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-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/level/block/CampfireBlock.java.patch438
1 files changed, 438 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/level/block/CampfireBlock.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/level/block/CampfireBlock.java.patch
new file mode 100644
index 0000000000..9f0b06f9c2
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/level/block/CampfireBlock.java.patch
@@ -0,0 +1,438 @@
+--- a/net/minecraft/world/level/block/CampfireBlock.java
++++ b/net/minecraft/world/level/block/CampfireBlock.java
+@@ -3,7 +3,6 @@
+ import com.mojang.serialization.Codec;
+ import com.mojang.serialization.MapCodec;
+ import com.mojang.serialization.codecs.RecordCodecBuilder;
+-import com.mojang.serialization.codecs.RecordCodecBuilder.Instance;
+ import java.util.Optional;
+ import javax.annotation.Nullable;
+ import net.minecraft.core.BlockPos;
+@@ -16,7 +15,7 @@
+ import net.minecraft.tags.BlockTags;
+ import net.minecraft.util.RandomSource;
+ import net.minecraft.world.Containers;
+-import net.minecraft.world.InteractionHand;
++import net.minecraft.world.EnumHand;
+ import net.minecraft.world.InteractionResult;
+ import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.LivingEntity;
+@@ -35,69 +34,67 @@
+ import net.minecraft.world.level.block.entity.BlockEntityType;
+ import net.minecraft.world.level.block.entity.CampfireBlockEntity;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+ import net.minecraft.world.level.block.state.properties.DirectionProperty;
+ import net.minecraft.world.level.gameevent.GameEvent;
++import net.minecraft.world.level.material.Fluid;
+ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.level.material.Fluids;
+-import net.minecraft.world.level.pathfinder.PathComputationType;
++import net.minecraft.world.level.pathfinder.PathMode;
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.shapes.BooleanOp;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.Shapes;
+ import net.minecraft.world.phys.shapes.VoxelShape;
++// CraftBukkit start
++import org.bukkit.craftbukkit.block.CraftBlock;
++// CraftBukkit end
+
+ public class CampfireBlock extends BaseEntityBlock implements SimpleWaterloggedBlock {
+- public static final MapCodec<CampfireBlock> CODEC = RecordCodecBuilder.mapCodec(
+- instance -> instance.group(
+- Codec.BOOL.fieldOf("spawn_particles").forGetter(campfireBlock -> campfireBlock.spawnParticles),
+- Codec.intRange(0, 1000).fieldOf("fire_damage").forGetter(campfireBlock -> campfireBlock.fireDamage),
+- propertiesCodec()
+- )
+- .apply(instance, CampfireBlock::new)
+- );
+- protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 7.0, 16.0);
++
++ public static final MapCodec<CampfireBlock> CODEC = RecordCodecBuilder.mapCodec((instance) -> {
++ return instance.group(Codec.BOOL.fieldOf("spawn_particles").forGetter((blockcampfire) -> {
++ return blockcampfire.spawnParticles;
++ }), Codec.intRange(0, 1000).fieldOf("fire_damage").forGetter((blockcampfire) -> {
++ return blockcampfire.fireDamage;
++ }), propertiesCodec()).apply(instance, CampfireBlock::new);
++ });
++ protected static final VoxelShape SHAPE = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 7.0D, 16.0D);
+ public static final BooleanProperty LIT = BlockStateProperties.LIT;
+ public static final BooleanProperty SIGNAL_FIRE = BlockStateProperties.SIGNAL_FIRE;
+ public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
