build_id = std::string(Common::g_build_id);

    const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
    const auto override_build =
        fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
    const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;

    LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
#ifdef ARCHITECTURE_x86_64
    const auto& caps = Common::GetCPUCaps();
    std::string cpu_string = caps.cpu_string;
    if (caps.avx || caps.avx2 || caps.avx512f) {
        cpu_string += " | AVX";
        if (caps.avx512f) {
            cpu_string += "512";
        } else if (caps.avx2) {
            cpu_string += '2';
        }
        if (caps.fma || caps.fma4) {
            cpu_string += " | FMA";
        }
    }
    LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
    LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
    LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
             Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
    LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
    UpdateWindowTitle();

    show();

    system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
    system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
                                    provider.get());
    system->GetFileSystemController().CreateFactories(*vfs);

    // Remove cached contents generated during the previous session
    RemoveCachedContents();

    // Gen keys if necessary
    OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);

    game_list->LoadCompatibilityList();
    game_list->PopulateAsync(UISettings::values.game_dirs);

    // Show one-time "callout" messages to the user
    ShowTelemetryCallout();

    // make sure menubar has the arrow cursor instead of inheriting from this
    ui->menubar->setCursor(QCursor());
    statusBar()->setCursor(QCursor());

    mouse_hide_timer.setInterval(default_mouse_hide_timeout);
    connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
    connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);

    mouse_center_timer.setInterval(default_mouse_center_timeout);
    connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);

    MigrateConfigFiles();

#if defined(HAVE_SDL2) && !defined(_WIN32)
    SDL_InitSubSystem(SDL_INIT_VIDEO);
    // SDL disables the screen saver by default, and setting the hint
    // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
    // for now.
    SDL_EnableScreenSaver();
#endif

    Common::Log::Start();

    QStringList args = QApplication::arguments();

    if (args.size() < 2) {
        return;
    }

    QString game_path;
    bool has_gamepath = false;
    bool is_fullscreen = false;

    for (int i = 1; i < args.size(); ++i) {
        // Preserves drag/drop functionality
        if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
            game_path = args[1];
            has_gamepath = true;
            break;
        }

        // Launch game in fullscreen mode
        if (args[i] == QStringLiteral("-f")) {
            is_fullscreen = true;
            continue;
        }

        // Launch game with a specific user
        if (args[i] == QStringLiteral("-u")) {
            if (i >= args.size() - 1) {
                continue;
            }

            if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
                continue;
            }

            bool argument_ok;
            const std::size_t selected_user = args[++i].toUInt(&argument_ok);

            if (!argument_ok) {
                LOG_ERROR(Frontend, "Invalid user argument");
                continue;
            }

            const Service::Account::ProfileManager manager;
            if (!manager.UserExistsIndex(selected_user)) {
                LOG_ERROR(Frontend, "Selected user doesn't exist");
                continue;
            }

            Settings::values.current_user = static_cast<s32>(selected_user);
            continue;
        }

        // Launch game at path
        if (args[i] == QStringLiteral("-g")) {
            if (i >= args.size() - 1) {
                continue;
            }

            if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
                continue;
            }

            game_path = args[++i];
            has_gamepath = true;
        }
    }

    // Override fullscreen setting if gamepath or argument is provided
    if (has_gamepath || is_fullscreen) {
        ui->action_Fullscreen->setChecked(is_fullscreen);
    }

    if (!game_path.isEmpty()) {
        BootGame(game_path);
    }
}

GMainWindow::~GMainWindow() {
    // will get automatically deleted otherwise
    if (render_window->parent() == nullptr) {
        delete render_window;
    }
}

void GMainWindow::RegisterMetaTypes() {
    // Register integral and floating point types
    qRegisterMetaType<u8>("u8");
    qRegisterMetaType<u16>("u16");
    qRegisterMetaType<u32>("u32");
    qRegisterMetaType<u64>("u64");
    qRegisterMetaType<u128>("u128");
    qRegisterMetaType<s8>("s8");
    qRegisterMetaType<s16>("s16");
    qRegisterMetaType<s32>("s32");
    qRegisterMetaType<s64>("s64");
    qRegisterMetaType<f32>("f32");
    qRegisterMetaType<f64>("f64");

    // Register string types
    qRegisterMetaType<std::string>("std::string");
    qRegisterMetaType<std::wstring>("std::wstring");
    qRegisterMetaType<std::u8string>("std::u8string");
    qRegisterMetaType<std::u16string>("std::u16string");
    qRegisterMetaType<std::u32string>("std::u32string");
    qRegisterMetaType<std::string_view>("std::string_view");
    qRegisterMetaType<std::wstring_view>("std::wstring_view");
    qRegisterMetaType<std::u8string_view>("std::u8string_view");
    qRegisterMetaType<std::u16string_view>("std::u16string_view");
    qRegisterMetaType<std::u32string_view>("std::u32string_view");

    // Register applet types

    // Controller Applet
    qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");

    // Software Keyboard Applet
    qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
        "Core::Frontend::KeyboardInitializeParameters");
    qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
        "Core::Frontend::InlineAppearParameters");
    qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
    qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
    qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
        "Service::AM::Applets::SwkbdTextCheckResult");
    qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");

    // Web Browser Applet
    qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");

    // Register loader types
    qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
}

void GMainWindow::ControllerSelectorReconfigureControllers(
    const Core::Frontend::ControllerParameters& parameters) {
    QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);

    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
                          Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
    dialog.setWindowModality(Qt::WindowModal);
    dialog.exec();

    emit ControllerSelectorReconfigureFinished();

    // Don't forget to apply settings.
    system->ApplySettings();
    config->Save();

    UpdateStatusButtons();
}

void GMainWindow::ProfileSelectorSelectProfile() {
    QtProfileSelectionDialog dialog(system->HIDCore(), this);
    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
                          Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
                          Qt::WindowCloseButtonHint);
    dialog.setWindowModality(Qt::WindowModal);
    if (dialog.exec() == QDialog::Rejected) {
        emit ProfileSelectorFinishedSelection(std::nullopt);
        return;
    }

    const Service::Account::ProfileManager manager;
    const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
    if (!uuid.has_value()) {
        emit ProfileSelectorFinishedSelection(std::nullopt);
        return;
    }

    emit ProfileSelectorFinishedSelection(uuid);
}

void GMainWindow::SoftwareKeyboardInitialize(
    bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
    if (software_keyboard) {
        LOG_ERROR(Frontend, "The software keyboard is already initialized!");
        return;
    }

    software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
                                                     std::move(initialize_parameters));

    if (is_inline) {
        connect(
            software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
            [this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
                   s32 cursor_position) {
                emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
            },
            Qt::QueuedConnection);
    } else {
        connect(
            software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
            [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
                   bool confirmed) {
                emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
            },
            Qt::QueuedConnection);
    }
}

void GMainWindow::SoftwareKeyboardShowNormal() {
    if (!software_keyboard) {
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
        return;
    }

    const auto& layout = render_window->GetFramebufferLayout();

    const auto x = layout.screen.left;
    const auto y = layout.screen.top;
    const auto w = layout.screen.GetWidth();
    const auto h = layout.screen.GetHeight();

    software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
}

void GMainWindow::SoftwareKeyboardShowTextCheck(
    Service::AM::Applets::SwkbdTextCheckResult text_check_result,
    std::u16string text_check_message) {
    if (!software_keyboard) {
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
        return;
    }

    software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
}

void GMainWindow::SoftwareKeyboardShowInline(
    Core::Frontend::InlineAppearParameters appear_parameters) {
    if (!software_keyboard) {
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
        return;
    }

    const auto& layout = render_window->GetFramebufferLayout();

    const auto x =
        static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
                                               ((2.0f * appear_parameters.key_top_translate_x) +
                                                (1.0f - appear_parameters.key_top_scale_x))));
    const auto y =
        static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
                                              ((2.0f * appear_parameters.key_top_translate_y) +
                                               (1.0f - appear_parameters.key_top_scale_y))));
    const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
    const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);

    software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
                                          render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
}

void GMainWindow::SoftwareKeyboardHideInline() {
    if (!software_keyboard) {
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
        return;
    }

    software_keyboard->HideInlineKeyboard();
}

void GMainWindow::SoftwareKeyboardInlineTextChanged(
    Core::Frontend::InlineTextParameters text_parameters) {
    if (!software_keyboard) {
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
        return;
    }

    software_keyboard->InlineTextChanged(std::move(text_parameters));
}

void GMainWindow::SoftwareKeyboardExit() {
    if (!software_keyboard) {
        return;
    }

    software_keyboard->ExitKeyboard();

    software_keyboard = nullptr;
}

void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
                                        const std::string& additional_args, bool is_local) {
#ifdef YUZU_USE_QT_WEB_ENGINE

    // Raw input breaks with the web applet, Disable web applets if enabled
    if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
        emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
                              "http://localhost/");
        return;
    }

    QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());

    ui->action_Pause->setEnabled(false);
    ui->action_Restart->setEnabled(false);
    ui->action_Stop->setEnabled(false);

    {
        QProgressDialog loading_progress(this);
        loading_progress.setLabelText(tr("Loading Web Applet..."));
        loading_progress.setRange(0, 3);
        loading_progress.setValue(0);

        if (is_local && !Common::FS::Exists(main_url)) {
            loading_progress.show();

            auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });

            while (!future.isFinished()) {
                QCoreApplication::processEvents();

                std::this_thread::sleep_for(std::chrono::milliseconds(1));
            }
        }

        loading_progress.setValue(1);

        if (is_local) {
            web_browser_view.LoadLocalWebPage(main_url, additional_args);
        } else {
            web_browser_view.LoadExternalWebPage(main_url, additional_args);
        }

        if (render_window->IsLoadingComplete()) {
            render_window->hide();
        }

        const auto& layout = render_window->GetFramebufferLayout();
        web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
        web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
        web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
                                       static_cast<qreal>(Layout::ScreenUndocked::Width));

        web_browser_view.setFocus();
        web_browser_view.show();

        loading_progress.setValue(2);

        QCoreApplication::processEvents();

        loading_progress.setValue(3);
    }

    bool exit_check = false;

    // TODO (Morph): Remove this
    QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
    connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] {
        const auto result = QMessageBox::warning(
            this, tr("Disable Web Applet"),
            tr("Disabling the web applet can lead to undefined behavior and should only be used "
               "with Super Mario 3D All-Stars. Are you sure you want to disable the web "
               "applet?\n(This can be re-enabled in the Debug settings.)"),
            QMessageBox::Yes | QMessageBox::No);
        if (result == QMessageBox::Yes) {
            UISettings::values.disable_web_applet = true;
            web_browser_view.SetFinished(true);
        }
    });
    ui->menubar->addAction(exit_action);

    while (!web_browser_view.IsFinished()) {
        QCoreApplication::processEvents();

        if (!exit_check) {
            web_browser_view.page()->runJavaScript(
                QStringLiteral("end_applet;"), [&](const QVariant& variant) {
                    exit_check = false;
                    if (variant.toBool()) {
                        web_browser_view.SetFinished(true);
                        web_browser_view.SetExitReason(
                            Service::AM::Applets::WebExitReason::EndButtonPressed);
                    }
                });

            exit_check = true;
        }

        if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) {
            if (!web_browser_view.IsFinished()) {
                web_browser_view.SetFinished(true);
                web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
            }

            web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString());
        }

        std::this_thread::sleep_for(std::chrono::milliseconds(1));
    }

    const auto exit_reason = web_browser_view.GetExitReason();
    const auto last_url = web_browser_view.GetLastURL();

    web_browser_view.hide();

    render_window->setFocus();

    if (render_window->IsLoadingComplete()) {
        render_window->show();
    }

    ui->action_Pause->setEnabled(true);
    ui->action_Restart->setEnabled(true);
    ui->action_Stop->setEnabled(true);

    ui->menubar->removeAction(exit_action);

