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author | bunnei <[email protected]> | 2020-07-26 00:16:21 -0400 |
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committer | bunnei <[email protected]> | 2020-07-26 00:49:43 -0400 |
commit | 05def613980a0e3b723d0d8d38eb68511272bb72 (patch) | |
tree | a120a71115533e9f3447ca8716f46d6f4c991f89 /src/video_core/memory_manager.h | |
parent | b69f902b18a6af7c95ab556e2bc9365c8e8aea09 (diff) | |
download | yuzu-mainline-05def613980a0e3b723d0d8d38eb68511272bb72.tar.gz yuzu-mainline-05def613980a0e3b723d0d8d38eb68511272bb72.zip |
hle: nvdrv: Rewrite of GPU memory management.
Diffstat (limited to 'src/video_core/memory_manager.h')
-rw-r--r-- | src/video_core/memory_manager.h | 172 |
1 files changed, 66 insertions, 106 deletions
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index 87658e87a..681bd9588 100644 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h @@ -6,9 +6,9 @@ #include <map> #include <optional> +#include <vector> #include "common/common_types.h" -#include "common/page_table.h" namespace VideoCore { class RasterizerInterface; @@ -20,45 +20,57 @@ class System; namespace Tegra { -/** - * Represents a VMA in an address space. A VMA is a contiguous region of virtual addressing space - * with homogeneous attributes across its extents. In this particular implementation each VMA is - * also backed by a single host memory allocation. - */ -struct VirtualMemoryArea { - enum class Type : u8 { - Unmapped, - Allocated, - Mapped, +class PageEntry final { +public: + enum class State : u32 { + Unmapped = static_cast<u32>(-1), + Allocated = static_cast<u32>(-2), }; - /// Virtual base address of the region. - GPUVAddr base{}; - /// Size of the region. - u64 size{}; - /// Memory area mapping type. - Type type{Type::Unmapped}; - /// CPU memory mapped address corresponding to this memory area. - VAddr backing_addr{}; - /// Offset into the backing_memory the mapping starts from. - std::size_t offset{}; - /// Pointer backing this VMA. - u8* backing_memory{}; - - /// Tests if this area can be merged to the right with `next`. - bool CanBeMergedWith(const VirtualMemoryArea& next) const; + constexpr PageEntry() = default; + constexpr PageEntry(State state) : state{state} {} + constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {} + + constexpr bool IsUnmapped() const { + return state == State::Unmapped; + } + + constexpr bool IsAllocated() const { + return state == State::Allocated; + } + + constexpr bool IsValid() const { + return !IsUnmapped() && !IsAllocated(); + } + + constexpr VAddr ToAddress() const { + if (!IsValid()) { + return {}; + } + + return static_cast<VAddr>(state) << ShiftBits; + } + + constexpr PageEntry operator+(u64 offset) { + // If this is a reserved value, offsets do not apply + if (!IsValid()) { + return *this; + } + return PageEntry{(static_cast<VAddr>(state) << ShiftBits) + offset}; + } + +private: + static constexpr std::size_t ShiftBits{12}; + + State state{State::Unmapped}; }; +static_assert(sizeof(PageEntry) == 4, "PageEntry is too large"); class MemoryManager final { public: explicit MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer); ~MemoryManager(); - GPUVAddr AllocateSpace(u64 size, u64 align); - GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align); - GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size); - GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size); - GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size); std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const; template <typename T> @@ -70,9 +82,6 @@ public: u8* GetPointer(GPUVAddr addr); const u8* GetPointer(GPUVAddr addr) const; - /// Returns true if the block is continuous in host memory, false otherwise - bool IsBlockContinuous(GPUVAddr start, std::size_t size) const; - /** * ReadBlock and WriteBlock are full read and write operations over virtual * GPU Memory. It's important to use these when GPU memory may not be continuous @@ -98,92 +107,43 @@ public: void CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size); /** - * IsGranularRange checks if a gpu region can be simply read with a pointer + * IsGranularRange checks if a gpu region can be simply read with a pointer. */ bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size); -private: - using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>; - using VMAHandle = VMAMap::const_iterator; - using VMAIter = VMAMap::iterator; - - bool IsAddressValid(GPUVAddr addr) const; - void MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type, - VAddr backing_addr = 0); - void MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr); - void UnmapRegion(GPUVAddr base, u64 size); - - /// Finds the VMA in which the given address is included in, or `vma_map.end()`. - VMAHandle FindVMA(GPUVAddr target) const; - - VMAHandle AllocateMemory(GPUVAddr target, std::size_t offset, u64 size); - - /** - * Maps an unmanaged host memory pointer at a given address. - * - * @param target The guest address to start the mapping at. - * @param memory The memory to be mapped. - * @param size Size of the mapping in bytes. - * @param backing_addr The base address of the range to back this mapping. - */ - VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr); - - /// Unmaps a range of addresses, splitting VMAs as necessary. - void UnmapRange(GPUVAddr target, u64 size); - - /// Converts a VMAHandle to a mutable VMAIter. - VMAIter StripIterConstness(const VMAHandle& iter); - - /// Marks as the specified VMA as allocated. - VMAIter Allocate(VMAIter vma); - - /** - * Carves a VMA of a specific size at the specified address by splitting Free VMAs while doing - * the appropriate error checking. - */ - VMAIter CarveVMA(GPUVAddr base, u64 size); - - /** - * Splits the edges of the given range of non-Free VMAs so that there is a VMA split at each - * end of the range. - */ - VMAIter CarveVMARange(GPUVAddr base, u64 size); - - /** - * Splits a VMA in two, at the specified offset. - * @returns the right side of the split, with the original iterator becoming the left side. - */ - VMAIter SplitVMA(VMAIter vma, u64 offset_in_vma); + GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size); + GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align); + std::optional<GPUVAddr> AllocateFixed(GPUVAddr gpu_addr, std::size_t size); + GPUVAddr Allocate(std::size_t size, std::size_t align); + void Unmap(GPUVAddr gpu_addr, std::size_t size); - /** - * Checks for and merges the specified VMA with adjacent ones if possible. - * @returns the merged VMA or the original if no merging was possible. - */ - VMAIter MergeAdjacent(VMAIter vma); +private: + PageEntry GetPageEntry(GPUVAddr gpu_addr) const; + void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size); + GPUVAddr UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size); + std::optional<GPUVAddr> FindFreeRange(std::size_t size, std::size_t align) const; - /// Updates the pages corresponding to this VMA so they match the VMA's attributes. - void UpdatePageTableForVMA(const VirtualMemoryArea& vma); + void TryLockPage(PageEntry page_entry, std::size_t size); + void TryUnlockPage(PageEntry page_entry, std::size_t size); - /// Finds a free (unmapped region) of the specified size starting at the specified address. - GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size) const; + static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) { + return (gpu_addr >> page_bits) & page_table_mask; + } -private: + static constexpr u64 address_space_size = 1ULL << 40; + static constexpr u64 address_space_start = 1ULL << 32; static constexpr u64 page_bits{16}; static constexpr u64 page_size{1 << page_bits}; static constexpr u64 page_mask{page_size - 1}; + static constexpr u64 page_table_bits{24}; + static constexpr u64 page_table_size{1 << page_table_bits}; + static constexpr u64 page_table_mask{page_table_size - 1}; - /// Address space in bits, according to Tegra X1 TRM - static constexpr u32 address_space_width{40}; - /// Start address for mapping, this is fairly arbitrary but must be non-zero. - static constexpr GPUVAddr address_space_base{0x100000}; - /// End of address space, based on address space in bits. - static constexpr GPUVAddr address_space_end{1ULL << address_space_width}; + Core::System& system; - Common::PageTable page_table; - VMAMap vma_map; VideoCore::RasterizerInterface& rasterizer; - Core::System& system; + std::vector<PageEntry> page_table; }; } // namespace Tegra |