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2024-02-02cmake: use vulkan-headers config fileAlexandre Bouvier
2024-01-30cmake: prefer system oaknut libraryAlexandre Bouvier
2024-01-22Add Vulkan-Utility-Libraries dependencyMike Lothian
2023-12-20externals: update Vulkan-Headers to v1.3.274Jan Beich
2023-12-17android: add oboe audio sinkLiam
2023-11-30cmake: prefer system gamemode libraryAlexandre Bouvier
2023-11-30Merge pull request #12074 from GPUCode/yuwu-on-the-metalliamwhite
Implement Native Code Execution (NCE)
2023-11-26qt: add cpu_backend configurationamazingfate
2023-11-26cmake: prefer system simpleini libraryAlexandre Bouvier
2023-11-21config: Unify config handling under frontend_commont895
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-10-29Merge pull request #11689 from liamwhite/breakpadliamwhite
qt: implement automatic crash dump support
2023-10-25cmake: prefer system stb headersAlexandre Bouvier
2023-10-14qt: add network components when using discordNguyen Marc
2023-10-13android: Allow ANDROID_STLCharles Lombardo
2023-10-13externals: Update LLVM to 17.0.2Charles Lombardo
Matches android ndk
2023-10-13android: Update ndk to 26.1.10909125Charles Lombardo
The new ndk uses LLVM 17.0.2 so we can remove the LLVM download and libc++ options for the android builds
2023-10-08qt: implement automatic crash dump supportLiam
2023-09-18cmake: prefer system renderdoc headerAlexandre Bouvier
2023-09-12Merge pull request #11447 from xcfrg/portable-compile-outliamwhite
common: add a compile time option to allow disabling portable mode
2023-09-08cmake: Add option to fetch validation layer binary on androidGPUCode
2023-09-06add a compile time option to allow disabling portable modexcfrg
2023-08-27externals: Update SDL to 2.28.2german77
2023-08-22Add macos moltenvk bundle, Add copy moltevk dylib scriptFeng Chen
2023-07-25cmake: Download nasm from our external repolat9nq
This package download has intermittent failures due to host Internet issues (presumably), so download it ourselves from our own hosting.
2023-07-18CMake: Require LLVM 17 or laterlat9nq
API changes necessitate an update here.
2023-07-17Merge pull request #10934 from abouvier/cmake-vmaliamwhite
cmake: allow using system VMA library
2023-07-16Merge pull request #10912 from comex/sslliamwhite
Implement SSL service
2023-07-12cmake: allow using system VMA libraryAlexandre Bouvier
2023-07-07general: Update VulkanSDK and Vulkan-HeadersMorph
Latest as of this commit
2023-07-04externals: Update sdl2 to 2.28.1ChaseKnowlden
2023-07-01Updates:comex
- Address PR feedback. - Add SecureTransport backend for macOS.
2023-07-01Merge remote-tracking branch 'origin/master' into sslcomex
2023-06-25Disable OpenSSL on Android.comex
Apparently Android uses BoringSSL, but doesn't actually expose headers for it in the NDK.