    QCoreApplication::processEvents();

    emit WebBrowserClosed(exit_reason, last_url);

#else

    // Utilize the same fallback as the default web browser applet.
    emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");

#endif
}

void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
    ui->action_Report_Compatibility->setVisible(true);
#endif
    render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
    render_window->hide();

    game_list = new GameList(vfs, provider.get(), *system, this);
    ui->horizontalLayout->addWidget(game_list);

    game_list_placeholder = new GameListPlaceholder(this);
    ui->horizontalLayout->addWidget(game_list_placeholder);
    game_list_placeholder->setVisible(false);

    loading_screen = new LoadingScreen(this);
    loading_screen->hide();
    ui->horizontalLayout->addWidget(loading_screen);
    connect(loading_screen, &LoadingScreen::Hidden, [&] {
        loading_screen->Clear();
        if (emulation_running) {
            render_window->show();
            render_window->setFocus();
        }
    });

    // Create status bar
    message_label = new QLabel();
    // Configured separately for left alignment
    message_label->setFrameStyle(QFrame::NoFrame);
    message_label->setContentsMargins(4, 0, 4, 0);
    message_label->setAlignment(Qt::AlignLeft);
    statusBar()->addPermanentWidget(message_label, 1);

    shader_building_label = new QLabel();
    shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
    res_scale_label = new QLabel();
    res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
    emu_speed_label = new QLabel();
    emu_speed_label->setToolTip(
        tr("Current emulation speed. Values higher or lower than 100% "
           "indicate emulation is running faster or slower than a Switch."));
    game_fps_label = new QLabel();
    game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
                                  "This will vary from game to game and scene to scene."));
    emu_frametime_label = new QLabel();
    emu_frametime_label->setToolTip(
        tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
           "full-speed emulation this should be at most 16.67 ms."));

    for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
                        emu_frametime_label}) {
        label->setVisible(false);
        label->setFrameStyle(QFrame::NoFrame);
        label->setContentsMargins(4, 0, 4, 0);
        statusBar()->addPermanentWidget(label);
    }

    tas_label = new QLabel();
    tas_label->setObjectName(QStringLiteral("TASlabel"));
    tas_label->setFocusPolicy(Qt::NoFocus);
    statusBar()->insertPermanentWidget(0, tas_label);

    // setup AA button
    aa_status_button = new QPushButton();
    aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
    aa_status_button->setFocusPolicy(Qt::NoFocus);
    connect(aa_status_button, &QPushButton::clicked, [&] {
        auto aa_mode = Settings::values.anti_aliasing.GetValue();
        if (aa_mode == Settings::AntiAliasing::LastAA) {
            aa_mode = Settings::AntiAliasing::None;
        } else {
            aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
        }
        Settings::values.anti_aliasing.SetValue(aa_mode);
        aa_status_button->setChecked(true);
        UpdateAAText();
    });
    UpdateAAText();
    aa_status_button->setCheckable(true);
    aa_status_button->setChecked(true);
    statusBar()->insertPermanentWidget(0, aa_status_button);

    // Setup Filter button
    filter_status_button = new QPushButton();
    filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
    filter_status_button->setFocusPolicy(Qt::NoFocus);
    connect(filter_status_button, &QPushButton::clicked, this,
            &GMainWindow::OnToggleAdaptingFilter);
    auto filter = Settings::values.scaling_filter.GetValue();
    if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
        filter == Settings::ScalingFilter::Fsr) {
        Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
    }
    UpdateFilterText();
    filter_status_button->setCheckable(true);
    filter_status_button->setChecked(true);
    statusBar()->insertPermanentWidget(0, filter_status_button);

    // Setup Dock button
    dock_status_button = new QPushButton();
    dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
    dock_status_button->setFocusPolicy(Qt::NoFocus);
    connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
    dock_status_button->setText(tr("DOCK"));
    dock_status_button->setCheckable(true);
    dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
    statusBar()->insertPermanentWidget(0, dock_status_button);

    gpu_accuracy_button = new QPushButton();
    gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
    gpu_accuracy_button->setCheckable(true);
    gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
    connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
    UpdateGPUAccuracyButton();
    statusBar()->insertPermanentWidget(0, gpu_accuracy_button);

    // Setup Renderer API button
    renderer_status_button = new QPushButton();
    renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
    renderer_status_button->setCheckable(true);
    renderer_status_button->setFocusPolicy(Qt::NoFocus);
    connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
        renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
    });
    renderer_status_button->toggle();

    renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
                                       Settings::RendererBackend::Vulkan);
    connect(renderer_status_button, &QPushButton::clicked, [this] {
        if (emulation_running) {
            return;
        }
        if (renderer_status_button->isChecked()) {
            Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
        } else {
            Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
            const auto filter = Settings::values.scaling_filter.GetValue();
            if (filter == Settings::ScalingFilter::Fsr) {
                Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
                UpdateFilterText();
            }
        }

        system->ApplySettings();
    });
    statusBar()->insertPermanentWidget(0, renderer_status_button);

    statusBar()->setVisible(true);
    setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}

void GMainWindow::InitializeDebugWidgets() {
    QMenu* debug_menu = ui->menu_View_Debugging;

#if MICROPROFILE_ENABLED
    microProfileDialog = new MicroProfileDialog(this);
    microProfileDialog->hide();
    debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif

    waitTreeWidget = new WaitTreeWidget(*system, this);
    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
    waitTreeWidget->hide();
    debug_menu->addAction(waitTreeWidget->toggleViewAction());

    controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
    controller_dialog->hide();
    debug_menu->addAction(controller_dialog->toggleViewAction());

    connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
            &WaitTreeWidget::OnEmulationStarting);
    connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
            &WaitTreeWidget::OnEmulationStopping);
}

void GMainWindow::InitializeRecentFileMenuActions() {
    for (int i = 0; i < max_recent_files_item; ++i) {
        actions_recent_files[i] = new QAction(this);
        actions_recent_files[i]->setVisible(false);
        connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);

        ui->menu_recent_files->addAction(actions_recent_files[i]);
    }
    ui->menu_recent_files->addSeparator();
    QAction* action_clear_recent_files = new QAction(this);
    action_clear_recent_files->setText(tr("&Clear Recent Files"));
    connect(action_clear_recent_files, &QAction::triggered, this, [this] {
        UISettings::values.recent_files.clear();
        UpdateRecentFiles();
    });
    ui->menu_recent_files->addAction(action_clear_recent_files);

    UpdateRecentFiles();
}

void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
    static const QString main_window = QStringLiteral("Main Window");
    action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
    action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
    action->setAutoRepeat(false);

    this->addAction(action);

    auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
    const auto* controller_hotkey =
        hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
    connect(
        controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); },
        Qt::QueuedConnection);
}

void GMainWindow::InitializeHotkeys() {
    hotkey_registry.LoadHotkeys();

    LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
    LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
    LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
    LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
    LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
    LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
    LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
    LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
    LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
    LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
    LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
    LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
    LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));

    static const QString main_window = QStringLiteral("Main Window");
    const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
        const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
        auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
        const auto* controller_hotkey =
            hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
        connect(hotkey, &QShortcut::activated, this, function);
        connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
                Qt::QueuedConnection);
    };

    connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
        if (emulation_running && ui->action_Fullscreen->isChecked()) {
            ui->action_Fullscreen->setChecked(false);
            ToggleFullscreen();
        }
    });
    connect_shortcut(QStringLiteral("Change Adapting Filter"),
                     &GMainWindow::OnToggleAdaptingFilter);
    connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
    connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
    connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
                     [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
    connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
        const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
        const auto new_volume = std::max(current_volume - 5, 0);
        Settings::values.volume.SetValue(static_cast<u8>(new_volume));
    });
    connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
        const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
        const auto new_volume = std::min(current_volume + 5, 100);
        Settings::values.volume.SetValue(static_cast<u8>(new_volume));
    });
    connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
        Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
    });
    connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
        Settings::values.mouse_panning = !Settings::values.mouse_panning;
        if (Settings::values.mouse_panning) {
            render_window->installEventFilter(render_window);
            render_window->setAttribute(Qt::WA_Hover, true);
        }
    });
}

void GMainWindow::SetDefaultUIGeometry() {
    // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
    const QRect screenRect = QApplication::desktop()->screenGeometry(this);

    const int w = screenRect.width() * 2 / 3;
    const int h = screenRect.height() * 2 / 3;
    const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
    const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;

    setGeometry(x, y, w, h);
}

void GMainWindow::RestoreUIState() {
    setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
    restoreGeometry(UISettings::values.geometry);
    // Work-around because the games list isn't supposed to be full screen
    if (isFullScreen()) {
        showNormal();
    }
    restoreState(UISettings::values.state);
    render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
    render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
    microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
    microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif

    game_list->LoadInterfaceLayout();

    ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
    ToggleWindowMode();

    ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());

    ui->action_Display_Dock_Widget_Headers->setChecked(
        UISettings::values.display_titlebar.GetValue());
    OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());

    ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
    game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());

    ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
    statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
    Debugger::ToggleConsole();
}

void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
    if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
        state != Qt::ApplicationActive) {
        LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
    }
    if (!emulation_running) {
        return;
    }
    if (UISettings::values.pause_when_in_background) {
        if (emu_thread->IsRunning() &&
            (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
            auto_paused = true;
            OnPauseGame();
        } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
            auto_paused = false;
            OnStartGame();
        }
    }
    if (UISettings::values.mute_when_in_background) {
        if (!Settings::values.audio_muted &&
            (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
            Settings::values.audio_muted = true;
            auto_muted = true;
        } else if (auto_muted && state == Qt::ApplicationActive) {
            Settings::values.audio_muted = false;
            auto_muted = false;
        }
    }
}

void GMainWindow::ConnectWidgetEvents() {
    connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
    connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
    connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
    connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
    connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
            &GMainWindow::OnTransferableShaderCacheOpenFile);
    connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
            &GMainWindow::OnGameListRemoveInstalledEntry);
    connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
    connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
    connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
    connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
            &GMainWindow::OnGameListNavigateToGamedbEntry);
    connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
    connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
            &GMainWindow::OnGameListAddDirectory);
    connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);

    connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
            &GMainWindow::OnGameListOpenPerGameProperties);

    connect(this, &GMainWindow::UpdateInstallProgress, this,
            &GMainWindow::IncrementInstallProgress);

    connect(this, &GMainWindow::EmulationStarting, render_window,
            &GRenderWindow::OnEmulationStarting);
    connect(this, &GMainWindow::EmulationStopping, render_window,
            &GRenderWindow::OnEmulationStopping);

