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yuzu is the world's most popular, open-source, Nintendo Switch emulator started by the creators of Citra.
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video_core
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memory_manager.h
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Author
2024-02-01
MemoryManager: Reduce the page table size based on last big page address.
Fernando Sahmkow
2024-01-18
Core: Eliminate core/memory dependancies.
Fernando Sahmkow
2024-01-18
Core: Clang format and other small issues.
Fernando Sahmkow
2024-01-18
SMMU: Add Android compatibility
Fernando Sahmkow
2024-01-18
GPU SMMU: Expand to 34 bits
Fernando Sahmkow
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-07-02
Use spans over guest memory where possible instead of copying data.
Kelebek1
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
2023-04-28
MemoryManager: Fix race conditions.
Fernando Sahmkow
2023-03-29
Fixes 'Continous' typo
Max Dunbar
2023-03-12
general: fix spelling mistakes
Liam
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change cons...
arades79
2023-01-25
Revert "MemoryManager: use fastmem directly."
Merry
2023-01-05
BufferBase: Don't ignore GPU pages.
Fernando Sahmkow
2023-01-05
MemoryManager: use fastmem directly.
Fernando Sahmkow
2023-01-05
video_core: Cache GPU internal writes.
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
MacroHLE: Reduce massive calculations on sizing estimation.
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
MacroHLE: Add Index Buffer size estimation.
Fernando Sahmkow
2022-10-17
video_core: Implement memory manager page kind
FengChen
2022-10-06
General: address feedback
Fernando Sahmkow
2022-10-06
Buffer Cache: Deduce vertex array limit from memory layout when limit is the ...
Fernando Sahmkow
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
MemoryManager: Finish up the initial implementation.
Fernando Sahmkow
2022-10-06
MemoryManager: initial multi paging system implementation.
Fernando Sahmkow
2022-10-06
Refactor VideoCore to use AS sepparate from Channel.
Fernando Sahmkow
2022-10-06
NVDRV: Remake ASGPU
Fernando Sahmkow
2022-10-06
VideoCore: Update MemoryManager
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-01-29
Inline2Memory: Flush before writting buffer.
Fernando Sahmkow
2021-12-31
video_core/memory_manager: Deduplicate Read/WriteBlock
ameerj
2021-07-04
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
Texture Cache: Improve accuracy of sparse texture detection.
Fernando Sahmkow
2021-02-13
Merge branch 'bytes-to-map-end' into new-bufcache-wip
ReinUsesLisp
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-01-29
Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
bunnei
2021-01-22
video_core/memory_manager: Add BytesToMapEnd
ReinUsesLisp
2021-01-21
video_core/memory_manager: Remove unused CopyBlockUnsafe
ReinUsesLisp
2021-01-21
video_core/memory_manager: Add GPU address based flush method
ReinUsesLisp
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-10-26
video_core: NVDEC Implementation
ameerj
2020-08-26
memory_manager: Make use of [[nodiscard]] in the interface
Lioncash
2020-08-26
memory_manager: Make operator+ const qualified
Lioncash
2020-08-25
Merge pull request #4574 from lioncash/const-fn
bunnei
2020-08-24
memory_manager: Mark IsGranularRange() as a const member function
Lioncash
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-07-26
hle: nvdrv: Rewrite of GPU memory management.
bunnei
2020-06-19
memory_manager: Eliminate variable shadowing
Lioncash
2020-04-17
video_core: memory_manager: Updates for Common::PageTable changes.
bunnei
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