2023-06-25Fixes:comex
- Add missing virtual destructor on `SSLBackend`. - On Windows, filter out `POLLWRBAND` (one of the new flags added) when calling `WSAPoll`, because despite the constant being defined on Windows, passing it calls `WSAPoll` to yield `EINVAL`. - Reduce OpenSSL version requirement to satisfy CI; I haven't tested whether it actually builds (or runs) against 1.1.1, but if not, I'll figure it out. - Change an instance of memcpy to memmove, even though the arguments cannot overlap, to avoid a [strange GCC error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
2023-06-25Implement SSL servicecomex
This implements some missing network APIs including a large chunk of the SSL service, enough for Mario Maker (with an appropriate mod applied) to connect to the fan server [Open Course World](https://opencourse.world/). Connecting to first-party servers is out of scope of this PR and is a minefield I'd rather not step into. ## TLS TLS is implemented with multiple backends depending on the system's 'native' TLS library. Currently there are two backends: Schannel for Windows, and OpenSSL for Linux. (In reality Linux is a bit of a free-for-all where there's no one 'native' library, but OpenSSL is the closest it gets.) On macOS the 'native' library is SecureTransport but that isn't implemented in this PR. (Instead, all non-Windows OSes will use OpenSSL unless disabled with `-DENABLE_OPENSSL=OFF`.) Why have multiple backends instead of just using a single library, especially given that Yuzu already embeds mbedtls for cryptographic algorithms? Well, I tried implementing this on mbedtls first, but the problem is TLS policies - mainly trusted certificate policies, and to a lesser extent trusted algorithms, SSL versions, etc. ...In practice, the chance that someone is going to conduct a man-in-the-middle attack on a third-party game server is pretty low, but I'm a security nerd so I like to do the right security things. My base assumption is that we want to use the host system's TLS policies. An alternative would be to more closely emulate the Switch's TLS implementation (which is based on NSS). But for one thing, I don't feel like reverse engineering it. And I'd argue that for third-party servers such as Open Course World, it's theoretically preferable to use the system's policies rather than the Switch's, for two reasons 1. Someday the Switch will stop being updated, and the trusted cert list, algorithms, etc. will start to go stale, but users will still want to connect to third-party servers, and there's no reason they shouldn't have up-to-date security when doing so. At that point, homebrew users on actual hardware may patch the TLS implementation, but for emulators it's simpler to just use the host's stack. 2. Also, it's good to respect any custom certificate policies the user may have added systemwide. For example, they may have added custom trusted CAs in order to use TLS debugging tools or pass through corporate MitM middleboxes. Or they may have removed some CAs that are normally trusted out of paranoia. Note that this policy wouldn't work as-is for connecting to first-party servers, because some of them serve certificates based on Nintendo's own CA rather than a publicly trusted one. However, this could probably be solved easily by using appropriate APIs to adding Nintendo's CA as an alternate trusted cert for Yuzu's connections. That is not implemented in this PR because, again, first-party servers are out of scope. (If anything I'd rather have an option to _block_ connections to Nintendo servers, but that's not implemented here.) To use the host's TLS policies, there are three theoretical options: a) Import the host's trusted certificate list into a cross-platform TLS library (presumably mbedtls). b) Use the native TLS library to verify certificates but use a cross-platform TLS library for everything else. c) Use the native TLS library for everything. Two problems with option a). First, importing the trusted certificate list at minimum requires a bunch of platform-specific code, which mbedtls does not have built in. Interestingly, OpenSSL recently gained the ability to import the Windows certificate trust store... but that leads to the second problem, which is that a list of trusted certificates is [not expressive enough](https://bugs.archlinux.org/task/41909) to express a modern certificate trust policy. For example, Windows has the concept of [explicitly distrusted certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)), and macOS requires Certificate Transparency validation for some certificates with complex rules for when it's required. Option b) (using native library just to verify certs) is probably feasible, but it would miss aspects of TLS policy other than trusted certs (like allowed algorithms), and in any case it might well require writing more code, not less, compared to using the native library for everything. So I ended up at option c), using the native library for everything. What I'd *really* prefer would be to use a third-party library that does option c) for me. Rust has a good library for this, [native-tls](https://docs.rs/native-tls/latest/native_tls/). I did search, but I couldn't find a good option in the C or C++ ecosystem, at least not any that wasn't part of some much larger framework. I was surprised - isn't this a pretty common use case? Well, many applications only need TLS for HTTPS, and they can use libcurl, which has a TLS abstraction layer internally but doesn't expose it. Other applications only support a single TLS library, or use one of the aforementioned larger frameworks, or are platform-specific to begin with, or of course are written in a non-C/C++ language, most of which have some canonical choice for TLS. But there are also many applications that have a set of TLS backends just like this; it's just that nobody has gone ahead and abstracted the pattern into a library, at least not a widespread one. Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the one in ffmpeg. But it is missing some features that would be needed to use it here (like reusing an existing socket rather than managing the socket itself). Though, that does mean that the wiki's build instructions for Linux (and macOS for some reason?) already recommend installing OpenSSL, so no need to update those. ## Other APIs implemented - Sockets: - GetSockOpt(`SO_ERROR`) - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch) - `DuplicateSocket` (because the SSL sysmodule calls it internally) - More `PollEvents` values - NSD: - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and probably most third-party servers, but not first-party) - SFDNSRES: - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions` - `ResolverSetOptionRequest` (stub) ## Fixes - Parts of the socket code were previously allocating a `sockaddr` object on the stack when calling functions that take a `sockaddr*` (e.g. `accept`). This might seem like the right thing to do to avoid illegal aliasing, but in fact `sockaddr` is not guaranteed to be large enough to hold any particular type of address, only the header. This worked in practice because in practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the API is meant to be used. I changed this to allocate an `sockaddr_in` on the stack and `reinterpret_cast` it. I could try to do something cleverer with `aligned_storage`, but casting is the idiomatic way to use these particular APIs, so it's really the system's responsibility to avoid any aliasing issues. - I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation. The old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp, and directly passed through the host's socket type, protocol, etc. values rather than looking up the corresponding constants on the Switch. To be fair, these constants don't tend to actually vary across systems, but still... I added a wrapper for `getaddrinfo` in `internal_network/network.cpp` similar to the ones for other socket APIs, and changed the `GetAddrInfoRequest` implementation to use it. While I was at it, I rewrote the serialization to use the same approach I used to implement `GetHostByNameRequest`, because it reduces the number of size calculations. While doing so I removed `AF_INET6` support because the Switch doesn't support IPv6; it might be nice to support IPv6 anyway, but that would have to apply to all of the socket APIs. I also corrected the IPC wrappers for `GetAddrInfoRequest` and `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware testing. Every call to `GetAddrInfoRequestWithOptions` returns *four* different error codes (IPC status, getaddrinfo error code, netdb error code, and errno), and `GetAddrInfoRequest` returns three of those but in a different order, and it doesn't really matter but the existing implementation was a bit off, as I discovered while testing `GetHostByNameRequest`. - The new serialization code is based on two simple helper functions: ```cpp template <typename T> static void Append(std::vector<u8>& vec, T t); void AppendNulTerminated(std::vector<u8>& vec, std::string_view str); ``` I was thinking there must be existing functions somewhere that assist with serialization/deserialization of binary data, but all I could find was the helper methods in `IOFile` and `HLERequestContext`, not anything that could be used with a generic byte buffer. If I'm not missing something, then maybe I should move the above functions to a new header in `common`... right now they're just sitting in `sfdnsres.cpp` where they're used. - Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>` rather than `std::vector<u8>&` to avoid needing to copy the data to/from a vector when those methods are called from the TLS implementation.
2023-06-21externals: Update sdl to 2.28.0Narr the Reg
2023-06-16cmake: Add option to always download time zone datalat9nq
2023-06-06CMakeLists: Force C++20 on MSVC due to conflicts with C++23 modulesMorph
The latest version of MSVC STL brings C++23 standard library modules, which conflict with precompiled headers. Disabling with /experimental:module- has no effect, so force C++20 in the meantime while we wait for module support in other compilers.
2023-06-03android: cmake: Use cmake_dependent_option as appropriate.bunnei
2023-06-03build: only enable adrenotools on arm64Liam
2023-06-03CMake: fix pkg-config behavior when building for Androidliushuyu
2023-06-03cmake: Integrate submoduled LLVM & fixes for Android.bunnei
2023-05-22Add support for deinterlaced videos playbackDanila Malyutin
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey. It uses ffmpeg's yadif filter for deinterlacing.
2023-04-01externals: update Vulkan-Headers to v1.3.246Jan Beich
2023-03-25CMakeLists: Require a minimum of boost 1.79.0Morph
2023-03-23CMakeLists: Update boost to 1.81.0Morph
2023-03-12general: fix spelling mistakesLiam
2023-03-05general: Target Windows 10 SDKMorph
We no longer support operating systems below Windows 10.
2023-02-28Merge pull request #9877 from abouvier/cmake-boostliamwhite
cmake: use correct boost imported targets
2023-02-28cmake: use correct boost imported targetsAlexandre Bouvier