    // Software Keyboard Applet
    connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
    connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);

    connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}

void GMainWindow::ConnectMenuEvents() {
    const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
        connect(action, &QAction::triggered, this, event_fn);
        // Add actions to this window so that hiding menus in fullscreen won't disable them
        addAction(action);
        // Add actions to the render window so that they work outside of single window mode
        render_window->addAction(action);
    };

    // File
    connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
    connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
    connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
    connect_menu(ui->action_Exit, &QMainWindow::close);
    connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);

    // Emulation
    connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
    connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
    connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
    connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
    connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
    connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
    connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
    connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
    connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);

    // View
    connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
    connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
    connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
    connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
    connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);

    connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
    connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
    connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
    ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
                                            ui->action_Reset_Window_Size_900,
                                            ui->action_Reset_Window_Size_1080});

    // Tools
    connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
                                                ReinitializeKeyBehavior::Warning));
    connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);

    // TAS
    connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
    connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
    connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
    connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);

    // Help
    connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
    connect_menu(ui->action_About, &GMainWindow::OnAbout);
}

void GMainWindow::UpdateMenuState() {
    const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();

    const std::array running_actions{
        ui->action_Stop,
        ui->action_Restart,
        ui->action_Configure_Current_Game,
        ui->action_Report_Compatibility,
        ui->action_Load_Amiibo,
        ui->action_Pause,
    };

    for (QAction* action : running_actions) {
        action->setEnabled(emulation_running);
    }

    ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);

    if (emulation_running && is_paused) {
        ui->action_Pause->setText(tr("&Continue"));
    } else {
        ui->action_Pause->setText(tr("&Pause"));
    }
}

void GMainWindow::OnDisplayTitleBars(bool show) {
    QList<QDockWidget*> widgets = findChildren<QDockWidget*>();

    if (show) {
        for (QDockWidget* widget : widgets) {
            QWidget* old = widget->titleBarWidget();
            widget->setTitleBarWidget(nullptr);
            if (old != nullptr)
                delete old;
        }
    } else {
        for (QDockWidget* widget : widgets) {
            QWidget* old = widget->titleBarWidget();
            widget->setTitleBarWidget(new QWidget());
            if (old != nullptr)
                delete old;
        }
    }
}

#ifdef __linux__
static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
    if (!QDBusConnection::sessionBus().isConnected()) {
        return {};
    }
    // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
    QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"),
                       QString::fromLatin1("/org/freedesktop/portal/desktop"),
                       QString::fromLatin1("org.freedesktop.portal.Inhibit"));
    if (!xdp.isValid()) {
        LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
        return {};
    }
    QVariantMap options = {};
    //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
    //: computer from sleeping
    options.insert(QString::fromLatin1("reason"),
                   QCoreApplication::translate("GMainWindow", "yuzu is running a game"));
    // 0x4: Suspend lock; 0x8: Idle lock
    QDBusReply<QDBusObjectPath> reply =
        xdp.call(QString::fromLatin1("Inhibit"),
                 QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);

    if (reply.isValid()) {
        return reply.value();
    }
    LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
                reply.error().message().toStdString());
    return {};
}

static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
    if (!QDBusConnection::sessionBus().isConnected()) {
        return;
    }
    QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
                            QString::fromLatin1("org.freedesktop.portal.Request"));
    unlocker.call(QString::fromLatin1("Close"));
}
#endif // __linux__

void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
    SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#elif defined(HAVE_SDL2)
    SDL_DisableScreenSaver();
#ifdef __linux__
    auto reply = HoldWakeLockLinux(winId());
    if (reply) {
        wake_lock = std::move(reply.value());
    }
#endif
#endif
}

void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
    SetThreadExecutionState(ES_CONTINUOUS);
#elif defined(HAVE_SDL2)
    SDL_EnableScreenSaver();
#ifdef __linux__
    if (!wake_lock.path().isEmpty()) {
        ReleaseWakeLockLinux(wake_lock);
    }
#endif
#endif
}

bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
    // Shutdown previous session if the emu thread is still active...
    if (emu_thread != nullptr)
        ShutdownGame();

    if (!render_window->InitRenderTarget()) {
        return false;
    }

    system->SetFilesystem(vfs);

    system->SetAppletFrontendSet({
        std::make_unique<QtControllerSelector>(*this), // Controller Selector
        std::make_unique<QtErrorDisplay>(*this),       // Error Display
        nullptr,                                       // Mii Editor
        nullptr,                                       // Parental Controls
        nullptr,                                       // Photo Viewer
        std::make_unique<QtProfileSelector>(*this),    // Profile Selector
        std::make_unique<QtSoftwareKeyboard>(*this),   // Software Keyboard
        std::make_unique<QtWebBrowser>(*this),         // Web Browser
    });

    const Core::SystemResultStatus result{
        system->Load(*render_window, filename.toStdString(), program_id, program_index)};

    const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
                              static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;

    if (result == Core::SystemResultStatus::Success &&
        system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
        drd_callout) {
        UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
                                           static_cast<u32>(CalloutFlag::DRDDeprecation);
        QMessageBox::warning(
            this, tr("Warning Outdated Game Format"),
            tr("You are using the deconstructed ROM directory format for this game, which is an "
               "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
               "NSP. Deconstructed ROM directories lack icons, metadata, and update "
               "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
               "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
               "wiki</a>. This message will not be shown again."));
    }

    if (result != Core::SystemResultStatus::Success) {
        switch (result) {
        case Core::SystemResultStatus::ErrorGetLoader:
            LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
            QMessageBox::critical(this, tr("Error while loading ROM!"),
                                  tr("The ROM format is not supported."));
            break;
        case Core::SystemResultStatus::ErrorVideoCore:
            QMessageBox::critical(
                this, tr("An error occurred initializing the video core."),
                tr("yuzu has encountered an error while running the video core. "
                   "This is usually caused by outdated GPU drivers, including integrated ones. "
                   "Please see the log for more details. "
                   "For more information on accessing the log, please see the following page: "
                   "<a href='https://yuzu-emu.org/help/reference/log-files/'>"
                   "How to Upload the Log File</a>. "));
            break;
        default:
            if (result > Core::SystemResultStatus::ErrorLoader) {
                const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
                const u16 error_id = static_cast<u16>(result) - loader_id;
                const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
                LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);

                const auto title =
                    tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
                        .arg(QString::fromStdString(error_code));
                const auto description =
                    tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
                       "yuzu quickstart guide</a> to redump your files.<br>You can refer "
                       "to the yuzu wiki</a> or the yuzu Discord</a> for help.",
                       "%1 signifies an error string.")
                        .arg(QString::fromStdString(
                            GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));

                QMessageBox::critical(this, title, description);
            } else {
                QMessageBox::critical(
                    this, tr("Error while loading ROM!"),
                    tr("An unknown error occurred. Please see the log for more details."));
            }
            break;
        }
        return false;
    }
    game_path = filename;

    system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
    return true;
}

void GMainWindow::SelectAndSetCurrentUser() {
    QtProfileSelectionDialog dialog(system->HIDCore(), this);
    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
                          Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
    dialog.setWindowModality(Qt::WindowModal);

    if (dialog.exec() == QDialog::Rejected) {
        return;
    }

    Settings::values.current_user = dialog.GetIndex();
}

void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
                           StartGameType type) {
    LOG_INFO(Frontend, "yuzu starting...");
    StoreRecentFile(filename); // Put the filename on top of the list

    u64 title_id{0};

    last_filename_booted = filename;

    const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
    const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);

    if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
        type == StartGameType::Normal) {
        // Load per game settings
        const auto file_path =
            std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
        const auto config_file_name = title_id == 0
                                          ? Common::FS::PathToUTF8String(file_path.filename())
                                          : fmt::format("{:016X}", title_id);
        Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
    }

    // Disable fps limit toggle when booting a new title
    Settings::values.disable_fps_limit.SetValue(false);

    // Save configurations
    UpdateUISettings();
    game_list->SaveInterfaceLayout();
    config->Save();

    Settings::LogSettings();

    if (UISettings::values.select_user_on_boot) {
        SelectAndSetCurrentUser();
    }

    if (!LoadROM(filename, program_id, program_index))
        return;

    // Create and start the emulation thread
    emu_thread = std::make_unique<EmuThread>(*system);
    emit EmulationStarting(emu_thread.get());
    emu_thread->start();

    // Register an ExecuteProgram callback such that Core can execute a sub-program
    system->RegisterExecuteProgramCallback(
        [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });

    // Register an Exit callback such that Core can exit the currently running application.
    system->RegisterExitCallback([this]() { render_window->Exit(); });

    connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
    connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
    // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
    // before the CPU continues
    connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
            &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
    connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
            &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);

    connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
            &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);

    // Update the GUI
    UpdateStatusButtons();
    if (ui->action_Single_Window_Mode->isChecked()) {
        game_list->hide();
        game_list_placeholder->hide();
    }
    status_bar_update_timer.start(500);
    renderer_status_button->setDisabled(true);

    if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
        render_window->installEventFilter(render_window);
        render_window->setAttribute(Qt::WA_Hover, true);
    }

    if (UISettings::values.hide_mouse) {
        mouse_hide_timer.start();
    }

    std::string title_name;
    std::string title_version;
    const auto res = system->GetGameName(title_name);

    const auto metadata = [this, title_id] {
        const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
                                       system->GetContentProvider());
        return pm.GetControlMetadata();
    }();
    if (metadata.first != nullptr) {
        title_version = metadata.first->GetVersionString();
        title_name = metadata.first->GetApplicationName();
    }
    if (res != Loader::ResultStatus::Success || title_name.empty()) {
        title_name = Common::FS::PathToUTF8String(
            std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
                .filename());
    }
    const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
    const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
    title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
                     .arg(QString::fromStdString(title_name), instruction_set_suffix)
                     .toStdString();
    LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
    const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
    UpdateWindowTitle(title_name, title_version, gpu_vendor);

    loading_screen->Prepare(system->GetAppLoader());
    loading_screen->show();

    emulation_running = true;
    if (ui->action_Fullscreen->isChecked()) {
        ShowFullscreen();
    }
    OnStartGame();
}

void GMainWindow::ShutdownGame() {
    if (!emulation_running) {
        return;
    }

    if (ui->action_Fullscreen->isChecked()) {
        HideFullscreen();
    }

    AllowOSSleep();

    discord_rpc->Pause();
    emu_thread->RequestStop();

    emit EmulationStopping();

    // Wait for emulation thread to complete and delete it
    emu_thread->wait();
    emu_thread = nullptr;

    emulation_running = false;

    discord_rpc->Update();

    // The emulation is stopped, so closing the window or not does not matter anymore
    disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);

    // Update the GUI
    UpdateMenuState();

    render_window->hide();
    loading_screen->hide();
    loading_screen->Clear();
    if (game_list->IsEmpty()) {
        game_list_placeholder->show();
    } else {
        game_list->show();
    }
    game_list->SetFilterFocus();
    tas_label->clear();
    input_subsystem->GetTas()->Stop();
    OnTasStateChanged();

    // Enable all controllers
    system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});

    render_window->removeEventFilter(render_window);
    render_window->setAttribute(Qt::WA_Hover, false);

    UpdateWindowTitle();