+ public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING;
+- private static final VoxelShape VIRTUAL_FENCE_POST = Block.box(6.0, 0.0, 6.0, 10.0, 16.0, 10.0);
++ private static final VoxelShape VIRTUAL_FENCE_POST = Block.box(6.0D, 0.0D, 6.0D, 10.0D, 16.0D, 10.0D);
+ private static final int SMOKE_DISTANCE = 5;
+ private final boolean spawnParticles;
+ private final int fireDamage;
+
+ @Override
+ public MapCodec<CampfireBlock> codec() {
+- return CODEC;
++ return CampfireBlock.CODEC;
+ }
+
+ public CampfireBlock(boolean spawnParticles, int fireDamage, BlockBehaviour.Properties properties) {
+ super(properties);
+ this.spawnParticles = spawnParticles;
+ this.fireDamage = fireDamage;
+- this.registerDefaultState(
+- this.stateDefinition
+- .any()
+- .setValue(LIT, Boolean.valueOf(true))
+- .setValue(SIGNAL_FIRE, Boolean.valueOf(false))
+- .setValue(WATERLOGGED, Boolean.valueOf(false))
+- .setValue(FACING, Direction.NORTH)
+- );
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(CampfireBlock.LIT, true)).setValue(CampfireBlock.SIGNAL_FIRE, false)).setValue(CampfireBlock.WATERLOGGED, false)).setValue(CampfireBlock.FACING, Direction.NORTH));
+ }
+
+ @Override
+- public InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
+- if (level.getBlockEntity(pos) instanceof CampfireBlockEntity campfireBlockEntity) {
+- ItemStack itemInHand = player.getItemInHand(hand);
+- Optional<RecipeHolder<CampfireCookingRecipe>> cookableRecipe = campfireBlockEntity.getCookableRecipe(itemInHand);
+- if (cookableRecipe.isPresent()) {
+- if (!level.isClientSide
+- && campfireBlockEntity.placeFood(
+- player, player.getAbilities().instabuild ? itemInHand.copy() : itemInHand, cookableRecipe.get().value().getCookingTime()
+- )) {
++ public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) {
++ BlockEntity tileentity = level.getBlockEntity(pos);
++
++ if (tileentity instanceof CampfireBlockEntity) {
++ CampfireBlockEntity tileentitycampfire = (CampfireBlockEntity) tileentity;
++ ItemStack itemstack = player.getItemInHand(hand);
++ Optional<RecipeHolder<CampfireCookingRecipe>> optional = tileentitycampfire.getCookableRecipe(itemstack);
++
++ if (optional.isPresent()) {
++ if (!level.isClientSide && tileentitycampfire.placeFood(player, player.getAbilities().instabuild ? itemstack.copy() : itemstack, ((CampfireCookingRecipe) ((RecipeHolder) optional.get()).value()).getCookingTime())) {
+ player.awardStat(Stats.INTERACT_WITH_CAMPFIRE);
+ return InteractionResult.SUCCESS;
+ }
+@@ -110,20 +107,23 @@
+ }
+
+ @Override
+- public void entityInside(BlockState state, Level level, BlockPos pos, Entity entity) {
+- if (state.getValue(LIT) && entity instanceof LivingEntity && !EnchantmentHelper.hasFrostWalker((LivingEntity)entity)) {
+- entity.hurt(level.damageSources().inFire(), (float)this.fireDamage);
++ public void entityInside(IBlockData state, Level level, BlockPos pos, Entity entity) {
++ if ((Boolean) state.getValue(CampfireBlock.LIT) && entity instanceof LivingEntity && !EnchantmentHelper.hasFrostWalker((LivingEntity) entity)) {
++ org.bukkit.craftbukkit.event.CraftEventFactory.blockDamage = CraftBlock.at(level, pos); // CraftBukkit
++ entity.hurt(level.damageSources().inFire(), (float) this.fireDamage);
++ org.bukkit.craftbukkit.event.CraftEventFactory.blockDamage = null; // CraftBukkit
+ }
+
+ super.entityInside(state, level, pos, entity);
+ }
+
+ @Override
