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path: root/patch-remap/mache-vineflower/net/minecraft/world/level/block/CampfireBlock.java.patch
blob: 9f0b06f9c239f51977bffb0f33229e760527b0d3 (plain)
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--- a/net/minecraft/world/level/block/CampfireBlock.java
+++ b/net/minecraft/world/level/block/CampfireBlock.java
@@ -3,7 +3,6 @@
 import com.mojang.serialization.Codec;
 import com.mojang.serialization.MapCodec;
 import com.mojang.serialization.codecs.RecordCodecBuilder;
-import com.mojang.serialization.codecs.RecordCodecBuilder.Instance;
 import java.util.Optional;
 import javax.annotation.Nullable;
 import net.minecraft.core.BlockPos;
@@ -16,7 +15,7 @@
 import net.minecraft.tags.BlockTags;
 import net.minecraft.util.RandomSource;
 import net.minecraft.world.Containers;
-import net.minecraft.world.InteractionHand;
+import net.minecraft.world.EnumHand;
 import net.minecraft.world.InteractionResult;
 import net.minecraft.world.entity.Entity;
 import net.minecraft.world.entity.LivingEntity;
@@ -35,69 +34,67 @@
 import net.minecraft.world.level.block.entity.BlockEntityType;
 import net.minecraft.world.level.block.entity.CampfireBlockEntity;
 import net.minecraft.world.level.block.state.BlockBehaviour;
-import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.block.state.IBlockData;
 import net.minecraft.world.level.block.state.StateDefinition;
 import net.minecraft.world.level.block.state.properties.BlockStateProperties;
 import net.minecraft.world.level.block.state.properties.BooleanProperty;
 import net.minecraft.world.level.block.state.properties.DirectionProperty;
 import net.minecraft.world.level.gameevent.GameEvent;
+import net.minecraft.world.level.material.Fluid;
 import net.minecraft.world.level.material.FluidState;
 import net.minecraft.world.level.material.Fluids;
-import net.minecraft.world.level.pathfinder.PathComputationType;
+import net.minecraft.world.level.pathfinder.PathMode;
 import net.minecraft.world.phys.BlockHitResult;
 import net.minecraft.world.phys.shapes.BooleanOp;
 import net.minecraft.world.phys.shapes.CollisionContext;
 import net.minecraft.world.phys.shapes.Shapes;
 import net.minecraft.world.phys.shapes.VoxelShape;
+// CraftBukkit start
+import org.bukkit.craftbukkit.block.CraftBlock;
+// CraftBukkit end
 
 public class CampfireBlock extends BaseEntityBlock implements SimpleWaterloggedBlock {
-    public static final MapCodec<CampfireBlock> CODEC = RecordCodecBuilder.mapCodec(
-        instance -> instance.group(
-                    Codec.BOOL.fieldOf("spawn_particles").forGetter(campfireBlock -> campfireBlock.spawnParticles),
-                    Codec.intRange(0, 1000).fieldOf("fire_damage").forGetter(campfireBlock -> campfireBlock.fireDamage),
-                    propertiesCodec()
-                )
-                .apply(instance, CampfireBlock::new)
-    );
-    protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 7.0, 16.0);
+
+    public static final MapCodec<CampfireBlock> CODEC = RecordCodecBuilder.mapCodec((instance) -> {
+        return instance.group(Codec.BOOL.fieldOf("spawn_particles").forGetter((blockcampfire) -> {
+            return blockcampfire.spawnParticles;
+        }), Codec.intRange(0, 1000).fieldOf("fire_damage").forGetter((blockcampfire) -> {
+            return blockcampfire.fireDamage;
+        }), propertiesCodec()).apply(instance, CampfireBlock::new);
+    });
+    protected static final VoxelShape SHAPE = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 7.0D, 16.0D);
     public static final BooleanProperty LIT = BlockStateProperties.LIT;
     public static final BooleanProperty SIGNAL_FIRE = BlockStateProperties.SIGNAL_FIRE;
     public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
     public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING;
-    private static final VoxelShape VIRTUAL_FENCE_POST = Block.box(6.0, 0.0, 6.0, 10.0, 16.0, 10.0);
+    private static final VoxelShape VIRTUAL_FENCE_POST = Block.box(6.0D, 0.0D, 6.0D, 10.0D, 16.0D, 10.0D);
     private static final int SMOKE_DISTANCE = 5;
     private final boolean spawnParticles;
     private final int fireDamage;
 