    // Disable status bar updates
    status_bar_update_timer.stop();
    shader_building_label->setVisible(false);
    res_scale_label->setVisible(false);
    emu_speed_label->setVisible(false);
    game_fps_label->setVisible(false);
    emu_frametime_label->setVisible(false);
    renderer_status_button->setEnabled(true);

    game_path.clear();

    // When closing the game, destroy the GLWindow to clear the context after the game is closed
    render_window->ReleaseRenderTarget();
}

void GMainWindow::StoreRecentFile(const QString& filename) {
    UISettings::values.recent_files.prepend(filename);
    UISettings::values.recent_files.removeDuplicates();
    while (UISettings::values.recent_files.size() > max_recent_files_item) {
        UISettings::values.recent_files.removeLast();
    }

    UpdateRecentFiles();
}

void GMainWindow::UpdateRecentFiles() {
    const int num_recent_files =
        std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);

    for (int i = 0; i < num_recent_files; i++) {
        const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
            QFileInfo(UISettings::values.recent_files[i]).fileName());
        actions_recent_files[i]->setText(text);
        actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
        actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
        actions_recent_files[i]->setVisible(true);
    }

    for (int j = num_recent_files; j < max_recent_files_item; ++j) {
        actions_recent_files[j]->setVisible(false);
    }

    // Enable the recent files menu if the list isn't empty
    ui->menu_recent_files->setEnabled(num_recent_files != 0);
}

void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
    BootGame(game_path, program_id);
}

void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
                                       const std::string& game_path) {
    std::filesystem::path path;
    QString open_target;

    const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
        const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
                                       system->GetContentProvider()};
        const auto control = pm.GetControlMetadata().first;
        if (control != nullptr) {
            return std::make_pair(control->GetDefaultNormalSaveSize(),
                                  control->GetDeviceSaveDataSize());
        } else {
            const auto file = Core::GetGameFileFromPath(vfs, game_path);
            const auto loader = Loader::GetLoader(*system, file);

            FileSys::NACP nacp{};
            loader->ReadControlData(nacp);
            return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
        }
    }();

    const bool has_user_save{user_save_size > 0};
    const bool has_device_save{device_save_size > 0};

    ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");

    switch (target) {
    case GameListOpenTarget::SaveData: {
        open_target = tr("Save Data");
        const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);

        if (has_user_save) {
            // User save data
            const auto select_profile = [this] {
                QtProfileSelectionDialog dialog(system->HIDCore(), this);
                dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
                                      Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
                dialog.setWindowModality(Qt::WindowModal);

                if (dialog.exec() == QDialog::Rejected) {
                    return -1;
                }

                return dialog.GetIndex();
            };

            const auto index = select_profile();
            if (index == -1) {
                return;
            }

            Service::Account::ProfileManager manager;
            const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
            ASSERT(user_id);

            const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
                *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
                program_id, user_id->AsU128(), 0);

            path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
        } else {
            // Device save data
            const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
                *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
                program_id, {}, 0);

            path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
        }

        if (!Common::FS::CreateDirs(path)) {
            LOG_ERROR(Frontend, "Unable to create the directories for save data");
        }

        break;
    }
    case GameListOpenTarget::ModData: {
        open_target = tr("Mod Data");
        path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
               fmt::format("{:016X}", program_id);
        break;
    }
    default:
        UNIMPLEMENTED();
    }

    const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
    const QDir dir(qpath);
    if (!dir.exists()) {
        QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
                             tr("Folder does not exist!"));
        return;
    }
    LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
             program_id);
    QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}

void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
    const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
    if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
        QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
                             tr("Failed to create the shader cache directory for this title."));
        return;
    }
    const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
    const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
    QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
}

static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
    std::size_t out = 0;

    for (const auto& subdir : dir->GetSubdirectories()) {
        out += 1 + CalculateRomFSEntrySize(subdir, full);
    }

    return out + (full ? dir->GetFiles().size() : 0);
}

static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
                         const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
    if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
        return false;
    if (dialog.wasCanceled())
        return false;

    if (full) {
        for (const auto& file : src->GetFiles()) {
            const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
            if (!FileSys::VfsRawCopy(file, out, block_size))
                return false;
            dialog.setValue(dialog.value() + 1);
            if (dialog.wasCanceled())
                return false;
        }
    }

    for (const auto& dir : src->GetSubdirectories()) {
        const auto out = dest->CreateSubdirectory(dir->GetName());
        if (!RomFSRawCopy(dialog, dir, out, block_size, full))
            return false;
        dialog.setValue(dialog.value() + 1);
        if (dialog.wasCanceled())
            return false;
    }

    return true;
}

void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
    const QString entry_type = [this, type] {
        switch (type) {
        case InstalledEntryType::Game:
            return tr("Contents");
        case InstalledEntryType::Update:
            return tr("Update");
        case InstalledEntryType::AddOnContent:
            return tr("DLC");
        default:
            return QString{};
        }
    }();

    if (QMessageBox::question(
            this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
            QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
        return;
    }

    switch (type) {
    case InstalledEntryType::Game:
        RemoveBaseContent(program_id, entry_type);
        [[fallthrough]];
    case InstalledEntryType::Update:
        RemoveUpdateContent(program_id, entry_type);
        if (type != InstalledEntryType::Game) {
            break;
        }
        [[fallthrough]];
    case InstalledEntryType::AddOnContent:
        RemoveAddOnContent(program_id, entry_type);
        break;
    }
    Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
                                     "game_list");
    game_list->PopulateAsync(UISettings::values.game_dirs);
}

void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
    const auto& fs_controller = system->GetFileSystemController();
    const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
                     fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);

    if (res) {
        QMessageBox::information(this, tr("Successfully Removed"),
                                 tr("Successfully removed the installed base game."));
    } else {
        QMessageBox::warning(
            this, tr("Error Removing %1").arg(entry_type),
            tr("The base game is not installed in the NAND and cannot be removed."));
    }
}

void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
    const auto update_id = program_id | 0x800;
    const auto& fs_controller = system->GetFileSystemController();
    const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
                     fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);

    if (res) {
        QMessageBox::information(this, tr("Successfully Removed"),
                                 tr("Successfully removed the installed update."));
    } else {
        QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
                             tr("There is no update installed for this title."));
    }
}

void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
    u32 count{};
    const auto& fs_controller = system->GetFileSystemController();
    const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
        FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);

    for (const auto& entry : dlc_entries) {
        if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
            const auto res =
                fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
                fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
            if (res) {
                ++count;
            }
        }
    }

    if (count == 0) {
        QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
                             tr("There are no DLC installed for this title."));
        return;
    }

    QMessageBox::information(this, tr("Successfully Removed"),
                             tr("Successfully removed %1 installed DLC.").arg(count));
}

void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
                                       const std::string& game_path) {
    const QString question = [this, target] {
        switch (target) {
        case GameListRemoveTarget::GlShaderCache:
            return tr("Delete OpenGL Transferable Shader Cache?");
        case GameListRemoveTarget::VkShaderCache:
            return tr("Delete Vulkan Transferable Shader Cache?");
        case GameListRemoveTarget::AllShaderCache:
            return tr("Delete All Transferable Shader Caches?");
        case GameListRemoveTarget::CustomConfiguration:
            return tr("Remove Custom Game Configuration?");
        default:
            return QString{};
        }
    }();

    if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
                              QMessageBox::No) != QMessageBox::Yes) {
        return;
    }

    switch (target) {
    case GameListRemoveTarget::GlShaderCache:
    case GameListRemoveTarget::VkShaderCache:
        RemoveTransferableShaderCache(program_id, target);
        break;
    case GameListRemoveTarget::AllShaderCache:
        RemoveAllTransferableShaderCaches(program_id);
        break;
    case GameListRemoveTarget::CustomConfiguration:
        RemoveCustomConfiguration(program_id, game_path);
        break;
    }
}

void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
    const auto target_file_name = [target] {
        switch (target) {
        case GameListRemoveTarget::GlShaderCache:
            return "opengl.bin";
        case GameListRemoveTarget::VkShaderCache:
            return "vulkan.bin";
        default:
            return "";
        }
    }();
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
    const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
    const auto target_file = shader_cache_folder_path / target_file_name;

    if (!Common::FS::Exists(target_file)) {
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
                             tr("A shader cache for this title does not exist."));
        return;
    }
    if (Common::FS::RemoveFile(target_file)) {
        QMessageBox::information(this, tr("Successfully Removed"),
                                 tr("Successfully removed the transferable shader cache."));
    } else {
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
                             tr("Failed to remove the transferable shader cache."));
    }
}

void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
    const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);

    if (!Common::FS::Exists(program_shader_cache_dir)) {
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
                             tr("A shader cache for this title does not exist."));
        return;
    }
    if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
        QMessageBox::information(this, tr("Successfully Removed"),
                                 tr("Successfully removed the transferable shader caches."));
    } else {
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
                             tr("Failed to remove the transferable shader cache directory."));
    }
}

void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
    const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
    const auto config_file_name =
        program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
                        : fmt::format("{:016X}.ini", program_id);
    const auto custom_config_file_path =
        Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;

    if (!Common::FS::Exists(custom_config_file_path)) {
        QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
                             tr("A custom configuration for this title does not exist."));
        return;
    }

    if (Common::FS::RemoveFile(custom_config_file_path)) {
        QMessageBox::information(this, tr("Successfully Removed"),
                                 tr("Successfully removed the custom game configuration."));
    } else {
        QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
                             tr("Failed to remove the custom game configuration."));
    }
}

void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
                                      DumpRomFSTarget target) {
    const auto failed = [this] {
        QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
                             tr("There was an error copying the RomFS files or the user "
                                "cancelled the operation."));
    };

    const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
    if (loader == nullptr) {
        failed();
        return;
    }

    FileSys::VirtualFile file;
    if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
        failed();
        return;
    }

    const auto& installed = system->GetContentProvider();
    const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);

    if (!romfs_title_id) {
        failed();
        return;
    }

    const auto dump_dir =
        target == DumpRomFSTarget::Normal
            ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
            : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
    const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);

    const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);

    FileSys::VirtualFile romfs;

    if (*romfs_title_id == program_id) {
        const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
        const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
        romfs =
            pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
    } else {
        romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
    }

    const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
    if (extracted == nullptr) {
        failed();
        return;
    }

    const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);

    if (out == nullptr) {
        failed();
        vfs->DeleteDirectory(path);
        return;
    }

    bool ok = false;
    const QStringList selections{tr("Full"), tr("Skeleton")};
    const auto res = QInputDialog::getItem(
        this, tr("Select RomFS Dump Mode"),
        tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
           "files into the new directory while <br>skeleton will only create the directory "
           "structure."),
        selections, 0, false, &ok);
    if (!ok) {
        failed();
        vfs->DeleteDirectory(path);
        return;
    }

    const auto full = res == selections.constFirst();
    const auto entry_size = CalculateRomFSEntrySize(extracted, full);

    // The minimum required space is the size of the extracted RomFS + 1 GiB
    const auto minimum_free_space = extracted->GetSize() + 0x40000000;

    if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
        QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
                             tr("There is not enough free space at %1 to extract the RomFS. Please "
                                "free up space or select a different dump directory at "
                                "Emulation > Configure > System > Filesystem > Dump Root")
                                 .arg(QString::fromStdString(path)));
        return;
    }

    QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
                             static_cast<s32>(entry_size), this);
    progress.setWindowModality(Qt::WindowModal);
    progress.setMinimumDuration(100);

    if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
        progress.close();
        QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
                                 tr("The operation completed successfully."));
        QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
    } else {
        progress.close();
        failed();
        vfs->DeleteDirectory(path);
    }
}

void GMainWindow::OnGameListCopyTID(u64 program_id) {
    QClipboard* clipboard = QGuiApplication::clipboard();
    clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}

void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
                                                  const CompatibilityList& compatibility_list) {
    const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);

    QString directory;
    if (it != compatibility_list.end()) {
        directory = it->second.second;
    }

    QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}

void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
    std::filesystem::path fs_path;
    if (directory == QStringLiteral("SDMC")) {
        fs_path =
            Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
    } else if (directory == QStringLiteral("UserNAND")) {
        fs_path =
            Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
    } else if (directory == QStringLiteral("SysNAND")) {
        fs_path =
            Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
    } else {
        fs_path = directory.toStdString();
    }

    const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));

    if (!Common::FS::IsDir(fs_path)) {
        QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
                              tr("Folder does not exist!"));
        return;
    }

    QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}

void GMainWindow::OnGameListAddDirectory() {
    const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
    if (dir_path.isEmpty()) {
        return;
    }

    UISettings::GameDir game_dir{dir_path, false, true};
    if (!UISettings::values.game_dirs.contains(game_dir)) {
        UISettings::values.game_dirs.append(game_dir);
        game_list->PopulateAsync(UISettings::values.game_dirs);
    } else {
        LOG_WARNING(Frontend, "Selected directory is already in the game list");
    }
}

void GMainWindow::OnGameListShowList(bool show) {
    if (emulation_running && ui->action_Single_Window_Mode->isChecked())
        return;
    game_list->setVisible(show);
    game_list_placeholder->setVisible(!show);
};

void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
    u64 title_id{};
    const auto v_file = Core::GetGameFileFromPath(vfs, file);
    const auto loader = Loader::GetLoader(*system, v_file);

    if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
        QMessageBox::information(this, tr("Properties"),
                                 tr("The game properties could not be loaded."));
        return;
    }

    OpenPerGameConfiguration(title_id, file);
}

void GMainWindow::OnMenuLoadFile() {
    if (is_load_file_select_active) {
        return;
    }

    is_load_file_select_active = true;
    const QString extensions =
        QStringLiteral("*.")
            .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
            .append(QStringLiteral(" main"));
    const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
                                   "%1 is an identifier for the Switch executable file extensions.")
                                    .arg(extensions);
    const QString filename = QFileDialog::getOpenFileName(
        this, tr("Load File"), UISettings::values.roms_path, file_filter);
    is_load_file_select_active = false;

    if (filename.isEmpty()) {
        return;
    }

    UISettings::values.roms_path = QFileInfo(filename).path();
    BootGame(filename);
}

void GMainWindow::OnMenuLoadFolder() {
    const QString dir_path =
        QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));

    if (dir_path.isNull()) {
        return;
    }

    const QDir dir{dir_path};
    const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
    if (matching_main.size() == 1) {
        BootGame(dir.path() + QDir::separator() + matching_main[0]);
    } else {
        QMessageBox::warning(this, tr("Invalid Directory Selected"),
                             tr("The directory you have selected does not contain a 'main' file."));
    }
}

void GMainWindow::IncrementInstallProgress() {
    install_progress->setValue(install_progress->value() + 1);
}

void GMainWindow::OnMenuInstallToNAND() {
    const QString file_filter =
        tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
           "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
           "Image (*.xci)");

    QStringList filenames = QFileDialog::getOpenFileNames(
        this, tr("Install Files"), UISettings::values.roms_path, file_filter);

    if (filenames.isEmpty()) {
        return;
    }

    InstallDialog installDialog(this, filenames);
    if (installDialog.exec() == QDialog::Rejected) {
        return;
    }

    const QStringList files = installDialog.GetFiles();

    if (files.isEmpty()) {
        return;
    }

    int remaining = filenames.size();

    // This would only overflow above 2^43 bytes (8.796 TB)
    int total_size = 0;
    for (const QString& file : files) {
        total_size += static_cast<int>(QFile(file).size() / 0x1000);
    }
    if (total_size < 0) {
        LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
        return;
    }

    QStringList new_files{};         // Newly installed files that do not yet exist in the NAND
    QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
    QStringList failed_files{};      // Files that failed to install due to errors
    bool detected_base_install{};    // Whether a base game was attempted to be installed

    ui->action_Install_File_NAND->setEnabled(false);

    install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
    install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
                                     ~Qt::WindowMaximizeButtonHint);
    install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
    install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
    install_progress->show();

    for (const QString& file : files) {
        install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
        install_progress->setLabelText(
            tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));

        QFuture<InstallResult> future;
        InstallResult result;

        if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
            file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {

            future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });

            while (!future.isFinished()) {
                QCoreApplication::processEvents();
                std::this_thread::sleep_for(std::chrono::milliseconds(1));
            }

            result = future.result();

        } else {
            result = InstallNCA(file);
        }

        std::this_thread::sleep_for(std::chrono::milliseconds(10));

        switch (result) {
        case InstallResult::Success:
            new_files.append(QFileInfo(file).fileName());
            break;
        case InstallResult::Overwrite:
            overwritten_files.append(QFileInfo(file).fileName());
            break;
        case InstallResult::Failure:
            failed_files.append(QFileInfo(file).fileName());
            break;
        case InstallResult::BaseInstallAttempted:
            failed_files.append(QFileInfo(file).fileName());
            detected_base_install = true;
            break;
        }

        --remaining;
    }

    install_progress->close();

    if (detected_base_install) {
        QMessageBox::warning(
            this, tr("Install Results"),
            tr("To avoid possible conflicts, we discourage users from installing base games to the "
               "NAND.\nPlease, only use this feature to install updates and DLC."));
    }

    const QString install_results =
        (new_files.isEmpty() ? QString{}
                             : tr("%n file(s) were newly installed\n", "", new_files.size())) +
        (overwritten_files.isEmpty()
             ? QString{}
             : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
        (failed_files.isEmpty() ? QString{}
                                : tr("%n file(s) failed to install\n", "", failed_files.size()));

    QMessageBox::information(this, tr("Install Results"), install_results);
    Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
                                     "game_list");
    game_list->PopulateAsync(UISettings::values.game_dirs);
    ui->action_Install_File_NAND->setEnabled(true);
}

InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
        if (src == nullptr || dest == nullptr) {
            return false;
        }
        if (!dest->Resize(src->GetSize())) {
            return false;
        }

        std::array<u8, 0x1000> buffer{};

        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
            if (install_progress->wasCanceled()) {
                dest->Resize(0);
                return false;
            }

            emit UpdateInstallProgress();

            const auto read = src->Read(buffer.data(), buffer.size(), i);
            dest->Write(buffer.data(), read, i);
        }
        return true;
    };

    std::shared_ptr<FileSys::NSP> nsp;
    if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
        nsp = std::make_shared<FileSys::NSP>(
            vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
        if (nsp->IsExtractedType()) {
            return InstallResult::Failure;
        }
    } else {
        const auto xci = std::make_shared<FileSys::XCI>(
            vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
        nsp = xci->GetSecurePartitionNSP();
    }

    if (nsp->GetStatus() != Loader::ResultStatus::Success) {
        return InstallResult::Failure;
    }
    const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
        *nsp, true, qt_raw_copy);
    switch (res) {
    case FileSys::InstallResult::Success:
        return InstallResult::Success;
    case FileSys::InstallResult::OverwriteExisting:
        return InstallResult::Overwrite;
    case FileSys::InstallResult::ErrorBaseInstall:
        return InstallResult::BaseInstallAttempted;
    default:
        return InstallResult::Failure;
    }
}

InstallResult GMainWindow::InstallNCA(const QString& filename) {
    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
        if (src == nullptr || dest == nullptr) {
            return false;
        }
        if (!dest->Resize(src->GetSize())) {
            return false;
        }

        std::array<u8, 0x1000> buffer{};

        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
            if (install_progress->wasCanceled()) {
                dest->Resize(0);
                return false;
            }

            emit UpdateInstallProgress();

            const auto read = src->Read(buffer.data(), buffer.size(), i);
            dest->Write(buffer.data(), read, i);
        }
        return true;
    };

    const auto nca =
        std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
    const auto id = nca->GetStatus();

    // Game updates necessary are missing base RomFS
    if (id != Loader::ResultStatus::Success &&
        id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
        return InstallResult::Failure;
    }

    const QStringList tt_options{tr("System Application"),
                                 tr("System Archive"),
                                 tr("System Application Update"),
                                 tr("Firmware Package (Type A)"),
                                 tr("Firmware Package (Type B)"),
                                 tr("Game"),
                                 tr("Game Update"),
                                 tr("Game DLC"),
                                 tr("Delta Title")};
    bool ok;
    const auto item = QInputDialog::getItem(
        this, tr("Select NCA Install Type..."),
        tr("Please select the type of title you would like to install this NCA as:\n(In "
           "most instances, the default 'Game' is fine.)"),
        tt_options, 5, false, &ok);

    auto index = tt_options.indexOf(item);
    if (!ok || index == -1) {
        QMessageBox::warning(this, tr("Failed to Install"),
                             tr("The title type you selected for the NCA is invalid."));
        return InstallResult::Failure;
    }

    // If index is equal to or past Game, add the jump in TitleType.
    if (index >= 5) {
        index += static_cast<size_t>(FileSys::TitleType::Application) -
                 static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
    }

    const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
    const auto& fs_controller = system->GetFileSystemController();
    auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
                                            : fs_controller.GetSystemNANDContents();

    const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
                                                    true, qt_raw_copy);
    if (res == FileSys::InstallResult::Success) {
        return InstallResult::Success;
    } else if (res == FileSys::InstallResult::OverwriteExisting) {
        return InstallResult::Overwrite;
    } else {
        return InstallResult::Failure;
    }
}

void GMainWindow::OnMenuRecentFile() {
    QAction* action = qobject_cast<QAction*>(sender());
    assert(action);

    const QString filename = action->data().toString();
    if (QFileInfo::exists(filename)) {
        BootGame(filename);
    } else {
        // Display an error message and remove the file from the list.
        QMessageBox::information(this, tr("File not found"),
                                 tr("File \"%1\" not found").arg(filename));

        UISettings::values.recent_files.removeOne(filename);
        UpdateRecentFiles();
    }
}

void GMainWindow::OnStartGame() {
    PreventOSSleep();

    emu_thread->SetRunning(true);

    connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);

    UpdateMenuState();
    OnTasStateChanged();

    discord_rpc->Update();
}

void GMainWindow::OnRestartGame() {
    if (!system->IsPoweredOn()) {
        return;
    }
    // Make a copy since BootGame edits game_path
    BootGame(QString(game_path));
}

void GMainWindow::OnPauseGame() {
    emu_thread->SetRunning(false);
    UpdateMenuState();
    AllowOSSleep();
}

void GMainWindow::OnPauseContinueGame() {
    if (emulation_running) {
        if (emu_thread->IsRunning()) {
            OnPauseGame();
        } else {
            OnStartGame();
        }
    }
}

void GMainWindow::OnStopGame() {
    if (system->GetExitLock() && !ConfirmForceLockedExit()) {
        return;
    }