+- public void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean isMoving) {
++ public void onRemove(IBlockData state, Level level, BlockPos pos, IBlockData newState, boolean isMoving) {
+ if (!state.is(newState.getBlock())) {
+- BlockEntity blockEntity = level.getBlockEntity(pos);
+- if (blockEntity instanceof CampfireBlockEntity) {
+- Containers.dropContents(level, pos, ((CampfireBlockEntity)blockEntity).getItems());
++ BlockEntity tileentity = level.getBlockEntity(pos);
++
++ if (tileentity instanceof CampfireBlockEntity) {
++ Containers.dropContents(level, pos, ((CampfireBlockEntity) tileentity).getItems());
+ }
+
+ super.onRemove(state, level, pos, newState, isMoving);
+@@ -132,102 +132,83 @@
+
+ @Nullable
+ @Override
+- public BlockState getStateForPlacement(BlockPlaceContext context) {
+- LevelAccessor level = context.getLevel();
+- BlockPos clickedPos = context.getClickedPos();
+- boolean flag = level.getFluidState(clickedPos).getType() == Fluids.WATER;
+- return this.defaultBlockState()
+- .setValue(WATERLOGGED, Boolean.valueOf(flag))
+- .setValue(SIGNAL_FIRE, Boolean.valueOf(this.isSmokeSource(level.getBlockState(clickedPos.below()))))
+- .setValue(LIT, Boolean.valueOf(!flag))
+- .setValue(FACING, context.getHorizontalDirection());
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ Level world = context.getLevel();
++ BlockPos blockposition = context.getClickedPos();
++ boolean flag = world.getFluidState(blockposition).getType() == Fluids.WATER;
++
++ return (IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.defaultBlockState().setValue(CampfireBlock.WATERLOGGED, flag)).setValue(CampfireBlock.SIGNAL_FIRE, this.isSmokeSource(world.getBlockState(blockposition.below())))).setValue(CampfireBlock.LIT, !flag)).setValue(CampfireBlock.FACING, context.getHorizontalDirection());
+ }
+
+ @Override
+- public BlockState updateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
+- if (state.getValue(WATERLOGGED)) {
+- level.scheduleTick(currentPos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
++ if ((Boolean) state.getValue(CampfireBlock.WATERLOGGED)) {
++ level.scheduleTick(currentPos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(level));
+ }
+
+- return facing == Direction.DOWN
+- ? state.setValue(SIGNAL_FIRE, Boolean.valueOf(this.isSmokeSource(facingState)))
+- : super.updateShape(state, facing, facingState, level, currentPos, facingPos);
++ return facing == Direction.DOWN ? (IBlockData) state.setValue(CampfireBlock.SIGNAL_FIRE, this.isSmokeSource(facingState)) : super.updateShape(state, facing, facingState, level, currentPos, facingPos);
+ }
+
+- private boolean isSmokeSource(BlockState state) {
++ private boolean isSmokeSource(IBlockData state) {
+ return state.is(Blocks.HAY_BLOCK);
+ }
+
+ @Override
+- public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
+- return SHAPE;
++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ return CampfireBlock.SHAPE;
+ }
+
+ @Override
+- public RenderShape getRenderShape(BlockState state) {
+- return RenderShape.MODEL;
++ public EnumRenderType getRenderShape(IBlockData state) {
++ return EnumRenderType.MODEL;
+ }
+
+ @Override
+- public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
+- if (state.getValue(LIT)) {
++ public void animateTick(IBlockData state, Level level, BlockPos pos, RandomSource random) {
++ if ((Boolean) state.getValue(CampfireBlock.LIT)) {
+ if (random.nextInt(10) == 0) {
+- level.playLocalSound(
+- (double)pos.getX() + 0.5,
