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--- a/net/minecraft/world/inventory/ContainerPlayer.java
+++ b/net/minecraft/world/inventory/ContainerPlayer.java
@@ -13,6 +13,12 @@
import net.minecraft.world.item.crafting.RecipeHolder;
import net.minecraft.world.item.enchantment.EnchantmentManager;
+// CraftBukkit start
+import net.minecraft.network.chat.IChatBaseComponent;
+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
+// CraftBukkit end
+
public class ContainerPlayer extends ContainerRecipeBook<InventoryCrafting> {
public static final int CONTAINER_ID = 0;
@@ -34,15 +40,28 @@
public static final MinecraftKey EMPTY_ARMOR_SLOT_SHIELD = new MinecraftKey("item/empty_armor_slot_shield");
static final MinecraftKey[] TEXTURE_EMPTY_SLOTS = new MinecraftKey[]{ContainerPlayer.EMPTY_ARMOR_SLOT_BOOTS, ContainerPlayer.EMPTY_ARMOR_SLOT_LEGGINGS, ContainerPlayer.EMPTY_ARMOR_SLOT_CHESTPLATE, ContainerPlayer.EMPTY_ARMOR_SLOT_HELMET};
private static final EnumItemSlot[] SLOT_IDS = new EnumItemSlot[]{EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET};
- private final InventoryCrafting craftSlots = new TransientCraftingContainer(this, 2, 2);
- private final InventoryCraftResult resultSlots = new InventoryCraftResult();
+ // CraftBukkit start
+ private final TransientCraftingContainer craftSlots;
+ private final InventoryCraftResult resultSlots;
+ // CraftBukkit end
public final boolean active;
private final EntityHuman owner;
+ // CraftBukkit start
+ private CraftInventoryView bukkitEntity = null;
+ private PlayerInventory player;
+ // CraftBukkit end
public ContainerPlayer(PlayerInventory playerinventory, boolean flag, final EntityHuman entityhuman) {
super((Containers) null, 0);
this.active = flag;
this.owner = entityhuman;
+ // CraftBukkit start
+ this.resultSlots = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
+ this.craftSlots = new TransientCraftingContainer(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
+ this.craftSlots.resultInventory = this.resultSlots; // CraftBukkit - let InventoryCrafting know about its result slot
+ this.player = playerinventory; // CraftBukkit - save player
+ setTitle(IChatBaseComponent.translatable("container.crafting")); // SPIGOT-4722: Allocate title for player inventory
+ // CraftBukkit end
this.addSlot(new SlotResult(playerinventory.player, this.craftSlots, this.resultSlots, 0, 154, 28));
int i;
@@ -259,4 +278,17 @@
public boolean shouldMoveToInventory(int i) {
return i != this.getResultSlotIndex();
}
+
+ // CraftBukkit start
+ @Override
+ public CraftInventoryView getBukkitView() {
+ if (bukkitEntity != null) {
+ return bukkitEntity;
+ }
+
+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftSlots, this.resultSlots);
+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
+ return bukkitEntity;
+ }
+ // CraftBukkit end
}
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