     @Override
     public MapCodec<CampfireBlock> codec() {
-        return CODEC;
+        return CampfireBlock.CODEC;
     }
 
     public CampfireBlock(boolean spawnParticles, int fireDamage, BlockBehaviour.Properties properties) {
         super(properties);
         this.spawnParticles = spawnParticles;
         this.fireDamage = fireDamage;
-        this.registerDefaultState(
-            this.stateDefinition
-                .any()
-                .setValue(LIT, Boolean.valueOf(true))
-                .setValue(SIGNAL_FIRE, Boolean.valueOf(false))
-                .setValue(WATERLOGGED, Boolean.valueOf(false))
-                .setValue(FACING, Direction.NORTH)
-        );
+        this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(CampfireBlock.LIT, true)).setValue(CampfireBlock.SIGNAL_FIRE, false)).setValue(CampfireBlock.WATERLOGGED, false)).setValue(CampfireBlock.FACING, Direction.NORTH));
     }
 
     @Override
-    public InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
-        if (level.getBlockEntity(pos) instanceof CampfireBlockEntity campfireBlockEntity) {
-            ItemStack itemInHand = player.getItemInHand(hand);
-            Optional<RecipeHolder<CampfireCookingRecipe>> cookableRecipe = campfireBlockEntity.getCookableRecipe(itemInHand);
-            if (cookableRecipe.isPresent()) {
-                if (!level.isClientSide
-                    && campfireBlockEntity.placeFood(
-                        player, player.getAbilities().instabuild ? itemInHand.copy() : itemInHand, cookableRecipe.get().value().getCookingTime()
-                    )) {
+    public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) {
+        BlockEntity tileentity = level.getBlockEntity(pos);
+
+        if (tileentity instanceof CampfireBlockEntity) {
+            CampfireBlockEntity tileentitycampfire = (CampfireBlockEntity) tileentity;
+            ItemStack itemstack = player.getItemInHand(hand);
+            Optional<RecipeHolder<CampfireCookingRecipe>> optional = tileentitycampfire.getCookableRecipe(itemstack);
+
+            if (optional.isPresent()) {
+                if (!level.isClientSide && tileentitycampfire.placeFood(player, player.getAbilities().instabuild ? itemstack.copy() : itemstack, ((CampfireCookingRecipe) ((RecipeHolder) optional.get()).value()).getCookingTime())) {
                     player.awardStat(Stats.INTERACT_WITH_CAMPFIRE);
                     return InteractionResult.SUCCESS;
                 }
@@ -110,20 +107,23 @@
     }
 
     @Override
-    public void entityInside(BlockState state, Level level, BlockPos pos, Entity entity) {
-        if (state.getValue(LIT) && entity instanceof LivingEntity && !EnchantmentHelper.hasFrostWalker((LivingEntity)entity)) {
-            entity.hurt(level.damageSources().inFire(), (float)this.fireDamage);
+    public void entityInside(IBlockData state, Level level, BlockPos pos, Entity entity) {
+        if ((Boolean) state.getValue(CampfireBlock.LIT) && entity instanceof LivingEntity && !EnchantmentHelper.hasFrostWalker((LivingEntity) entity)) {
+            org.bukkit.craftbukkit.event.CraftEventFactory.blockDamage = CraftBlock.at(level, pos); // CraftBukkit
+            entity.hurt(level.damageSources().inFire(), (float) this.fireDamage);
+            org.bukkit.craftbukkit.event.CraftEventFactory.blockDamage = null; // CraftBukkit
         }
 