+- (double)pos.getY() + 0.5,
+- (double)pos.getZ() + 0.5,
+- SoundEvents.CAMPFIRE_CRACKLE,
+- SoundSource.BLOCKS,
+- 0.5F + random.nextFloat(),
+- random.nextFloat() * 0.7F + 0.6F,
+- false
+- );
++ level.playLocalSound((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, SoundEvents.CAMPFIRE_CRACKLE, SoundSource.BLOCKS, 0.5F + random.nextFloat(), random.nextFloat() * 0.7F + 0.6F, false);
+ }
+
+ if (this.spawnParticles && random.nextInt(5) == 0) {
+- for (int i = 0; i < random.nextInt(1) + 1; i++) {
+- level.addParticle(
+- ParticleTypes.LAVA,
+- (double)pos.getX() + 0.5,
+- (double)pos.getY() + 0.5,
+- (double)pos.getZ() + 0.5,
+- (double)(random.nextFloat() / 2.0F),
+- 5.0E-5,
+- (double)(random.nextFloat() / 2.0F)
+- );
++ for (int i = 0; i < random.nextInt(1) + 1; ++i) {
++ level.addParticle(ParticleTypes.LAVA, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (double) (random.nextFloat() / 2.0F), 5.0E-5D, (double) (random.nextFloat() / 2.0F));
+ }
+ }
++
+ }
+ }
+
+- public static void dowse(@Nullable Entity entity, LevelAccessor level, BlockPos pos, BlockState state) {
++ public static void dowse(@Nullable Entity entity, LevelAccessor level, BlockPos pos, IBlockData state) {
+ if (level.isClientSide()) {
+- for (int i = 0; i < 20; i++) {
+- makeParticles((Level)level, pos, state.getValue(SIGNAL_FIRE), true);
++ for (int i = 0; i < 20; ++i) {
++ makeParticles((Level) level, pos, (Boolean) state.getValue(CampfireBlock.SIGNAL_FIRE), true);
+ }
+ }
+
+- BlockEntity blockEntity = level.getBlockEntity(pos);
+- if (blockEntity instanceof CampfireBlockEntity) {
+- ((CampfireBlockEntity)blockEntity).dowse();
++ BlockEntity tileentity = level.getBlockEntity(pos);
++
++ if (tileentity instanceof CampfireBlockEntity) {
++ ((CampfireBlockEntity) tileentity).dowse();
+ }
+
+ level.gameEvent(entity, GameEvent.BLOCK_CHANGE, pos);
+ }
+
+ @Override
+- public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
+- if (!state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
+- boolean flag = state.getValue(LIT);
++ public boolean placeLiquid(LevelAccessor level, BlockPos pos, IBlockData state, FluidState fluidState) {
++ if (!(Boolean) state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
++ boolean flag = (Boolean) state.getValue(CampfireBlock.LIT);
++
+ if (flag) {
+ if (!level.isClientSide()) {
+- level.playSound(null, pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 1.0F, 1.0F);
++ level.playSound((Player) null, pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 1.0F, 1.0F);
+ }
+
+- dowse(null, level, pos, state);
++ dowse((Entity) null, level, pos, state);
+ }
+
+- level.setBlock(pos, state.setValue(WATERLOGGED, Boolean.valueOf(true)).setValue(LIT, Boolean.valueOf(false)), 3);
++ level.setBlock(pos, (IBlockData) ((IBlockData) state.setValue(CampfireBlock.WATERLOGGED, true)).setValue(CampfireBlock.LIT, false), 3);
+ level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level));
+ return true;
+ } else {
+@@ -236,106 +217,95 @@
+ }
+
+ @Override
+- public void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) {
+- BlockPos blockPos = hit.getBlockPos();
+- if (!level.isClientSide && projectile.isOnFire() && projectile.mayInteract(level, blockPos) && !state.getValue(LIT) && !state.getValue(WATERLOGGED)) {
+- level.setBlock(blockPos, state.setValue(BlockStateProperties.LIT, Boolean.valueOf(true)), 11);
++ public void onProjectileHit(Level level, IBlockData state, BlockHitResult hit, Projectile projectile) {
