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yuzu-android
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yuzu is the world's most popular, open-source, Nintendo Switch emulator started by the creators of Citra.
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video_core
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gpu_thread.cpp
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2024-02-19
scope_exit: Make constexpr
FearlessTobi
2024-01-31
nvnflinger/gpu: implement layer stack composition
Liam
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-06-03
core: frontend: Refactor GraphicsContext to its own module.
bunnei
2023-03-21
bounded_threadsafe_queue: Deduplicate and add PushModes
Morph
2023-03-21
bounded_threadsafe_queue: Use simplified impl of bounded queue
Morph
2023-03-17
Merge pull request #9778 from behunin/my-box-chevy
bunnei
2023-03-07
core: Promote CPU/GPU threads to time critical
Morph
2023-03-03
gpu_thread: Use bounded queue
Behunin
2023-02-07
Remove OnCommandListEndCommand
Behunin
2022-11-22
general: fix compile for Apple Clang
Liam
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
VideoCore: Refactor syncing.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-03
common: remove "yuzu:" prefix from thread names
Liam
2022-07-06
gpu_thread: Use the previous MPSCQueue implementation
Morph
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-02
gpu_thread: Move to bounded queue
Levi Behunin
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2021-09-15
gpu: Use std::jthread for async gpu thread
ameerj
2021-06-11
GPUTHread: Remove async reads from Normal Accuracy.
Fernando Sahmkow
2021-04-14
common: Move settings to common from core.
bunnei
2021-04-07
video_core: Use a CV for blocking commands.
Markus Wick
2021-04-07
video_core/gpu_thread: Keep the write lock for allocating the fence.
Markus Wick
2021-04-07
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
2021-04-07
common/threadsafe_queue: Provide Wait() method.
Markus Wick
2021-02-28
gpu_thread: Remove Async NVDEC placeholders
ameerj
2021-02-13
rebase, fix name shadowing, more const
ameerj
2021-02-13
nvdec cleanup
ameerj
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
2020-12-28
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
bunnei
2020-12-28
video_core: gpu_thread: Do not wait when system is powered down.
bunnei
2020-12-28
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-10-26
video_core: NVDEC Implementation
ameerj
2020-07-21
video_core: Remove unused variables
Lioncash
2020-06-27
General: Tune the priority of main emulation threads so they have higher prio...
Fernando Sahmkow
2020-06-27
General: Setup yuzu threads' microprofile, naming and registry.
Fernando Sahmkow
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
Async GPU: Only do reactive flushing on Extreme Level.
Fernando Sahmkow
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
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