         super.entityInside(state, level, pos, entity);
     }
 
     @Override
-    public void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean isMoving) {
+    public void onRemove(IBlockData state, Level level, BlockPos pos, IBlockData newState, boolean isMoving) {
         if (!state.is(newState.getBlock())) {
-            BlockEntity blockEntity = level.getBlockEntity(pos);
-            if (blockEntity instanceof CampfireBlockEntity) {
-                Containers.dropContents(level, pos, ((CampfireBlockEntity)blockEntity).getItems());
+            BlockEntity tileentity = level.getBlockEntity(pos);
+
+            if (tileentity instanceof CampfireBlockEntity) {
+                Containers.dropContents(level, pos, ((CampfireBlockEntity) tileentity).getItems());
             }
 
             super.onRemove(state, level, pos, newState, isMoving);
@@ -132,102 +132,83 @@
 
     @Nullable
     @Override
-    public BlockState getStateForPlacement(BlockPlaceContext context) {
-        LevelAccessor level = context.getLevel();
-        BlockPos clickedPos = context.getClickedPos();
-        boolean flag = level.getFluidState(clickedPos).getType() == Fluids.WATER;
-        return this.defaultBlockState()
-            .setValue(WATERLOGGED, Boolean.valueOf(flag))
-            .setValue(SIGNAL_FIRE, Boolean.valueOf(this.isSmokeSource(level.getBlockState(clickedPos.below()))))
-            .setValue(LIT, Boolean.valueOf(!flag))
-            .setValue(FACING, context.getHorizontalDirection());
+    public IBlockData getStateForPlacement(BlockPlaceContext context) {
+        Level world = context.getLevel();
+        BlockPos blockposition = context.getClickedPos();
+        boolean flag = world.getFluidState(blockposition).getType() == Fluids.WATER;
+
+        return (IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.defaultBlockState().setValue(CampfireBlock.WATERLOGGED, flag)).setValue(CampfireBlock.SIGNAL_FIRE, this.isSmokeSource(world.getBlockState(blockposition.below())))).setValue(CampfireBlock.LIT, !flag)).setValue(CampfireBlock.FACING, context.getHorizontalDirection());
     }
 
     @Override
-    public BlockState updateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
-        if (state.getValue(WATERLOGGED)) {
-            level.scheduleTick(currentPos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
+    public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
+        if ((Boolean) state.getValue(CampfireBlock.WATERLOGGED)) {
+            level.scheduleTick(currentPos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(level));
         }
 
-        return facing == Direction.DOWN
-            ? state.setValue(SIGNAL_FIRE, Boolean.valueOf(this.isSmokeSource(facingState)))
-            : super.updateShape(state, facing, facingState, level, currentPos, facingPos);
+        return facing == Direction.DOWN ? (IBlockData) state.setValue(CampfireBlock.SIGNAL_FIRE, this.isSmokeSource(facingState)) : super.updateShape(state, facing, facingState, level, currentPos, facingPos);
     }
 
-    private boolean isSmokeSource(BlockState state) {
+    private boolean isSmokeSource(IBlockData state) {
         return state.is(Blocks.HAY_BLOCK);
     }
 
     @Override
-    public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
-        return SHAPE;
+    public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
+        return CampfireBlock.SHAPE;
     }
 
     @Override
-    public RenderShape getRenderShape(BlockState state) {
-        return RenderShape.MODEL;
+    public EnumRenderType getRenderShape(IBlockData state) {
+        return EnumRenderType.MODEL;
     }
 