++ BlockPos blockposition = hit.getBlockPos();
++
++ if (!level.isClientSide && projectile.isOnFire() && projectile.mayInteract(level, blockposition) && !(Boolean) state.getValue(CampfireBlock.LIT) && !(Boolean) state.getValue(CampfireBlock.WATERLOGGED)) {
++ // CraftBukkit start
++ if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockIgniteEvent(level, blockposition, projectile).isCancelled()) {
++ return;
++ }
++ // CraftBukkit end
++ level.setBlock(blockposition, (IBlockData) state.setValue(BlockStateProperties.LIT, true), 11);
+ }
++
+ }
+
+ public static void makeParticles(Level level, BlockPos pos, boolean isSignalFire, boolean spawnExtraSmoke) {
+- RandomSource random = level.getRandom();
+- SimpleParticleType simpleParticleType = isSignalFire ? ParticleTypes.CAMPFIRE_SIGNAL_SMOKE : ParticleTypes.CAMPFIRE_COSY_SMOKE;
+- level.addAlwaysVisibleParticle(
+- simpleParticleType,
+- true,
+- (double)pos.getX() + 0.5 + random.nextDouble() / 3.0 * (double)(random.nextBoolean() ? 1 : -1),
+- (double)pos.getY() + random.nextDouble() + random.nextDouble(),
+- (double)pos.getZ() + 0.5 + random.nextDouble() / 3.0 * (double)(random.nextBoolean() ? 1 : -1),
+- 0.0,
+- 0.07,
+- 0.0
+- );
++ RandomSource randomsource = level.getRandom();
++ SimpleParticleType particletype = isSignalFire ? ParticleTypes.CAMPFIRE_SIGNAL_SMOKE : ParticleTypes.CAMPFIRE_COSY_SMOKE;
++
++ level.addAlwaysVisibleParticle(particletype, true, (double) pos.getX() + 0.5D + randomsource.nextDouble() / 3.0D * (double) (randomsource.nextBoolean() ? 1 : -1), (double) pos.getY() + randomsource.nextDouble() + randomsource.nextDouble(), (double) pos.getZ() + 0.5D + randomsource.nextDouble() / 3.0D * (double) (randomsource.nextBoolean() ? 1 : -1), 0.0D, 0.07D, 0.0D);
+ if (spawnExtraSmoke) {
+- level.addParticle(
+- ParticleTypes.SMOKE,
+- (double)pos.getX() + 0.5 + random.nextDouble() / 4.0 * (double)(random.nextBoolean() ? 1 : -1),
+- (double)pos.getY() + 0.4,
+- (double)pos.getZ() + 0.5 + random.nextDouble() / 4.0 * (double)(random.nextBoolean() ? 1 : -1),
+- 0.0,
+- 0.005,
+- 0.0
+- );
++ level.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5D + randomsource.nextDouble() / 4.0D * (double) (randomsource.nextBoolean() ? 1 : -1), (double) pos.getY() + 0.4D, (double) pos.getZ() + 0.5D + randomsource.nextDouble() / 4.0D * (double) (randomsource.nextBoolean() ? 1 : -1), 0.0D, 0.005D, 0.0D);
+ }
++
+ }
+
+ public static boolean isSmokeyPos(Level level, BlockPos pos) {
+- for (int i = 1; i <= 5; i++) {
+- BlockPos blockPos = pos.below(i);
+- BlockState blockState = level.getBlockState(blockPos);
+- if (isLitCampfire(blockState)) {
++ for (int i = 1; i <= 5; ++i) {
++ BlockPos blockposition1 = pos.below(i);
++ IBlockData iblockdata = level.getBlockState(blockposition1);
++
++ if (isLitCampfire(iblockdata)) {
+ return true;
+ }
+
+- boolean flag = Shapes.joinIsNotEmpty(VIRTUAL_FENCE_POST, blockState.getCollisionShape(level, pos, CollisionContext.empty()), BooleanOp.AND);
++ boolean flag = Shapes.joinIsNotEmpty(CampfireBlock.VIRTUAL_FENCE_POST, iblockdata.getCollisionShape(level, pos, CollisionContext.empty()), BooleanOp.AND);
++
+ if (flag) {
+- BlockState blockState1 = level.getBlockState(blockPos.below());
+- return isLitCampfire(blockState1);
++ IBlockData iblockdata1 = level.getBlockState(blockposition1.below());
++
++ return isLitCampfire(iblockdata1);
+ }
+ }
+
+ return false;
+ }
+
