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authorlat9nq <[email protected]>2023-05-01 20:27:45 -0400
committerlat9nq <[email protected]>2023-05-02 21:51:30 -0400
commitcbd79df233754113ac509bf8de034d8cd8ffd588 (patch)
tree8c2f0ca6da8651603541be30410865c55bc1e409 /src/yuzu/bootmanager.cpp
parentc6c11c1553675bc48a80acf6c966134eb32b5364 (diff)
downloadyuzu-mainline-cbd79df233754113ac509bf8de034d8cd8ffd588.tar.gz
yuzu-mainline-cbd79df233754113ac509bf8de034d8cd8ffd588.zip
qt_common: Move window info function out of bootmanager
Function is useful outside of bootmanager, so put it in a common place. qt_common: Add missing include qt_common: Add some newlines qt_common: Add trailing newline qt_common: Add trainline newline
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp47
1 files changed, 3 insertions, 44 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 1cf239496..98161cc27 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -43,8 +43,7 @@
#include "video_core/renderer_base.h"
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
-
-static Core::Frontend::WindowSystemType GetWindowSystemType();
+#include "yuzu/qt_common.h"
EmuThread::EmuThread(Core::System& system) : m_system{system} {}
@@ -233,7 +232,7 @@ public:
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
- if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
+ if (YuzuQtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
setAttribute(Qt::WA_DontCreateNativeAncestors);
}
}
@@ -271,46 +270,6 @@ struct NullRenderWidget : public RenderWidget {
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
};
-static Core::Frontend::WindowSystemType GetWindowSystemType() {
- // Determine WSI type based on Qt platform.
- QString platform_name = QGuiApplication::platformName();
- if (platform_name == QStringLiteral("windows"))
- return Core::Frontend::WindowSystemType::Windows;
- else if (platform_name == QStringLiteral("xcb"))
- return Core::Frontend::WindowSystemType::X11;
- else if (platform_name == QStringLiteral("wayland"))
- return Core::Frontend::WindowSystemType::Wayland;
- else if (platform_name == QStringLiteral("wayland-egl"))
- return Core::Frontend::WindowSystemType::Wayland;
- else if (platform_name == QStringLiteral("cocoa"))
- return Core::Frontend::WindowSystemType::Cocoa;
- else if (platform_name == QStringLiteral("android"))
- return Core::Frontend::WindowSystemType::Android;
-
- LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
- return Core::Frontend::WindowSystemType::Windows;
-}
-
-static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
- Core::Frontend::EmuWindow::WindowSystemInfo wsi;
- wsi.type = GetWindowSystemType();
-
- // Our Win32 Qt external doesn't have the private API.
-#if defined(WIN32) || defined(__APPLE__)
- wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
-#else
- QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
- wsi.display_connection = pni->nativeResourceForWindow("display", window);
- if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
- wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
- else
- wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
-#endif
- wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
-
- return wsi;
-}
-
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_)
@@ -916,7 +875,7 @@ bool GRenderWindow::InitRenderTarget() {
}
// Update the Window System information with the new render target
- window_info = GetWindowSystemInfo(child_widget->windowHandle());
+ window_info = YuzuQtCommon::GetWindowSystemInfo(child_widget->windowHandle());
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout()->addWidget(child_widget);