     @Override
-    public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
-        if (state.getValue(LIT)) {
+    public void animateTick(IBlockData state, Level level, BlockPos pos, RandomSource random) {
+        if ((Boolean) state.getValue(CampfireBlock.LIT)) {
             if (random.nextInt(10) == 0) {
-                level.playLocalSound(
-                    (double)pos.getX() + 0.5,
-                    (double)pos.getY() + 0.5,
-                    (double)pos.getZ() + 0.5,
-                    SoundEvents.CAMPFIRE_CRACKLE,
-                    SoundSource.BLOCKS,
-                    0.5F + random.nextFloat(),
-                    random.nextFloat() * 0.7F + 0.6F,
-                    false
-                );
+                level.playLocalSound((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, SoundEvents.CAMPFIRE_CRACKLE, SoundSource.BLOCKS, 0.5F + random.nextFloat(), random.nextFloat() * 0.7F + 0.6F, false);
             }
 
             if (this.spawnParticles && random.nextInt(5) == 0) {
-                for (int i = 0; i < random.nextInt(1) + 1; i++) {
-                    level.addParticle(
-                        ParticleTypes.LAVA,
-                        (double)pos.getX() + 0.5,
-                        (double)pos.getY() + 0.5,
-                        (double)pos.getZ() + 0.5,
-                        (double)(random.nextFloat() / 2.0F),
-                        5.0E-5,
-                        (double)(random.nextFloat() / 2.0F)
-                    );
+                for (int i = 0; i < random.nextInt(1) + 1; ++i) {
+                    level.addParticle(ParticleTypes.LAVA, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (double) (random.nextFloat() / 2.0F), 5.0E-5D, (double) (random.nextFloat() / 2.0F));
                 }
             }
+
         }
     }
 
-    public static void dowse(@Nullable Entity entity, LevelAccessor level, BlockPos pos, BlockState state) {
+    public static void dowse(@Nullable Entity entity, LevelAccessor level, BlockPos pos, IBlockData state) {
         if (level.isClientSide()) {
-            for (int i = 0; i < 20; i++) {
-                makeParticles((Level)level, pos, state.getValue(SIGNAL_FIRE), true);
+            for (int i = 0; i < 20; ++i) {
+                makeParticles((Level) level, pos, (Boolean) state.getValue(CampfireBlock.SIGNAL_FIRE), true);
             }
         }
 
-        BlockEntity blockEntity = level.getBlockEntity(pos);
-        if (blockEntity instanceof CampfireBlockEntity) {
-            ((CampfireBlockEntity)blockEntity).dowse();
+        BlockEntity tileentity = level.getBlockEntity(pos);
+
+        if (tileentity instanceof CampfireBlockEntity) {
+            ((CampfireBlockEntity) tileentity).dowse();
         }
 
         level.gameEvent(entity, GameEvent.BLOCK_CHANGE, pos);
     }
 
     @Override
-    public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
-        if (!state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
-            boolean flag = state.getValue(LIT);
+    public boolean placeLiquid(LevelAccessor level, BlockPos pos, IBlockData state, FluidState fluidState) {
+        if (!(Boolean) state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
+            boolean flag = (Boolean) state.getValue(CampfireBlock.LIT);
+
             if (flag) {
                 if (!level.isClientSide()) {
-                    level.playSound(null, pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 1.0F, 1.0F);
+                    level.playSound((Player) null, pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 1.0F, 1.0F);
                 }
 
-                dowse(null, level, pos, state);
+                dowse((Entity) null, level, pos, state);
             }
 
-            level.setBlock(pos, state.setValue(WATERLOGGED, Boolean.valueOf(true)).setValue(LIT, Boolean.valueOf(false)), 3);
+            level.setBlock(pos, (IBlockData) ((IBlockData) state.setValue(CampfireBlock.WATERLOGGED, true)).setValue(CampfireBlock.LIT, false), 3);
             level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level));
             return true;
         } else {
@@ -236,106 +217,95 @@
     }
 