    ShutdownGame();

    Settings::RestoreGlobalState(system->IsPoweredOn());
    UpdateStatusButtons();
}

void GMainWindow::OnLoadComplete() {
    loading_screen->OnLoadComplete();
}

void GMainWindow::OnExecuteProgram(std::size_t program_index) {
    ShutdownGame();
    BootGame(last_filename_booted, 0, program_index);
}

void GMainWindow::OnExit() {
    OnStopGame();
}

void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
    OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
                         Qt::AlignLeft | Qt::AlignVCenter);
    dialog.exec();

    emit ErrorDisplayFinished();
}

void GMainWindow::OnMenuReportCompatibility() {
    if (!Settings::values.yuzu_token.GetValue().empty() &&
        !Settings::values.yuzu_username.GetValue().empty()) {
        CompatDB compatdb{system->TelemetrySession(), this};
        compatdb.exec();
    } else {
        QMessageBox::critical(
            this, tr("Missing yuzu Account"),
            tr("In order to submit a game compatibility test case, you must link your yuzu "
               "account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration "
               "&gt; "
               "Web."));
    }
}

void GMainWindow::OpenURL(const QUrl& url) {
    const bool open = QDesktopServices::openUrl(url);
    if (!open) {
        QMessageBox::warning(this, tr("Error opening URL"),
                             tr("Unable to open the URL \"%1\".").arg(url.toString()));
    }
}

void GMainWindow::OnOpenModsPage() {
    OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
}

void GMainWindow::OnOpenQuickstartGuide() {
    OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
}

void GMainWindow::OnOpenFAQ() {
    OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
}

void GMainWindow::ToggleFullscreen() {
    if (!emulation_running) {
        return;
    }
    if (ui->action_Fullscreen->isChecked()) {
        ShowFullscreen();
    } else {
        HideFullscreen();
    }
}

void GMainWindow::ShowFullscreen() {
    const auto show_fullscreen = [](QWidget* window) {
        if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
            window->showFullScreen();
            return;
        }
        window->hide();
        window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
        const auto screen_geometry = QApplication::desktop()->screenGeometry(window);
        window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
                            screen_geometry.height() + 1);
        window->raise();
        window->showNormal();
    };

    if (ui->action_Single_Window_Mode->isChecked()) {
        UISettings::values.geometry = saveGeometry();

        ui->menubar->hide();
        statusBar()->hide();

        show_fullscreen(this);
    } else {
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
        show_fullscreen(render_window);
    }
}

void GMainWindow::HideFullscreen() {
    if (ui->action_Single_Window_Mode->isChecked()) {
        if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
            showNormal();
            restoreGeometry(UISettings::values.geometry);
        } else {
            hide();
            setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
            restoreGeometry(UISettings::values.geometry);
            raise();
            show();
        }

        statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
        ui->menubar->show();
    } else {
        if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
            render_window->showNormal();
            render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
        } else {
            render_window->hide();
            render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
            render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
            render_window->raise();
            render_window->show();
        }
    }
}

void GMainWindow::ToggleWindowMode() {
    if (ui->action_Single_Window_Mode->isChecked()) {
        // Render in the main window...
        render_window->BackupGeometry();
        ui->horizontalLayout->addWidget(render_window);
        render_window->setFocusPolicy(Qt::StrongFocus);
        if (emulation_running) {
            render_window->setVisible(true);
            render_window->setFocus();
            game_list->hide();
        }

    } else {
        // Render in a separate window...
        ui->horizontalLayout->removeWidget(render_window);
        render_window->setParent(nullptr);
        render_window->setFocusPolicy(Qt::NoFocus);
        if (emulation_running) {
            render_window->setVisible(true);
            render_window->RestoreGeometry();
            game_list->show();
        }
    }
}

void GMainWindow::ResetWindowSize(u32 width, u32 height) {
    const auto aspect_ratio = Layout::EmulationAspectRatio(
        static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
        static_cast<float>(height) / width);
    if (!ui->action_Single_Window_Mode->isChecked()) {
        render_window->resize(height / aspect_ratio, height);
    } else {
        const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
        const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
        resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
    }
}

void GMainWindow::ResetWindowSize720() {
    ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
}

void GMainWindow::ResetWindowSize900() {
    ResetWindowSize(1600U, 900U);
}

void GMainWindow::ResetWindowSize1080() {
    ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
}

void GMainWindow::OnConfigure() {
    const auto old_theme = UISettings::values.theme;
    const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();

    Settings::SetConfiguringGlobal(true);
    ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
    connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
            &GMainWindow::OnLanguageChanged);

    const auto result = configure_dialog.exec();
    if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
        !UISettings::values.reset_to_defaults) {
        // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
        // or `Reset to Defaults` button
        return;
    } else if (result == QDialog::Accepted) {
        // Only apply new changes if user hit Okay
        // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
        // Cancel
        configure_dialog.ApplyConfiguration();
    } else if (UISettings::values.reset_to_defaults) {
        LOG_INFO(Frontend, "Resetting all settings to defaults");
        if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
            LOG_WARNING(Frontend, "Failed to remove configuration file");
        }
        if (!Common::FS::RemoveDirContentsRecursively(
                Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
            LOG_WARNING(Frontend, "Failed to remove custom configuration files");
        }
        if (!Common::FS::RemoveDirRecursively(
                Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
            LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
        }

        // Explicitly save the game directories, since reinitializing config does not explicitly do
        // so.
        QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
        QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);

        Settings::values.disabled_addons.clear();

        config = std::make_unique<Config>(*system);
        UISettings::values.reset_to_defaults = false;

        UISettings::values.game_dirs = std::move(old_game_dirs);
        UISettings::values.favorited_ids = std::move(old_favorited_ids);

        InitializeRecentFileMenuActions();

        SetDefaultUIGeometry();
        RestoreUIState();

        ShowTelemetryCallout();
    }
    InitializeHotkeys();

    if (UISettings::values.theme != old_theme) {
        UpdateUITheme();
    }
    if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
        SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
    }
    emit UpdateThemedIcons();

    const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
    if (reload) {
        game_list->PopulateAsync(UISettings::values.game_dirs);
    }

    UISettings::values.configuration_applied = false;

    config->Save();

    if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
        render_window->installEventFilter(render_window);
        render_window->setAttribute(Qt::WA_Hover, true);
    } else {
        render_window->removeEventFilter(render_window);
        render_window->setAttribute(Qt::WA_Hover, false);
    }

    if (UISettings::values.hide_mouse) {
        mouse_hide_timer.start();
    }

    UpdateStatusButtons();
    controller_dialog->refreshConfiguration();
}

void GMainWindow::OnConfigureTas() {
    ConfigureTasDialog dialog(this);
    const auto result = dialog.exec();

    if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
        Settings::RestoreGlobalState(system->IsPoweredOn());
        return;
    } else if (result == QDialog::Accepted) {
        dialog.ApplyConfiguration();
    }
}

void GMainWindow::OnTasStartStop() {
    if (!emulation_running) {
        return;
    }

    // Disable system buttons to prevent TAS from executing a hotkey
    auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
    controller->ResetSystemButtons();

    input_subsystem->GetTas()->StartStop();
    OnTasStateChanged();
}

void GMainWindow::OnTasRecord() {
    if (!emulation_running) {
        return;
    }
    if (is_tas_recording_dialog_active) {
        return;
    }

    // Disable system buttons to prevent TAS from recording a hotkey
    auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
    controller->ResetSystemButtons();

    const bool is_recording = input_subsystem->GetTas()->Record();
    if (!is_recording) {
        is_tas_recording_dialog_active = true;
        ControllerNavigation* controller_navigation =
            new ControllerNavigation(system->HIDCore(), this);
        // Use QMessageBox instead of question so we can link controller navigation
        QMessageBox* box_dialog = new QMessageBox();
        box_dialog->setWindowTitle(tr("TAS Recording"));
        box_dialog->setText(tr("Overwrite file of player 1?"));
        box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
        box_dialog->setDefaultButton(QMessageBox::Yes);
        connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
                [box_dialog](Qt::Key key) {
                    QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
                    QCoreApplication::postEvent(box_dialog, event);
                });
        int res = box_dialog->exec();
        controller_navigation->UnloadController();
        input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
        is_tas_recording_dialog_active = false;
    }
    OnTasStateChanged();
}

void GMainWindow::OnTasReset() {
    input_subsystem->GetTas()->Reset();
}

void GMainWindow::OnToggleDockedMode() {
    const bool is_docked = Settings::values.use_docked_mode.GetValue();
    auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
    auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);

    if (!is_docked && handheld->IsConnected()) {
        QMessageBox::warning(this, tr("Invalid config detected"),
                             tr("Handheld controller can't be used on docked mode. Pro "
                                "controller will be selected."));
        handheld->Disconnect();
        player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
        player_1->Connect();
        controller_dialog->refreshConfiguration();
    }

    Settings::values.use_docked_mode.SetValue(!is_docked);
    dock_status_button->setChecked(!is_docked);
    OnDockedModeChanged(is_docked, !is_docked, *system);
}

void GMainWindow::OnToggleGpuAccuracy() {
    switch (Settings::values.gpu_accuracy.GetValue()) {
    case Settings::GPUAccuracy::High: {
        Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
        break;
    }
    case Settings::GPUAccuracy::Normal:
    case Settings::GPUAccuracy::Extreme:
    default: {
        Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
    }
    }

    system->ApplySettings();
    UpdateGPUAccuracyButton();
}

void GMainWindow::OnToggleAdaptingFilter() {
    auto filter = Settings::values.scaling_filter.GetValue();
    if (filter == Settings::ScalingFilter::LastFilter) {
        filter = Settings::ScalingFilter::NearestNeighbor;
    } else {
        filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
    }
    if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
        filter == Settings::ScalingFilter::Fsr) {
        filter = Settings::ScalingFilter::NearestNeighbor;
    }
    Settings::values.scaling_filter.SetValue(filter);
    filter_status_button->setChecked(true);
    UpdateFilterText();
}

void GMainWindow::OnConfigurePerGame() {
    const u64 title_id = system->GetCurrentProcessProgramID();
    OpenPerGameConfiguration(title_id, game_path.toStdString());
}

void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
    const auto v_file = Core::GetGameFileFromPath(vfs, file_name);

    Settings::SetConfiguringGlobal(false);
    ConfigurePerGame dialog(this, title_id, file_name, *system);
    dialog.LoadFromFile(v_file);
    const auto result = dialog.exec();

    if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
        Settings::RestoreGlobalState(system->IsPoweredOn());
        return;
    } else if (result == QDialog::Accepted) {
        dialog.ApplyConfiguration();
    }

    const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
    if (reload) {
        game_list->PopulateAsync(UISettings::values.game_dirs);
    }

    // Do not cause the global config to write local settings into the config file
    const bool is_powered_on = system->IsPoweredOn();
    Settings::RestoreGlobalState(is_powered_on);

    UISettings::values.configuration_applied = false;

    if (!is_powered_on) {
        config->Save();
    }
}

void GMainWindow::OnLoadAmiibo() {
    if (emu_thread == nullptr || !emu_thread->IsRunning()) {
        return;
    }
    if (is_amiibo_file_select_active) {
        return;
    }

