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authorAndrea Pappacoda <[email protected]>2022-05-15 02:06:02 +0200
committerAndrea Pappacoda <[email protected]>2022-07-27 12:53:49 +0200
commitcdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59 (patch)
tree7408bc4f2cfae74247b567fd852700c2c69b006d /CMakeModules
parent7c63f926ab590d0e3ddf54a1a4fc72238af6ac24 (diff)
downloadyuzu-mainline-cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59.tar.gz
yuzu-mainline-cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59.zip
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
Diffstat (limited to 'CMakeModules')
-rw-r--r--CMakeModules/CopyYuzuFFmpegDeps.cmake3
-rw-r--r--CMakeModules/CopyYuzuQt5Deps.cmake3
-rw-r--r--CMakeModules/CopyYuzuSDLDeps.cmake3
-rw-r--r--CMakeModules/DownloadExternals.cmake2
-rw-r--r--CMakeModules/GenerateSCMRev.cmake3
-rw-r--r--CMakeModules/MSVCCache.cmake3
-rw-r--r--CMakeModules/MinGWClangCross.cmake3
-rw-r--r--CMakeModules/MinGWCross.cmake3
8 files changed, 23 insertions, 0 deletions
diff --git a/CMakeModules/CopyYuzuFFmpegDeps.cmake b/CMakeModules/CopyYuzuFFmpegDeps.cmake
index f5ab2806c..c6231737e 100644
--- a/CMakeModules/CopyYuzuFFmpegDeps.cmake
+++ b/CMakeModules/CopyYuzuFFmpegDeps.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
function(copy_yuzu_FFmpeg_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
diff --git a/CMakeModules/CopyYuzuQt5Deps.cmake b/CMakeModules/CopyYuzuQt5Deps.cmake
index 6c5044caa..a353ddbb7 100644
--- a/CMakeModules/CopyYuzuQt5Deps.cmake
+++ b/CMakeModules/CopyYuzuQt5Deps.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2016 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
function(copy_yuzu_Qt5_deps target_dir)
include(WindowsCopyFiles)
if (MSVC)
diff --git a/CMakeModules/CopyYuzuSDLDeps.cmake b/CMakeModules/CopyYuzuSDLDeps.cmake
index 5963684f4..7ffdd8a1d 100644
--- a/CMakeModules/CopyYuzuSDLDeps.cmake
+++ b/CMakeModules/CopyYuzuSDLDeps.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2016 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
function(copy_yuzu_SDL_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
diff --git a/CMakeModules/DownloadExternals.cmake b/CMakeModules/DownloadExternals.cmake
index 4c4dec5ff..8fe5ba48d 100644
--- a/CMakeModules/DownloadExternals.cmake
+++ b/CMakeModules/DownloadExternals.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2017 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
# This function downloads a binary library package from our external repo.
# Params:
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index c7da2b91d..0e4bd121c 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
diff --git a/CMakeModules/MSVCCache.cmake b/CMakeModules/MSVCCache.cmake
index 8848e35ea..ba0d22d9e 100644
--- a/CMakeModules/MSVCCache.cmake
+++ b/CMakeModules/MSVCCache.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
# buildcache wrapper
OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
IF(USE_CCACHE)
diff --git a/CMakeModules/MinGWClangCross.cmake b/CMakeModules/MinGWClangCross.cmake
index ccf4dbf40..286a59a7a 100644
--- a/CMakeModules/MinGWClangCross.cmake
+++ b/CMakeModules/MinGWClangCross.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
diff --git a/CMakeModules/MinGWCross.cmake b/CMakeModules/MinGWCross.cmake
index b268e72d8..61464f7da 100644
--- a/CMakeModules/MinGWCross.cmake
+++ b/CMakeModules/MinGWCross.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 tech4me <[email protected]>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)