     @Override
-    public void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) {
-        BlockPos blockPos = hit.getBlockPos();
-        if (!level.isClientSide && projectile.isOnFire() && projectile.mayInteract(level, blockPos) && !state.getValue(LIT) && !state.getValue(WATERLOGGED)) {
-            level.setBlock(blockPos, state.setValue(BlockStateProperties.LIT, Boolean.valueOf(true)), 11);
+    public void onProjectileHit(Level level, IBlockData state, BlockHitResult hit, Projectile projectile) {
+        BlockPos blockposition = hit.getBlockPos();
+
+        if (!level.isClientSide && projectile.isOnFire() && projectile.mayInteract(level, blockposition) && !(Boolean) state.getValue(CampfireBlock.LIT) && !(Boolean) state.getValue(CampfireBlock.WATERLOGGED)) {
+            // CraftBukkit start
+            if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockIgniteEvent(level, blockposition, projectile).isCancelled()) {
+                return;
+            }
+            // CraftBukkit end
+            level.setBlock(blockposition, (IBlockData) state.setValue(BlockStateProperties.LIT, true), 11);
         }
+
     }
 
     public static void makeParticles(Level level, BlockPos pos, boolean isSignalFire, boolean spawnExtraSmoke) {
-        RandomSource random = level.getRandom();
-        SimpleParticleType simpleParticleType = isSignalFire ? ParticleTypes.CAMPFIRE_SIGNAL_SMOKE : ParticleTypes.CAMPFIRE_COSY_SMOKE;
-        level.addAlwaysVisibleParticle(
-            simpleParticleType,
-            true,
-            (double)pos.getX() + 0.5 + random.nextDouble() / 3.0 * (double)(random.nextBoolean() ? 1 : -1),
-            (double)pos.getY() + random.nextDouble() + random.nextDouble(),
-            (double)pos.getZ() + 0.5 + random.nextDouble() / 3.0 * (double)(random.nextBoolean() ? 1 : -1),
-            0.0,
-            0.07,
-            0.0
-        );
+        RandomSource randomsource = level.getRandom();
+        SimpleParticleType particletype = isSignalFire ? ParticleTypes.CAMPFIRE_SIGNAL_SMOKE : ParticleTypes.CAMPFIRE_COSY_SMOKE;
+
+        level.addAlwaysVisibleParticle(particletype, true, (double) pos.getX() + 0.5D + randomsource.nextDouble() / 3.0D * (double) (randomsource.nextBoolean() ? 1 : -1), (double) pos.getY() + randomsource.nextDouble() + randomsource.nextDouble(), (double) pos.getZ() + 0.5D + randomsource.nextDouble() / 3.0D * (double) (randomsource.nextBoolean() ? 1 : -1), 0.0D, 0.07D, 0.0D);
         if (spawnExtraSmoke) {
-            level.addParticle(
-                ParticleTypes.SMOKE,
-                (double)pos.getX() + 0.5 + random.nextDouble() / 4.0 * (double)(random.nextBoolean() ? 1 : -1),
-                (double)pos.getY() + 0.4,
-                (double)pos.getZ() + 0.5 + random.nextDouble() / 4.0 * (double)(random.nextBoolean() ? 1 : -1),
-                0.0,
-                0.005,
-                0.0
-            );
+            level.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5D + randomsource.nextDouble() / 4.0D * (double) (randomsource.nextBoolean() ? 1 : -1), (double) pos.getY() + 0.4D, (double) pos.getZ() + 0.5D + randomsource.nextDouble() / 4.0D * (double) (randomsource.nextBoolean() ? 1 : -1), 0.0D, 0.005D, 0.0D);
         }
+
     }
 
     public static boolean isSmokeyPos(Level level, BlockPos pos) {
-        for (int i = 1; i <= 5; i++) {
-            BlockPos blockPos = pos.below(i);
-            BlockState blockState = level.getBlockState(blockPos);
-            if (isLitCampfire(blockState)) {
+        for (int i = 1; i <= 5; ++i) {
+            BlockPos blockposition1 = pos.below(i);
+            IBlockData iblockdata = level.getBlockState(blockposition1);
+
+            if (isLitCampfire(iblockdata)) {
                 return true;
             }
 