+- public static boolean isLitCampfire(BlockState state) {
+- return state.hasProperty(LIT) && state.is(BlockTags.CAMPFIRES) && state.getValue(LIT);
++ public static boolean isLitCampfire(IBlockData state) {
++ return state.hasProperty(CampfireBlock.LIT) && state.is(BlockTags.CAMPFIRES) && (Boolean) state.getValue(CampfireBlock.LIT);
+ }
+
+ @Override
+- public FluidState getFluidState(BlockState state) {
+- return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
++ public FluidState getFluidState(IBlockData state) {
++ return (Boolean) state.getValue(CampfireBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
+ }
+
+ @Override
+- public BlockState rotate(BlockState state, Rotation rot) {
+- return state.setValue(FACING, rot.rotate(state.getValue(FACING)));
++ public IBlockData rotate(IBlockData state, Rotation rot) {
++ return (IBlockData) state.setValue(CampfireBlock.FACING, rot.rotate((Direction) state.getValue(CampfireBlock.FACING)));
+ }
+
+ @Override
+- public BlockState mirror(BlockState state, Mirror mirror) {
+- return state.rotate(mirror.getRotation(state.getValue(FACING)));
++ public IBlockData mirror(IBlockData state, Mirror mirror) {
++ return state.rotate(mirror.getRotation((Direction) state.getValue(CampfireBlock.FACING)));
+ }
+
+ @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
+- builder.add(LIT, SIGNAL_FIRE, WATERLOGGED, FACING);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(CampfireBlock.LIT, CampfireBlock.SIGNAL_FIRE, CampfireBlock.WATERLOGGED, CampfireBlock.FACING);
+ }
+
+ @Override
+- public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
++ public BlockEntity newBlockEntity(BlockPos pos, IBlockData state) {
+ return new CampfireBlockEntity(pos, state);
+ }
+
+ @Nullable
+ @Override
+- public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
+- if (level.isClientSide) {
+- return state.getValue(LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::particleTick) : null;
+- } else {
+- return state.getValue(LIT)
+- ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cookTick)
+- : createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cooldownTick);
+- }
++ public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, IBlockData state, BlockEntityType<T> blockEntityType) {
++ return level.isClientSide ? ((Boolean) state.getValue(CampfireBlock.LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::particleTick) : null) : ((Boolean) state.getValue(CampfireBlock.LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cookTick) : createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cooldownTick));
+ }
+
+ @Override
+- public boolean isPathfindable(BlockState state, BlockGetter level, BlockPos pos, PathComputationType type) {
++ public boolean isPathfindable(IBlockData state, BlockGetter level, BlockPos pos, PathMode type) {
+ return false;
+ }
+
+- public static boolean canLight(BlockState state) {
+- return state.is(BlockTags.CAMPFIRES, blockStateBase -> blockStateBase.hasProperty(WATERLOGGED) && blockStateBase.hasProperty(LIT))
+- && !state.getValue(WATERLOGGED)
+- && !state.getValue(LIT);
++ public static boolean canLight(IBlockData state) {
++ return state.is(BlockTags.CAMPFIRES, (blockbase_blockdata) -> {
++ return blockbase_blockdata.hasProperty(CampfireBlock.WATERLOGGED) && blockbase_blockdata.hasProperty(CampfireBlock.LIT);
++ }) && !(Boolean) state.getValue(CampfireBlock.WATERLOGGED) && !(Boolean) state.getValue(CampfireBlock.LIT);
+ }
+ }