    Service::SM::ServiceManager& sm = system->ServiceManager();
    auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
    if (nfc == nullptr) {
        QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
        return;
    }
    const auto nfc_state = nfc->GetCurrentState();
    if (nfc_state == Service::NFP::DeviceState::TagFound ||
        nfc_state == Service::NFP::DeviceState::TagMounted) {
        nfc->CloseAmiibo();
        QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
        return;
    }

    if (nfc_state != Service::NFP::DeviceState::SearchingForTag) {
        QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
        return;
    }

    is_amiibo_file_select_active = true;
    const QString extensions{QStringLiteral("*.bin")};
    const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
    const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
    is_amiibo_file_select_active = false;

    if (filename.isEmpty()) {
        return;
    }

    LoadAmiibo(filename);
}

void GMainWindow::LoadAmiibo(const QString& filename) {
    Service::SM::ServiceManager& sm = system->ServiceManager();
    auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
    if (nfc == nullptr) {
        return;
    }

    // Remove amiibo if one is connected
    const auto nfc_state = nfc->GetCurrentState();
    if (nfc_state == Service::NFP::DeviceState::TagFound ||
        nfc_state == Service::NFP::DeviceState::TagMounted) {
        nfc->CloseAmiibo();
        QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
        return;
    }

    QFile nfc_file{filename};
    if (!nfc_file.open(QIODevice::ReadOnly)) {
        QMessageBox::warning(this, tr("Error opening Amiibo data file"),
                             tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
        return;
    }

    const u64 nfc_file_size = nfc_file.size();
    std::vector<u8> buffer(nfc_file_size);
    const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
    if (nfc_file_size != read_size) {
        QMessageBox::warning(this, tr("Error reading Amiibo data file"),
                             tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
                                "was only able to read %2 bytes.")
                                 .arg(nfc_file_size)
                                 .arg(read_size));
        return;
    }

    if (!nfc->LoadAmiibo(buffer)) {
        QMessageBox::warning(this, tr("Error loading Amiibo data"),
                             tr("Unable to load Amiibo data."));
    }
}

void GMainWindow::OnOpenYuzuFolder() {
    QDesktopServices::openUrl(QUrl::fromLocalFile(
        QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
}

void GMainWindow::OnAbout() {
    AboutDialog aboutDialog(this);
    aboutDialog.exec();
}

void GMainWindow::OnToggleFilterBar() {
    game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
    if (ui->action_Show_Filter_Bar->isChecked()) {
        game_list->SetFilterFocus();
    } else {
        game_list->ClearFilter();
    }
}

void GMainWindow::OnToggleStatusBar() {
    statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}

void GMainWindow::OnCaptureScreenshot() {
    if (emu_thread == nullptr || !emu_thread->IsRunning()) {
        return;
    }

    const u64 title_id = system->GetCurrentProcessProgramID();
    const auto screenshot_path =
        QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
    const auto date =
        QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
    QString filename = QStringLiteral("%1/%2_%3.png")
                           .arg(screenshot_path)
                           .arg(title_id, 16, 16, QLatin1Char{'0'})
                           .arg(date);

    if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
        return;
    }

#ifdef _WIN32
    if (UISettings::values.enable_screenshot_save_as) {
        OnPauseGame();
        filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
                                                tr("PNG Image (*.png)"));
        OnStartGame();
        if (filename.isEmpty()) {
            return;
        }
    }
#endif
    render_window->CaptureScreenshot(filename);
}

// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
    const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
    const QDir config_dir =
        QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
    const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));

    if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
        LOG_ERROR(Frontend, "Failed to create new config file directory");
    }

    for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
        const auto filename = it->toStdString();
        if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
            continue;
        }
        const auto origin = config_dir_fs_path / filename;
        const auto destination = config_dir_fs_path / "custom" / filename;
        LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
        if (!Common::FS::RenameFile(origin, destination)) {
            // Delete the old config file if one already exists in the new location.
            Common::FS::RemoveFile(origin);
        }
    }
}

void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
                                    std::string_view gpu_vendor) {
    const auto branch_name = std::string(Common::g_scm_branch);
    const auto description = std::string(Common::g_scm_desc);
    const auto build_id = std::string(Common::g_build_id);

    const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
    const auto override_title =
        fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
    const auto window_title = override_title.empty() ? yuzu_title : override_title;

    if (title_name.empty()) {
        setWindowTitle(QString::fromStdString(window_title));
    } else {
        const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
            if (title_version.empty()) {
                return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
            }
            return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
                               gpu_vendor);
        }();
        setWindowTitle(QString::fromStdString(run_title));
    }
}

QString GMainWindow::GetTasStateDescription() const {
    auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
    switch (tas_status) {
    case InputCommon::TasInput::TasState::Running:
        return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
    case InputCommon::TasInput::TasState::Recording:
        return tr("TAS state: Recording %1").arg(total_tas_frames);
    case InputCommon::TasInput::TasState::Stopped:
        return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
    default:
        return tr("TAS State: Invalid");
    }
}

void GMainWindow::OnTasStateChanged() {
    bool is_running = false;
    bool is_recording = false;
    if (emulation_running) {
        const InputCommon::TasInput::TasState tas_status =
            std::get<0>(input_subsystem->GetTas()->GetStatus());
        is_running = tas_status == InputCommon::TasInput::TasState::Running;
        is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
    }

    ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
    ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));

    ui->action_TAS_Start->setEnabled(emulation_running);
    ui->action_TAS_Record->setEnabled(emulation_running);
    ui->action_TAS_Reset->setEnabled(emulation_running);
}

void GMainWindow::UpdateStatusBar() {
    if (emu_thread == nullptr || !system->IsPoweredOn()) {
        status_bar_update_timer.stop();
        return;
    }

    if (Settings::values.tas_enable) {
        tas_label->setText(GetTasStateDescription());
    } else {
        tas_label->clear();
    }

    auto results = system->GetAndResetPerfStats();
    auto& shader_notify = system->GPU().ShaderNotify();
    const int shaders_building = shader_notify.ShadersBuilding();

    if (shaders_building > 0) {
        shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
        shader_building_label->setVisible(true);
    } else {
        shader_building_label->setVisible(false);
    }

    const auto res_info = Settings::values.resolution_info;
    const auto res_scale = res_info.up_factor;
    res_scale_label->setText(
        tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));

    if (Settings::values.use_speed_limit.GetValue()) {
        emu_speed_label->setText(tr("Speed: %1% / %2%")
                                     .arg(results.emulation_speed * 100.0, 0, 'f', 0)
                                     .arg(Settings::values.speed_limit.GetValue()));
    } else {
        emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
    }
    if (Settings::values.disable_fps_limit) {
        game_fps_label->setText(
            tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
    } else {
        game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
    }
    emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

    res_scale_label->setVisible(true);
    emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
    game_fps_label->setVisible(true);
    emu_frametime_label->setVisible(true);
}

void GMainWindow::UpdateGPUAccuracyButton() {
    switch (Settings::values.gpu_accuracy.GetValue()) {
    case Settings::GPUAccuracy::Normal: {
        gpu_accuracy_button->setText(tr("GPU NORMAL"));
        gpu_accuracy_button->setChecked(false);
        break;
    }
    case Settings::GPUAccuracy::High: {
        gpu_accuracy_button->setText(tr("GPU HIGH"));
        gpu_accuracy_button->setChecked(true);
        break;
    }
    case Settings::GPUAccuracy::Extreme: {
        gpu_accuracy_button->setText(tr("GPU EXTREME"));
        gpu_accuracy_button->setChecked(true);
        break;
    }
    default: {
        gpu_accuracy_button->setText(tr("GPU ERROR"));
        gpu_accuracy_button->setChecked(true);
    }
    }
}

void GMainWindow::UpdateFilterText() {
    const auto filter = Settings::values.scaling_filter.GetValue();
    switch (filter) {
    case Settings::ScalingFilter::NearestNeighbor:
        filter_status_button->setText(tr("NEAREST"));
        break;
    case Settings::ScalingFilter::Bilinear:
        filter_status_button->setText(tr("BILINEAR"));
        break;
    case Settings::ScalingFilter::Bicubic:
        filter_status_button->setText(tr("BICUBIC"));
        break;
    case Settings::ScalingFilter::Gaussian:
        filter_status_button->setText(tr("GAUSSIAN"));
        break;
    case Settings::ScalingFilter::ScaleForce:
        filter_status_button->setText(tr("SCALEFORCE"));
        break;
    case Settings::ScalingFilter::Fsr:
        filter_status_button->setText(tr("FSR"));
        break;
    default:
        filter_status_button->setText(tr("BILINEAR"));
        break;
    }
}

void GMainWindow::UpdateAAText() {
    const auto aa_mode = Settings::values.anti_aliasing.GetValue();
    switch (aa_mode) {
    case Settings::AntiAliasing::None:
        aa_status_button->setText(tr("NO AA"));
        break;
    case Settings::AntiAliasing::Fxaa:
        aa_status_button->setText(tr("FXAA"));
        break;
    default:
        aa_status_button->setText(tr("NO AA"));
        break;
    }
}

void GMainWindow::UpdateStatusButtons() {
    dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
    renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
                                       Settings::RendererBackend::Vulkan);
    UpdateGPUAccuracyButton();
    UpdateFilterText();
    UpdateAAText();
}

void GMainWindow::UpdateUISettings() {
    if (!ui->action_Fullscreen->isChecked()) {
        UISettings::values.geometry = saveGeometry();
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
    }
    UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
    UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
    UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
    UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
    UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
    UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
    UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
    UISettings::values.first_start = false;
}

void GMainWindow::HideMouseCursor() {
    if (emu_thread == nullptr && UISettings::values.hide_mouse) {
        mouse_hide_timer.stop();
        ShowMouseCursor();
        return;
    }
    render_window->setCursor(QCursor(Qt::BlankCursor));
}

void GMainWindow::ShowMouseCursor() {
    render_window->unsetCursor();
    if (emu_thread != nullptr && UISettings::values.hide_mouse) {
        mouse_hide_timer.start();
    }
}

void GMainWindow::CenterMouseCursor() {
    if (emu_thread == nullptr || !Settings::values.mouse_panning) {
        mouse_center_timer.stop();
        return;
    }
    if (!this->isActiveWindow()) {
        mouse_center_timer.stop();
        return;
    }
    const int center_x = render_window->width() / 2;
    const int center_y = render_window->height() / 2;

    QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}

void GMainWindow::OnMouseActivity() {
    if (!Settings::values.mouse_panning) {
        ShowMouseCursor();
    }
    mouse_center_timer.stop();
}

void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
    QMessageBox::StandardButton answer;
    QString status_message;
    const QString common_message =
        tr("The game you are trying to load requires additional files from your Switch to be "
           "dumped "
           "before playing.<br/><br/>For more information on dumping these files, please see the "
           "following wiki page: <a "
           "href='https://yuzu-emu.org/wiki/"
           "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
           "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
           "quit "
           "back to the game list? Continuing emulation may result in crashes, corrupted save "
           "data, or other bugs.");
    switch (result) {
    case Core::SystemResultStatus::ErrorSystemFiles: {
        QString message;
        if (details.empty()) {
            message =
                tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
        } else {
            message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
                          .arg(QString::fromStdString(details), common_message);
        }

        answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
                                       QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
        status_message = tr("System Archive Missing");
        break;
    }

    case Core::SystemResultStatus::ErrorSharedFont: {
        const QString message =
            tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
        answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
                                       QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
        status_message = tr("Shared Font Missing");
        break;
    }

    default:
        answer = QMessageBox::question(
            this, tr("Fatal Error"),
            tr("yuzu has encountered a fatal error, please see the log for more details. "
               "For more information on accessing the log, please see the following page: "
               "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
               "to "
               "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
               "list? "
               "Continuing emulation may result in crashes, corrupted save data, or other "
               "bugs."),
            QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
        status_message = tr("Fatal Error encountered");
        break;
    }

    if (answer == QMessageBox::Yes) {
        if (emu_thread) {
            ShutdownGame();

            Settings::RestoreGlobalState(system->IsPoweredOn());
            UpdateStatusButtons();
        }
    } else {
        // Only show the message if the game is still running.
        if (emu_thread) {
            emu_thread->SetRunning(true);
            message_label->setText(status_message);
        }
    }
}

void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
    if (behavior == ReinitializeKeyBehavior::Warning) {
        const auto res = QMessageBox::information(
            this, tr("Confirm Key Rederivation"),
            tr("You are about to force rederive all of your keys. \nIf you do not know what "
               "this "
               "means or what you are doing, \nthis is a potentially destructive action. "
               "\nPlease "
               "make sure this is what you want \nand optionally make backups.\n\nThis will "
               "delete "
               "your autogenerated key files and re-run the key derivation module."),
            QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});

        if (res == QMessageBox::Cancel)
            return;

        const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);

        Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
        Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
        Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
    }

    Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
    if (keys.BaseDeriveNecessary()) {
        Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};

        const auto function = [this, &keys, &pdm] {
            keys.PopulateFromPartitionData(pdm);

            system->GetFileSystemController().CreateFactories(*vfs);
            keys.DeriveETicket(pdm, system->GetContentProvider());
        };

        QString errors;
        if (!pdm.HasFuses()) {
            errors += tr("Missing fuses");
        }
        if (!pdm.HasBoot0()) {
            errors += tr(" - Missing BOOT0");
        }
        if (!pdm.HasPackage2()) {
            errors += tr(" - Missing BCPKG2-1-Normal-Main");
        }
        if (!pdm.HasProdInfo()) {
            errors += tr(" - Missing PRODINFO");
        }
        if (!errors.isEmpty()) {
            QMessageBox::warning(
                this, tr("Derivation Components Missing"),
                tr("Encryption keys are missing. "
                   "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
                   "quickstart guide</a> to get all your keys, firmware and "
                   "games.<br><br><small>(%1)</small>")
                    .arg(errors));
        }

        QProgressDialog prog(this);
        prog.setRange(0, 0);
        prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
                             "system's performance."));
        prog.setWindowTitle(tr("Deriving Keys"));

        prog.show();

        auto future = QtConcurrent::run(function);
        while (!future.isFinished()) {
            QCoreApplication::processEvents();
        }

        prog.close();
    }

    system->GetFileSystemController().CreateFactories(*vfs);

    if (behavior == ReinitializeKeyBehavior::Warning) {
        game_list->PopulateAsync(UISettings::values.game_dirs);
    }
}

std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
                                                      u64 program_id) {
    const auto dlc_entries =
        installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
    std::vector<FileSys::ContentProviderEntry> dlc_match;
    dlc_match.reserve(dlc_entries.size());
    std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
                 [&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
                     return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
                            installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
                 });

    std::vector<u64> romfs_tids;
    romfs_tids.push_back(program_id);
    for (const auto& entry : dlc_match) {
        romfs_tids.push_back(entry.title_id);
    }

    if (romfs_tids.size() > 1) {
        QStringList list{QStringLiteral("Base")};
        for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
            list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
        }

        bool ok;
        const auto res = QInputDialog::getItem(
            this, tr("Select RomFS Dump Target"),
            tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
        if (!ok) {
            return {};
        }

        return romfs_tids[list.indexOf(res)];
    }

    return program_id;
}

bool GMainWindow::ConfirmClose() {
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
        return true;
    }
    const auto text = tr("Are you sure you want to close yuzu?");
    const auto answer = QMessageBox::question(this, tr("yuzu"), text);
    return answer != QMessageBox::No;
}

void GMainWindow::closeEvent(QCloseEvent* event) {
    if (!ConfirmClose()) {
        event->ignore();
        return;
    }

    UpdateUISettings();
    game_list->SaveInterfaceLayout();
    hotkey_registry.SaveHotkeys();

    // Unload controllers early
    controller_dialog->UnloadController();
    game_list->UnloadController();
    system->HIDCore().UnloadInputDevices();

    // Shutdown session if the emu thread is active...
    if (emu_thread != nullptr) {
        ShutdownGame();

        Settings::RestoreGlobalState(system->IsPoweredOn());
        UpdateStatusButtons();
    }

    render_window->close();

    QWidget::closeEvent(event);
}

static bool IsSingleFileDropEvent(const QMimeData* mime) {
    return mime->hasUrls() && mime->urls().length() == 1;
}

void GMainWindow::AcceptDropEvent(QDropEvent* event) {
    if (IsSingleFileDropEvent(event->mimeData())) {
        event->setDropAction(Qt::DropAction::LinkAction);
        event->accept();
    }
}

bool GMainWindow::DropAction(QDropEvent* event) {
    if (!IsSingleFileDropEvent(event->mimeData())) {
        return false;
    }

    const QMimeData* mime_data = event->mimeData();
    const QString& filename = mime_data->urls().at(0).toLocalFile();

    if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
        // Amiibo
        LoadAmiibo(filename);
    } else {
        // Game
        if (ConfirmChangeGame()) {
            BootGame(filename);
        }
    }
    return true;
}

void GMainWindow::dropEvent(QDropEvent* event) {
    DropAction(event);
}

void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
    AcceptDropEvent(event);
}

void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
    AcceptDropEvent(event);
}

void GMainWindow::leaveEvent(QEvent* event) {
    if (Settings::values.mouse_panning) {
        const QRect& rect = geometry();
        QPoint position = QCursor::pos();

        qint32 x = qBound(rect.left(), position.x(), rect.right());
        qint32 y = qBound(rect.top(), position.y(), rect.bottom());
        // Only start the timer if the mouse has left the window bound.
        // The leave event is also triggered when the window looses focus.
        if (x != position.x() || y != position.y()) {
            mouse_center_timer.start();
        }
        event->accept();
    }
}

bool GMainWindow::ConfirmChangeGame() {
    if (emu_thread == nullptr)
        return true;

    const auto answer = QMessageBox::question(
        this, tr("yuzu"),
        tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
        QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
    return answer != QMessageBox::No;
}

bool GMainWindow::ConfirmForceLockedExit() {
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
        return true;
    }
    const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
                         "Would you like to bypass this and exit anyway?");

    const auto answer = QMessageBox::question(this, tr("yuzu"), text);
    return answer != QMessageBox::No;
}

void GMainWindow::RequestGameExit() {
    auto& sm{system->ServiceManager()};
    auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
    auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
    bool has_signalled = false;

    if (applet_oe != nullptr) {
        applet_oe->GetMessageQueue()->RequestExit();
        has_signalled = true;
    }

    if (applet_ae != nullptr && !has_signalled) {
        applet_ae->GetMessageQueue()->RequestExit();
    }
}

void GMainWindow::filterBarSetChecked(bool state) {
    ui->action_Show_Filter_Bar->setChecked(state);
    emit(OnToggleFilterBar());
}

void GMainWindow::UpdateUITheme() {
    const QString default_theme = QStringLiteral("default");
    QString current_theme = UISettings::values.theme;
    QStringList theme_paths(default_theme_paths);

    if (current_theme.isEmpty()) {
        current_theme = default_theme;
    }

    if (current_theme != default_theme) {
        QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
        QFile f(theme_uri);
        if (!f.open(QFile::ReadOnly | QFile::Text)) {
            LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
                      UISettings::values.theme.toStdString());
            current_theme = default_theme;
        }
    }

    QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
    QFile f(theme_uri);
    if (f.open(QFile::ReadOnly | QFile::Text)) {
        QTextStream ts(&f);
        qApp->setStyleSheet(ts.readAll());
        setStyleSheet(ts.readAll());
    } else {
        LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
                  UISettings::values.theme.toStdString());
        qApp->setStyleSheet({});
        setStyleSheet({});
    }

    QPalette new_pal(qApp->palette());
    if (UISettings::IsDarkTheme()) {
        new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
    } else {
        new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
    }
    qApp->setPalette(new_pal);

    QIcon::setThemeName(current_theme);
    QIcon::setThemeSearchPaths(theme_paths);
}

void GMainWindow::LoadTranslation() {
    // If the selected language is English, no need to install any translation
    if (UISettings::values.language == QStringLiteral("en")) {
        return;
    }

    bool loaded;

    if (UISettings::values.language.isEmpty()) {
        // If the selected language is empty, use system locale
        loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
    } else {
        // Otherwise load from the specified file
        loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
    }

    if (loaded) {
        qApp->installTranslator(&translator);
    } else {
        UISettings::values.language = QStringLiteral("en");
    }
}

void GMainWindow::OnLanguageChanged(const QString& locale) {
    if (UISettings::values.language != QStringLiteral("en")) {
        qApp->removeTranslator(&translator);
    }

    UISettings::values.language = locale;
    LoadTranslation();
    ui->retranslateUi(this);
    UpdateWindowTitle();
}

void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
    if (state) {
        discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
    } else {
        discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
    }
#else
    discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
    discord_rpc->Update();
}

#ifdef main
#undef main
#endif

int main(int argc, char* argv[]) {
    Common::DetachedTasks detached_tasks;
    MicroProfileOnThreadCreate("Frontend");
    SCOPE_EXIT({ MicroProfileShutdown(); });

    Common::ConfigureNvidiaEnvironmentFlags();

    // Init settings params
    QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
    QCoreApplication::setApplicationName(QStringLiteral("yuzu"));

#ifdef _WIN32
    // Increases the maximum open file limit to 8192
    _setmaxstdio(8192);
#endif

#ifdef __APPLE__
    // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
    // But since we require the working directory to be the executable path for the location of
    // the user folder in the Qt Frontend, we need to cd into that working directory
    const auto bin_path = Common::FS::GetBundleDirectory() / "..";
    chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif

#ifdef __linux__
    // Set the DISPLAY variable in order to open web browsers
    // TODO (lat9nq): Find a better solution for AppImages to start external applications
    if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
        qputenv("DISPLAY", ":0");
    }
#endif

    // Enables the core to make the qt created contexts current on std::threads
    QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
    QApplication app(argc, argv);

    // Qt changes the locale and causes issues in float conversion using std::to_string() when
    // generating shaders
    setlocale(LC_ALL, "C");

    GMainWindow main_window{};
    // After settings have been loaded by GMainWindow, apply the filter
    main_window.show();

    QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
                     &GMainWindow::OnAppFocusStateChanged);

    int result = app.exec();
    detached_tasks.WaitForAllTasks();
    return result;
}