-            boolean flag = Shapes.joinIsNotEmpty(VIRTUAL_FENCE_POST, blockState.getCollisionShape(level, pos, CollisionContext.empty()), BooleanOp.AND);
+            boolean flag = Shapes.joinIsNotEmpty(CampfireBlock.VIRTUAL_FENCE_POST, iblockdata.getCollisionShape(level, pos, CollisionContext.empty()), BooleanOp.AND);
+
             if (flag) {
-                BlockState blockState1 = level.getBlockState(blockPos.below());
-                return isLitCampfire(blockState1);
+                IBlockData iblockdata1 = level.getBlockState(blockposition1.below());
+
+                return isLitCampfire(iblockdata1);
             }
         }
 
         return false;
     }
 
-    public static boolean isLitCampfire(BlockState state) {
-        return state.hasProperty(LIT) && state.is(BlockTags.CAMPFIRES) && state.getValue(LIT);
+    public static boolean isLitCampfire(IBlockData state) {
+        return state.hasProperty(CampfireBlock.LIT) && state.is(BlockTags.CAMPFIRES) && (Boolean) state.getValue(CampfireBlock.LIT);
     }
 
     @Override
-    public FluidState getFluidState(BlockState state) {
-        return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
+    public FluidState getFluidState(IBlockData state) {
+        return (Boolean) state.getValue(CampfireBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
     }
 
     @Override
-    public BlockState rotate(BlockState state, Rotation rot) {
-        return state.setValue(FACING, rot.rotate(state.getValue(FACING)));
+    public IBlockData rotate(IBlockData state, Rotation rot) {
+        return (IBlockData) state.setValue(CampfireBlock.FACING, rot.rotate((Direction) state.getValue(CampfireBlock.FACING)));
     }
 
     @Override
-    public BlockState mirror(BlockState state, Mirror mirror) {
-        return state.rotate(mirror.getRotation(state.getValue(FACING)));
+    public IBlockData mirror(IBlockData state, Mirror mirror) {
+        return state.rotate(mirror.getRotation((Direction) state.getValue(CampfireBlock.FACING)));
     }
 
     @Override
-    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
-        builder.add(LIT, SIGNAL_FIRE, WATERLOGGED, FACING);
+    protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
+        builder.add(CampfireBlock.LIT, CampfireBlock.SIGNAL_FIRE, CampfireBlock.WATERLOGGED, CampfireBlock.FACING);
     }
 
     @Override
-    public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
+    public BlockEntity newBlockEntity(BlockPos pos, IBlockData state) {
         return new CampfireBlockEntity(pos, state);
     }
 
     @Nullable
     @Override
-    public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
-        if (level.isClientSide) {
-            return state.getValue(LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::particleTick) : null;
-        } else {
-            return state.getValue(LIT)
-                ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cookTick)
-                : createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cooldownTick);
-        }
+    public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, IBlockData state, BlockEntityType<T> blockEntityType) {
+        return level.isClientSide ? ((Boolean) state.getValue(CampfireBlock.LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::particleTick) : null) : ((Boolean) state.getValue(CampfireBlock.LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cookTick) : createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cooldownTick));
     }
 
     @Override
-    public boolean isPathfindable(BlockState state, BlockGetter level, BlockPos pos, PathComputationType type) {
+    public boolean isPathfindable(IBlockData state, BlockGetter level, BlockPos pos, PathMode type) {
         return false;
     }
 
-    public static boolean canLight(BlockState state) {
-        return state.is(BlockTags.CAMPFIRES, blockStateBase -> blockStateBase.hasProperty(WATERLOGGED) && blockStateBase.hasProperty(LIT))
-            && !state.getValue(WATERLOGGED)
-            && !state.getValue(LIT);
+    public static boolean canLight(IBlockData state) {
+        return state.is(BlockTags.CAMPFIRES, (blockbase_blockdata) -> {
+            return blockbase_blockdata.hasProperty(CampfireBlock.WATERLOGGED) && blockbase_blockdata.hasProperty(CampfireBlock.LIT);
+        }) && !(Boolean) state.getValue(CampfireBlock.WATERLOGGED) && !(Boolean) state.getValue(CampfireBlock.LIT);
     }
 }